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Assorted trivial cleanups January 2020

Assorted trivial cleanups.

No functional change
pull/2482/head
Stéphane Nicolet 2020-01-09 20:49:13 +01:00
parent bae019b53e
commit 384bff4264
5 changed files with 38 additions and 35 deletions

View File

@ -155,7 +155,7 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
Square loserKSq = pos.square<KING>(weakSide);
Square bishopSq = pos.square<BISHOP>(strongSide);
// If our Bishop does not attack A1/H8, we flip the enemy king square
// If our bishop does not attack A1/H8, we flip the enemy king square
// to drive to opposite corners (A8/H1).
Value result = VALUE_KNOWN_WIN
@ -167,7 +167,7 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
}
/// KP vs K. This endgame is evaluated with the help of a bitbase.
/// KP vs K. This endgame is evaluated with the help of a bitbase
template<>
Value Endgame<KPK>::operator()(const Position& pos) const {

View File

@ -317,20 +317,19 @@ namespace {
// Bonus for bishop on a long diagonal which can "see" both center squares
if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center))
score += LongDiagonalBishop;
}
// An important Chess960 pattern: A cornered bishop blocked by a friendly
// pawn diagonally in front of it is a very serious problem, especially
// when that pawn is also blocked.
if ( Pt == BISHOP
&& pos.is_chess960()
&& (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))
{
Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
if (pos.piece_on(s + d) == make_piece(Us, PAWN))
score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2
: CorneredBishop;
// An important Chess960 pattern: a cornered bishop blocked by a friendly
// pawn diagonally in front of it is a very serious problem, especially
// when that pawn is also blocked.
if ( pos.is_chess960()
&& (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))
{
Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
if (pos.piece_on(s + d) == make_piece(Us, PAWN))
score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2
: CorneredBishop;
}
}
}

View File

@ -817,7 +817,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
st->nonPawnMaterial[us] += PieceValue[MG][promotion];
}
// Update pawn hash key and prefetch access to pawnsTable
// Update pawn hash key
st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
// Reset rule 50 draw counter
@ -944,7 +944,7 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
}
/// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips
/// Position::do(undo)_null_move() is used to do(undo) a "null move": it flips
/// the side to move without executing any move on the board.
void Position::do_null_move(StateInfo& newSt) {
@ -1027,16 +1027,16 @@ bool Position::see_ge(Move m, Value threshold) const {
if (swap <= 0)
return true;
Bitboard occ = pieces() ^ from ^ to;
Bitboard occupied = pieces() ^ from ^ to;
Color stm = color_of(piece_on(from));
Bitboard attackers = attackers_to(to, occ);
Bitboard attackers = attackers_to(to, occupied);
Bitboard stmAttackers, bb;
int res = 1;
while (true)
{
stm = ~stm;
attackers &= occ;
attackers &= occupied;
// If stm has no more attackers then give up: stm loses
if (!(stmAttackers = attackers & pieces(stm)))
@ -1044,7 +1044,7 @@ bool Position::see_ge(Move m, Value threshold) const {
// Don't allow pinned pieces to attack (except the king) as long as
// there are pinners on their original square.
if (st->pinners[~stm] & occ)
if (st->pinners[~stm] & occupied)
stmAttackers &= ~st->blockersForKing[stm];
if (!stmAttackers)
@ -1059,8 +1059,8 @@ bool Position::see_ge(Move m, Value threshold) const {
if ((swap = PawnValueMg - swap) < res)
break;
occ ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occ) & pieces(BISHOP, QUEEN);
occupied ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
}
else if ((bb = stmAttackers & pieces(KNIGHT)))
@ -1068,7 +1068,7 @@ bool Position::see_ge(Move m, Value threshold) const {
if ((swap = KnightValueMg - swap) < res)
break;
occ ^= lsb(bb);
occupied ^= lsb(bb);
}
else if ((bb = stmAttackers & pieces(BISHOP)))
@ -1076,8 +1076,8 @@ bool Position::see_ge(Move m, Value threshold) const {
if ((swap = BishopValueMg - swap) < res)
break;
occ ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occ) & pieces(BISHOP, QUEEN);
occupied ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
}
else if ((bb = stmAttackers & pieces(ROOK)))
@ -1085,8 +1085,8 @@ bool Position::see_ge(Move m, Value threshold) const {
if ((swap = RookValueMg - swap) < res)
break;
occ ^= lsb(bb);
attackers |= attacks_bb<ROOK>(to, occ) & pieces(ROOK, QUEEN);
occupied ^= lsb(bb);
attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
}
else if ((bb = stmAttackers & pieces(QUEEN)))
@ -1094,9 +1094,9 @@ bool Position::see_ge(Move m, Value threshold) const {
if ((swap = QueenValueMg - swap) < res)
break;
occ ^= lsb(bb);
attackers |= (attacks_bb<BISHOP>(to, occ) & pieces(BISHOP, QUEEN))
| (attacks_bb<ROOK >(to, occ) & pieces(ROOK , QUEEN));
occupied ^= lsb(bb);
attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
| (attacks_bb<ROOK >(to, occupied) & pieces(ROOK , QUEEN));
}
else // KING
@ -1105,7 +1105,7 @@ bool Position::see_ge(Move m, Value threshold) const {
return (attackers & ~pieces(stm)) ? res ^ 1 : res;
}
return res;
return bool(res);
}
/// Position::is_draw() tests whether the position is drawn by 50-move rule

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@ -46,7 +46,6 @@ struct StateInfo {
Square epSquare;
// Not copied when making a move (will be recomputed anyhow)
int repetition;
Key key;
Bitboard checkersBB;
Piece capturedPiece;
@ -54,6 +53,7 @@ struct StateInfo {
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
int repetition;
};
/// A list to keep track of the position states along the setup moves (from the
@ -277,10 +277,14 @@ inline int Position::castling_rights(Color c) const {
}
inline bool Position::castling_impeded(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return byTypeBB[ALL_PIECES] & castlingPath[cr];
}
inline Square Position::castling_rook_square(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return castlingRookSquare[cr];
}

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@ -683,7 +683,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
bool blackStronger = (pos.material_key() != entry->key);
int flipColor = (symmetricBlackToMove || blackStronger) * 8;
int flipSquares = (symmetricBlackToMove || blackStronger) * 070;
int flipSquares = (symmetricBlackToMove || blackStronger) * 56;
int stm = (symmetricBlackToMove || blackStronger) ^ pos.side_to_move();
// For pawns, TB files store 4 separate tables according if leading pawn is on
@ -762,7 +762,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
// piece is below RANK_5.
if (rank_of(squares[0]) > RANK_4)
for (int i = 0; i < size; ++i)
squares[i] ^= 070; // Vertical flip: SQ_A8 -> SQ_A1
squares[i] ^= SQ_A8; // Vertical flip: SQ_A8 -> SQ_A1
// Look for the first piece of the leading group not on the A1-D4 diagonal
// and ensure it is mapped below the diagonal.