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Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max()

sf_2.3.1_base
Alexander Kure 2011-10-31 00:38:44 -04:00
parent 7942e6f3bf
commit 5c8af7ccb8
12 changed files with 82 additions and 66 deletions

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@ -19,6 +19,7 @@
#include <cstring>
#include <iostream>
#include <algorithm>
#include "bitboard.h"
#include "bitcount.h"
@ -160,7 +161,7 @@ void init_bitboards() {
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
SquareDistance[s1][s2] = Max(file_distance(s1, s2), rank_distance(s1, s2));
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
@ -247,7 +248,7 @@ void init_bitboards() {
int f = file_distance(s1, s2);
int r = rank_distance(s1, s2);
Square d = (s2 - s1) / Max(f, r);
Square d = (s2 - s1) / std::max(f, r);
for (Square s3 = s1 + d; s3 != s2; s3 += d)
set_bit(&BetweenBB[s1][s2], s3);

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@ -18,6 +18,7 @@
*/
#include <cassert>
#include <algorithm>
#include "bitcount.h"
#include "endgame.h"
@ -632,7 +633,7 @@ ScaleFactor Endgame<KRPPKRP>::apply(const Position& pos) const {
|| pos.pawn_is_passed(strongerSide, wpsq2))
return SCALE_FACTOR_NONE;
Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
Rank r = std::max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
if ( file_distance(bksq, wpsq1) <= 1
&& file_distance(bksq, wpsq2) <= 1

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@ -21,6 +21,7 @@
#include <iostream>
#include <iomanip>
#include <sstream>
#include <algorithm>
#include "bitcount.h"
#include "evaluate.h"
@ -698,7 +699,7 @@ namespace {
// the number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king, the square of the
// king, and the quality of the pawn shelter.
attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
attackUnits = std::min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s<Max15>(undefended))
+ InitKingDanger[relative_square(Us, ksq)]
- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
@ -762,7 +763,7 @@ namespace {
attackUnits += KnightCheckBonus * count_1s<Max15>(b);
// To index KingDangerTable[] attackUnits must be in [0, 99] range
attackUnits = Min(99, Max(0, attackUnits));
attackUnits = std::min(99, std::max(0, attackUnits));
// Finally, extract the king danger score from the KingDangerTable[]
// array and subtract the score from evaluation. Set also margins[]
@ -933,7 +934,7 @@ namespace {
continue;
pliesToGo = 2 * movesToGo - int(c == pos.side_to_move());
pliesToQueen[c] = Min(pliesToQueen[c], pliesToGo);
pliesToQueen[c] = std::min(pliesToQueen[c], pliesToGo);
}
}
@ -1003,7 +1004,7 @@ namespace {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
movesToGo = Min(movesToGo, d);
movesToGo = std::min(movesToGo, d);
}
}
@ -1013,7 +1014,7 @@ namespace {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
movesToGo = Min(movesToGo, d);
movesToGo = std::min(movesToGo, d);
}
// If obstacle can be destroyed with an immediate pawn exchange / sacrifice,
@ -1027,7 +1028,7 @@ namespace {
// Plies needed for the king to capture all the blocking pawns
d = square_distance(pos.king_square(loserSide), blockSq);
minKingDist = Min(minKingDist, d);
minKingDist = std::min(minKingDist, d);
kingptg = (minKingDist + blockersCount) * 2;
}
@ -1126,9 +1127,9 @@ namespace {
t[i] = Value(int(0.4 * i * i));
if (i > 0)
t[i] = Min(t[i], t[i - 1] + MaxSlope);
t[i] = std::min(t[i], t[i - 1] + MaxSlope);
t[i] = Min(t[i], Peak);
t[i] = std::min(t[i], Peak);
}
// Then apply the weights and get the final KingDangerTable[] array

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@ -20,8 +20,9 @@
#if !defined(HISTORY_H_INCLUDED)
#define HISTORY_H_INCLUDED
#include <cstring>
#include "types.h"
#include <cstring>
#include <algorithm>
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
@ -64,7 +65,7 @@ inline Value History::gain(Piece p, Square to) const {
}
inline void History::update_gain(Piece p, Square to, Value g) {
maxGains[p][to] = Max(g, maxGains[p][to] - 1);
maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
}
#endif // !defined(HISTORY_H_INCLUDED)

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@ -38,9 +38,11 @@ typedef pthread_cond_t WaitCondition;
#else
#define NOMINMAX // disable macros min() and max()
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#undef NOMINMAX
// Default fast and race free locks and condition variables
#if !defined(OLD_LOCKS)

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@ -19,6 +19,7 @@
#include <cassert>
#include <cstring>
#include <algorithm>
#include "material.h"
@ -203,13 +204,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
{
mi->factor[WHITE] = uint8_t
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
}
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
{
mi->factor[BLACK] = uint8_t
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
}
// Compute the space weight

