Test results are looking good after 12500 games.

ELO: 6.55 +- 99%: 8.02 95%: 6.09
LOS: 99.99%
Wins: 1968 Losses: 1732 Draws: 8813

Also, here are the noise.py results, which seem to have stabilized:
Games: 12526 , result: [1969, 1734, 8823]
Estimated ELO: 6.94963842777
Noise as function of number of games:
['81.89', '565.26', '110.87', '104.39', '38.22', '49.98', '18.56', '16.76',
'11.02', '8.90', '17.36', '9.84', '10.81', '5.13', '6.22', '3.32', '5.83',
'7.21', '15.27', '1.63', '4.04', '9.51', '0.54', '0.75', '1.06', '2.93',
'4.59', '6.85', '13.62', '9.87', '14.74', '20.46', '22.18', '24.33', '31.02',
'34.99', '35.22', '33.22', '32.46', '37.02', '29.10', '36.34', '42.11', '39.33',
'26.16', '28.25', '35.42', '31.04', '29.26', '23.91', '22.52', '23.49', '20.00',
'24.39', '17.22', '16.50', '10.69', '9.15', '9.57', '4.77', '6.67', '3.87', '2.57',
'2.84', '2.60', '3.32', '2.08', '2.93', '4.47', '4.41', '4.83', '4.86', '6.40',
'5.98', '6.10', '6.83', '5.83', '6.22', '5.71', '8.52', '9.25', '5.98', '7.52',
'7.76', '8.76', '8.55', '8.64', '7.19', '5.83', '4.59', '4.77', '4.26', '4.98',
'5.29', '5.41', '4.92', '5.59']

bench: 5229106
This commit is contained in:
Marco Costalba 2013-01-25 21:01:24 +01:00
commit 496c7497cb
2 changed files with 1 additions and 15 deletions

View file

@ -577,18 +577,6 @@ Value do_evaluate(const Position& pos, Value& margin) {
mobility += MobilityBonus[Piece][mob];
// Add a bonus if a slider is pinning an enemy piece
if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
&& (PseudoAttacks[Piece][pos.king_square(Them)] & s))
{
b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
assert(b);
if (!more_than_one(b) && (b & pos.pieces(Them)))
score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
}
// Decrease score if we are attacked by an enemy pawn. Remaining part
// of threat evaluation must be done later when we have full attack info.
if (ei.attackedBy[Them][PAWN] & s)
@ -699,8 +687,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
& ~ei.attackedBy[Them][0];
if (undefendedMinors)
score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
: UndefendedMinorPenalty;
score += UndefendedMinorPenalty;
// Enemy pieces not defended by a pawn and under our attack
weakEnemies = pos.pieces(Them)

View file

@ -1343,7 +1343,6 @@ split_point_start: // At split points actual search starts from here
Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt;
while (b)
{
// Note that here we generate illegal "double move"!
if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta)
return true;
}