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Reformat FastMove

Align to SF coding style.

Verified no regression:

LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55938 W: 10893 L: 10835 D: 34210

No functional change.
pull/288/head
Marco Costalba 2015-03-18 08:12:59 +01:00
parent 9a6cfee73b
commit 54889618c2
1 changed files with 47 additions and 44 deletions

View File

@ -90,47 +90,48 @@ namespace {
Move best = MOVE_NONE;
};
struct FastMove {
FastMove() { clear(); }
// EasyMoveManager struct is used to detect a so called 'easy move'; when PV is
// stable across multiple search iterations we can fast return the best move.
struct EasyMoveManager {
inline void clear() {
expectedPosKey = 0;
pv3[0] = pv3[1] = pv3[2] = MOVE_NONE;
void clear() {
stableCnt = 0;
expectedPosKey = 0;
pv[0] = pv[1] = pv[2] = MOVE_NONE;
}
void update(Position& pos) {
// Keep track how many times in a row the PV stays stable 3 ply deep.
const std::vector<Move>& RMpv = RootMoves[0].pv;
if (RMpv.size() >= 3)
Move get(Key key) const {
return expectedPosKey == key ? pv[2] : MOVE_NONE;
}
void update(Position& pos, const std::vector<Move>& newPv) {
assert(newPv.size() >= 3);
// Keep track of how many times in a row 3rd ply remains stable
stableCnt = (newPv[2] == pv[2]) ? stableCnt + 1 : 0;
if (!std::equal(newPv.begin(), newPv.begin() + 3, pv))
{
if (pv3[2] == RMpv[2])
stableCnt++;
else
stableCnt = 0, pv3[2] = RMpv[2];
std::copy(newPv.begin(), newPv.begin() + 3, pv);
if (!expectedPosKey || pv3[0] != RMpv[0] || pv3[1] != RMpv[1])
{
pv3[0] = RMpv[0], pv3[1] = RMpv[1];
StateInfo st[2];
pos.do_move(RMpv[0], st[0], pos.gives_check(RMpv[0], CheckInfo(pos)));
pos.do_move(RMpv[1], st[1], pos.gives_check(RMpv[1], CheckInfo(pos)));
expectedPosKey = pos.key();
pos.undo_move(RMpv[1]);
pos.undo_move(RMpv[0]);
}
StateInfo st[2];
pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0], CheckInfo(pos)));
pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1], CheckInfo(pos)));
expectedPosKey = pos.key();
pos.undo_move(newPv[1]);
pos.undo_move(newPv[0]);
}
else
clear();
}
Key expectedPosKey;
Move pv3[3];
int stableCnt;
} FM;
Key expectedPosKey;
Move pv[3];
};
size_t PVIdx;
TimeManager TimeMgr;
EasyMoveManager EasyMove;
double BestMoveChanges;
Value DrawValue[COLOR_NB];
HistoryStats History;
@ -323,9 +324,8 @@ namespace {
Depth depth;
Value bestValue, alpha, beta, delta;
// Init fastMove if the previous search generated a candidate and we now got the predicted position.
const Move fastMove = (FM.expectedPosKey == pos.key()) ? FM.pv3[2] : MOVE_NONE;
FM.clear();
Move easyMove = EasyMove.get(pos.key());
EasyMove.clear();
std::memset(ss-2, 0, 5 * sizeof(Stack));
@ -460,13 +460,13 @@ namespace {
TimeMgr.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all
// of the available time has been used or we matched a fastMove
// of the available time has been used or we matched an easyMove
// from the previous search and just did a fast verification.
if ( RootMoves.size() == 1
|| now() - SearchTime > TimeMgr.available_time()
|| ( fastMove == RootMoves[0].pv[0]
|| ( RootMoves[0].pv[0] == easyMove
&& BestMoveChanges < 0.03
&& 10 * (now() - SearchTime) > TimeMgr.available_time()))
&& now() - SearchTime > TimeMgr.available_time() / 10))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
@ -477,16 +477,17 @@ namespace {
}
}
// Update fast move stats.
FM.update(pos);
if (RootMoves[0].pv.size() >= 3)
EasyMove.update(pos, RootMoves[0].pv);
else
EasyMove.clear();
}
}
// Clear any candidate fast move that wasn't completely stable for at least
// the 6 final search iterations. (Independent of actual depth and thus TC.)
// Time condition prevents consecutive fast moves.
if (FM.stableCnt < 6 || now() - SearchTime < TimeMgr.available_time())
FM.clear();
// Clear any candidate easy move that wasn't stable for the last search
// iterations; the second condition prevents consecutive fast moves.
if (EasyMove.stableCnt < 6 || now() - SearchTime < TimeMgr.available_time())
EasyMove.clear();
// If skill level is enabled, swap best PV line with the sub-optimal one
if (skill.enabled())
@ -1074,9 +1075,11 @@ moves_loop: // When in check and at SpNode search starts from here
if (value > alpha)
{
// Clear fast move if unstable.
if (PvNode && pos.key() == FM.expectedPosKey && (move != FM.pv3[2] || moveCount > 1))
FM.clear();
// If there is an easy move for this position, clear it if unstable
if ( PvNode
&& EasyMove.get(pos.key())
&& (move != EasyMove.get(pos.key()) || moveCount > 1))
EasyMove.clear();
bestMove = SpNode ? splitPoint->bestMove = move : move;