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@ -29,6 +29,7 @@
#else
#define _CRT_SECURE_NO_DEPRECATE
#define NOMINMAX // disable macros min() and max()
#include <windows.h>
#include <sys/timeb.h>
@ -43,6 +44,7 @@
#include <iomanip>
#include <iostream>
#include <sstream>
#include <algorithm>
#include "bitcount.h"
#include "misc.h"
@ -155,16 +157,16 @@ int cpu_count() {
#if defined(_MSC_VER)
SYSTEM_INFO s;
GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, MAX_THREADS);
return std::min(int(s.dwNumberOfProcessors), MAX_THREADS);
#else
# if defined(_SC_NPROCESSORS_ONLN)
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
return std::min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
# elif defined(__hpux)
struct pst_dynamic psd;
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
return 1;
return Min(psd.psd_proc_cnt, MAX_THREADS);
return std::min(psd.psd_proc_cnt, MAX_THREADS);
# else
return 1;
# endif
@ -232,7 +234,7 @@ int input_available() {
GetNumberOfConsoleInputEvents(inh, &nchars);
// Read data from console without removing it from the buffer
if (nchars <= 0 || !PeekConsoleInput(inh, rec, Min(nchars, 256), &recCnt))
if (nchars <= 0 || !PeekConsoleInput(inh, rec, std::min(int(nchars), 256), &recCnt))
return 0;
// Search for at least one keyboard event

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@ -18,6 +18,7 @@
*/
#include <cassert>
#include <algorithm>
#include "bitcount.h"
#include "movegen.h"
@ -516,12 +517,12 @@ namespace {
// (including the final square), and all the squares between the rook's initial
// and final squares (including the final square), must be vacant except for
// the king and castling rook.
for (Square s = Min(kfrom, kto); s <= Max(kfrom, kto); s++)
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
||(pos.attackers_to(s) & pos.pieces(them)))
return mlist;
for (Square s = Min(rfrom, rto); s <= Max(rfrom, rto); s++)
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
return mlist;

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@ -22,6 +22,7 @@
#include <fstream>
#include <iostream>
#include <sstream>
#include <algorithm>
#include "bitcount.h"
#include "movegen.h"
@ -223,7 +224,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
// Convert from fullmove starting from 1 to ply starting from 0,
// handle also common incorrect FEN with fullmove = 0.
startPosPly = Max(2 * (startPosPly - 1), 0) + int(sideToMove == BLACK);
startPosPly = std::max(2 * (startPosPly - 1), 0) + int(sideToMove == BLACK);
st->key = compute_key();
st->pawnKey = compute_pawn_key();
@ -1330,7 +1331,7 @@ int Position::see(Move m) const {
// Having built the swap list, we negamax through it to find the best
// achievable score from the point of view of the side to move.
while (--slIndex)
swapList[slIndex-1] = Min(-swapList[slIndex], swapList[slIndex-1]);
swapList[slIndex-1] = std::min(-swapList[slIndex], swapList[slIndex-1]);
return swapList[0];
}
@ -1502,7 +1503,7 @@ bool Position::is_draw() const {
// Draw by repetition?
if (!SkipRepetition)
{
int i = 4, e = Min(st->rule50, st->pliesFromNull);
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
if (i <= e)
{

