Introduce Cut/All node definitions
Follow Don Dailey definition of cut/all node: "If the previous node was a cut node, we consider this an ALL node. The only exception is for PV nodes which are a special case of ALL nodes. In the PVS framework, the first zero width window searched from a PV node is by our definition a CUT node and if you have to do a re-search then it is suddenly promoted to a PV nodes (as per PVS search) and only then can the cut and all nodes swap positions. In other words, these internal search failures can force the status of every node in the subtree to swap if it propagates back to the last PV nodes." http://talkchess.com/forum/viewtopic.php?topic_view=threads&p=519741&t=47577 With this definition we have an hit rate higher than 90% on: if (!PvNode && depth > 4 * ONE_PLY) dbg_hit_on_c(cutNode, (bestValue >= beta)); And an hit rate of just 28% on: if (!PvNode && depth > 4 * ONE_PLY) dbg_hit_on_c(!cutNode, (bestValue >= beta)); No functional change.sf_4_base
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@ -91,7 +91,7 @@ namespace {
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CountermovesStats Countermoves;
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
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template <NodeType NT, bool InCheck>
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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@ -349,7 +349,7 @@ namespace {
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// research with bigger window until not failing high/low anymore.
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while (true)
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{
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bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY);
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bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false);
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// Bring to front the best move. It is critical that sorting is
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// done with a stable algorithm because all the values but the first
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@ -455,7 +455,7 @@ namespace {
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Value rBeta = bestValue - 2 * PawnValueMg;
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ss->excludedMove = RootMoves[0].pv[0];
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ss->skipNullMove = true;
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Value v = search<NonPV>(pos, ss, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
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Value v = search<NonPV>(pos, ss, rBeta - 1, rBeta, (depth - 3) * ONE_PLY, true);
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ss->skipNullMove = false;
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ss->excludedMove = MOVE_NONE;
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@ -485,7 +485,7 @@ namespace {
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// here: This is taken care of after we return from the split point.
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
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const bool PvNode = (NT == PV || NT == Root || NT == SplitPointPV || NT == SplitPointRoot);
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const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot);
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@ -679,7 +679,7 @@ namespace {
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pos.do_null_move(st);
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(ss+1)->skipNullMove = true;
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nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R);
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R, !cutNode);
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(ss+1)->skipNullMove = false;
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pos.undo_null_move();
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@ -694,7 +694,7 @@ namespace {
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// Do verification search at high depths
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ss->skipNullMove = true;
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-R);
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-R, false);
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ss->skipNullMove = false;
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if (v >= beta)
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@ -744,7 +744,7 @@ namespace {
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{
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ss->currentMove = move;
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pos.do_move(move, st, ci, pos.move_gives_check(move, ci));
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth);
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
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pos.undo_move(move);
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if (value >= rbeta)
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return value;
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@ -759,7 +759,7 @@ namespace {
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Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
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ss->skipNullMove = true;
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search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d);
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search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d, true);
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ss->skipNullMove = false;
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tte = TT.probe(posKey);
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@ -855,7 +855,7 @@ split_point_start: // At split points actual search starts from here
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Value rBeta = ttValue - int(depth);
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ss->excludedMove = move;
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ss->skipNullMove = true;
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2);
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
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ss->skipNullMove = false;
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ss->excludedMove = MOVE_NONE;
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@ -955,7 +955,7 @@ split_point_start: // At split points actual search starts from here
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if (SpNode)
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alpha = splitPoint->alpha;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
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doFullDepthSearch = (value > alpha && ss->reduction != DEPTH_ZERO);
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ss->reduction = DEPTH_ZERO;
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@ -972,7 +972,7 @@ split_point_start: // At split points actual search starts from here
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value = newDepth < ONE_PLY ?
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givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
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: -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth);
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
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}
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// Only for PV nodes do a full PV search on the first move or after a fail
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@ -982,7 +982,7 @@ split_point_start: // At split points actual search starts from here
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value = newDepth < ONE_PLY ?
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givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth);
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
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// Step 17. Undo move
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pos.undo_move(move);
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@ -1057,7 +1057,7 @@ split_point_start: // At split points actual search starts from here
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assert(bestValue < beta);
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thisThread->split<FakeSplit>(pos, ss, alpha, beta, &bestValue, &bestMove,
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depth, threatMove, moveCount, &mp, NT);
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depth, threatMove, moveCount, &mp, NT, cutNode);
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if (bestValue >= beta)
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break;
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}
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@ -1705,13 +1705,13 @@ void Thread::idle_loop() {
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switch (sp->nodeType) {
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case Root:
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search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth);
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search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
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break;
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case PV:
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search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth);
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search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
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break;
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case NonPV:
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search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth);
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search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
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break;
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default:
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assert(false);
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@ -252,7 +252,7 @@ Thread* ThreadPool::available_slave(Thread* master) const {
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template <bool Fake>
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void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
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Move* bestMove, Depth depth, Move threatMove, int moveCount,
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MovePicker* movePicker, int nodeType) {
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MovePicker* movePicker, int nodeType, bool cutNode) {
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assert(pos.pos_is_ok());
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assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
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@ -274,6 +274,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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sp.alpha = alpha;
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sp.beta = beta;
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sp.nodeType = nodeType;
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sp.cutNode = cutNode;
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sp.movePicker = movePicker;
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sp.moveCount = moveCount;
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sp.pos = &pos;
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@ -339,8 +340,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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}
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// Explicit template instantiations
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template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
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template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
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template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
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template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
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// wait_for_think_finished() waits for main thread to go to sleep then returns
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@ -68,6 +68,7 @@ struct SplitPoint {
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Value beta;
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int nodeType;
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Move threatMove;
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bool cutNode;
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// Const pointers to shared data
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MovePicker* movePicker;
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@ -103,7 +104,7 @@ struct Thread {
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template <bool Fake>
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void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
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Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType);
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Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
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SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
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Material::Table materialTable;
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