Ad-hoc shelter rule
This hacky rule allows to get an about right eval out of this position: r2qk2r/ppp2p2/2npbn2/2b1p3/2P1P1P1/2NB1PPp/PPNP3K/R1BQ1R2 b kq - 0 13 And, more importantly, passed both short TC: LLR: 2.95 (-2.94,2.94) [-1.50,4.50] Total: 6239 W: 1249 L: 1127 D: 3863 And long TC: LLR: 2.96 (-2.94,2.94) [0.00,6.00] Total: 38371 W: 6165 L: 5888 D: 26318 bench: 8183238pull/358/head
parent
3d58092ec1
commit
402a7ae151
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@ -240,6 +240,7 @@ template<Color Us>
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Value Entry::shelter_storm(const Position& pos, Square ksq) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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static const Bitboard MiddleEdges = (FileABB | FileHBB) & (Rank2BB | Rank3BB);
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Value safety = MaxSafetyBonus;
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Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
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@ -252,11 +253,17 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
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{
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b = ourPawns & file_bb(f);
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rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
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safety -= ShelterWeakness[rkUs];
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b = theirPawns & file_bb(f);
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rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
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if ( (MiddleEdges & (f | rkThem))
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&& file_of(ksq) == f
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&& relative_rank(Us, ksq) == rkThem - 1)
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safety += Value(200);
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else
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safety -= ShelterWeakness[rkUs]
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+ StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
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}
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return safety;
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