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Tuning of assorted values

Passed STC

LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 45401 W: 8590 L: 8274 D: 28537

Passed LTC

LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 36089 W: 5589 L: 5331 D: 25169

Bench: 8397672

Resolves #445
pull/445/merge
Stefano80 2015-10-05 19:48:47 -07:00 committed by Gary Linscott
parent 540b49a152
commit 436c303731
3 changed files with 17 additions and 17 deletions

View File

@ -601,11 +601,11 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
&& relative_rank(strongSide, bksq) > r)
{
switch (r) {
case RANK_2: return ScaleFactor(10);
case RANK_2: return ScaleFactor(9);
case RANK_3: return ScaleFactor(10);
case RANK_4: return ScaleFactor(15);
case RANK_5: return ScaleFactor(20);
case RANK_6: return ScaleFactor(40);
case RANK_4: return ScaleFactor(14);
case RANK_5: return ScaleFactor(21);
case RANK_6: return ScaleFactor(44);
default: assert(false);
}
}

View File

@ -401,11 +401,11 @@ namespace {
// number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ 8 * ei.kingAdjacentZoneAttacksCount[Them]
+ 25 * popcount<Max15>(undefended)
attackUnits = std::min(72, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ 9 * ei.kingAdjacentZoneAttacksCount[Them]
+ 27 * popcount<Max15>(undefended)
+ 11 * !!ei.pinnedPieces[Us]
- 60 * !pos.count<QUEEN>(Them)
- 64 * !pos.count<QUEEN>(Them)
- mg_value(score) / 8;
// Analyse the enemy's safe queen contact checks. Firstly, find the
@ -639,7 +639,7 @@ namespace {
// If there aren't any enemy attacks, assign a big bonus. Otherwise
// assign a smaller bonus if the block square isn't attacked.
int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 0;
int k = !unsafeSquares ? 18 : !(unsafeSquares & blockSq) ? 8 : 0;
// If the path to queen is fully defended, assign a big bonus.
// Otherwise assign a smaller bonus if the block square is defended.
@ -783,7 +783,7 @@ Value Eval::evaluate(const Position& pos) {
}
// Evaluate space for both sides, only during opening
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 11756)
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222)
score += (evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei)) * Weights[Space];
// Scale winning side if position is more drawish than it appears
@ -801,25 +801,25 @@ Value Eval::evaluate(const Position& pos) {
// is almost a draw, in case of KBP vs KB is even more a draw.
if ( pos.non_pawn_material(WHITE) == BishopValueMg
&& pos.non_pawn_material(BLACK) == BishopValueMg)
sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(32) : ScaleFactor(8);
sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9);
// Endgame with opposite-colored bishops, but also other pieces. Still
// a bit drawish, but not as drawish as with only the two bishops.
else
sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
sf = ScaleFactor(46 * sf / SCALE_FACTOR_NORMAL);
}
// Endings where weaker side can place his king in front of the opponent's
// pawns are drawish.
else if ( abs(eg_value(score)) <= BishopValueEg
&& ei.pi->pawn_span(strongSide) <= 1
&& !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(56) : ScaleFactor(38);
sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(51) : ScaleFactor(37);
}
// Scale endgame by number of pawns
int p = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK);
int v_eg = 1 + abs(int(eg_value(score)));
sf = ScaleFactor(std::max(sf / 2, sf - 7 * SCALE_FACTOR_NORMAL * (14 - p) / v_eg));
sf = ScaleFactor(std::max(sf / 2, sf - 8 * SCALE_FACTOR_NORMAL * (12 - p) / v_eg));
// Interpolate between a middlegame and a (scaled by 'sf') endgame score
Value v = mg_value(score) * int(me->game_phase())

View File

@ -31,7 +31,7 @@ namespace {
// Polynomial material imbalance parameters
// pair pawn knight bishop rook queen
const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 };
const int Linear[6] = { 1756, -164, -1067, -160, 234, -137 };
const int QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECES
@ -199,11 +199,11 @@ Entry* probe(const Position& pos) {
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
npm_b <= BishopValueMg ? 4 : 12);
npm_b <= BishopValueMg ? 4 : 14);
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
npm_w <= BishopValueMg ? 4 : 12);
npm_w <= BishopValueMg ? 4 : 14);
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;