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@ -24,6 +24,7 @@
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include "book.h"
#include "evaluate.h"
@ -128,7 +129,7 @@ namespace {
inline Value futility_margin(Depth d, int mn) {
return d < 7 * ONE_PLY ? FutilityMargins[Max(d, 1)][Min(mn, 63)]
return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)]
: 2 * VALUE_INFINITE;
}
@ -144,7 +145,7 @@ namespace {
template <bool PvNode> inline Depth reduction(Depth d, int mn) {
return (Depth) Reductions[PvNode][Min(d / ONE_PLY, 63)][Min(mn, 63)];
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
}
// Easy move margin. An easy move candidate must be at least this much
@ -196,6 +197,7 @@ namespace {
bool connected_threat(const Position& pos, Move m, Move threat);
Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
void update_gains(const Position& pos, Move move, Value before, Value after);
void do_skill_level(Move* best, Move* ponder);
int current_search_time(int set = 0);
@ -290,7 +292,7 @@ namespace {
*dangerous = true;
}
return Min(result, ONE_PLY);
return std::min(result, ONE_PLY);
}
} // namespace
@ -372,7 +374,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
// Set best NodesBetweenPolls interval to avoid lagging under time pressure
if (Limits.maxNodes)
NodesBetweenPolls = Min(Limits.maxNodes, 30000);
NodesBetweenPolls = std::min(Limits.maxNodes, 30000);
else if (Limits.time && Limits.time < 1000)
NodesBetweenPolls = 1000;
else if (Limits.time && Limits.time < 5000)
@ -416,7 +418,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
// Do we have to play with skill handicap? In this case enable MultiPV that
// we will use behind the scenes to retrieve a set of possible moves.
SkillLevelEnabled = (SkillLevel < 20);
MultiPV = (SkillLevelEnabled ? Max(UCIMultiPV, 4) : UCIMultiPV);
MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, 4) : UCIMultiPV);
// Wake up needed threads and reset maxPly counter
for (int i = 0; i < Threads.size(); i++)
@ -502,7 +504,7 @@ namespace {
*ponderMove = bestMove = easyMove = skillBest = skillPonder = MOVE_NONE;
depth = aspirationDelta = 0;
value = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
ss->currentMove = MOVE_NULL; // Hack to skip update gains
ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
// Moves to search are verified and copied
Rml.init(pos, searchMoves);
@ -526,7 +528,7 @@ namespace {
Rml.bestMoveChanges = 0;
// MultiPV loop. We perform a full root search for each PV line
for (MultiPVIdx = 0; MultiPVIdx < Min(MultiPV, (int)Rml.size()); MultiPVIdx++)
for (MultiPVIdx = 0; MultiPVIdx < std::min(MultiPV, (int)Rml.size()); MultiPVIdx++)
{
// Calculate dynamic aspiration window based on previous iterations
if (depth >= 5 && abs(Rml[MultiPVIdx].prevScore) < VALUE_KNOWN_WIN)
@ -534,11 +536,11 @@ namespace {
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = std::min(std::max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
alpha = Max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
beta = Min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
alpha = std::max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
beta = std::min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
}
else
{
@ -550,7 +552,7 @@ namespace {
// research with bigger window until not failing high/low anymore.
do {
// Search starts from ss+1 to allow referencing (ss-1). This is
// needed by update gains and ss copy when splitting at Root.
// needed by update_gains() and ss copy when splitting at Root.
value = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
// Bring to front the best move. It is critical that sorting is
@ -584,7 +586,7 @@ namespace {
// protocol requires to send all the PV lines also if are still
// to be searched and so refer to the previous search's score.
if ((value > alpha && value < beta) || current_search_time() > 2000)
for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
for (int i = 0; i < std::min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIdx);
@ -606,7 +608,7 @@ namespace {
// research, otherwise exit the fail high/low loop.
if (value >= beta)
{
beta = Min(beta + aspirationDelta, VALUE_INFINITE);
beta = std::min(beta + aspirationDelta, VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else if (value <= alpha)
@ -614,7 +616,7 @@ namespace {
AspirationFailLow = true;
StopOnPonderhit = false;
alpha = Max(alpha - aspirationDelta, -VALUE_INFINITE);
alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else
@ -766,8 +768,8 @@ namespace {
// Step 3. Mate distance pruning
if (!RootNode)
{
alpha = Max(value_mated_in(ss->ply), alpha);
beta = Min(value_mate_in(ss->ply+1), beta);
alpha = std::max(value_mated_in(ss->ply), alpha);
beta = std::min(value_mate_in(ss->ply+1), beta);
if (alpha >= beta)
return alpha;
}
@ -819,17 +821,8 @@ namespace {
TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
}
// Update gain for the parent non-capture move given the static position
// evaluation before and after the move.
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
&& pos.captured_piece_type() == PIECE_TYPE_NONE
&& !is_special(move))
{
Square to = move_to(move);
H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval);
}
// Save gain for the parent non-capture move
update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
@ -1688,8 +1681,8 @@ split_point_start: // At split points actual search starts from here
Value v = value_from_tt(tte->value(), ply);
return ( tte->depth() >= depth
|| v >= Max(VALUE_MATE_IN_PLY_MAX, beta)
|| v < Min(VALUE_MATED_IN_PLY_MAX, beta))
|| v >= std::max(VALUE_MATE_IN_PLY_MAX, beta)
|| v < std::min(VALUE_MATED_IN_PLY_MAX, beta))
&& ( ((tte->type() & VALUE_TYPE_LOWER) && v >= beta)
|| ((tte->type() & VALUE_TYPE_UPPER) && v < beta));
@ -1734,6 +1727,20 @@ split_point_start: // At split points actual search starts from here
}
// update_gains() updates the gains table of a non-capture move given
// the static position evaluation before and after the move.
void update_gains(const Position& pos, Move m, Value before, Value after) {
if ( m != MOVE_NULL
&& before != VALUE_NONE
&& after != VALUE_NONE
&& pos.captured_piece_type() == PIECE_TYPE_NONE
&& !is_special(m))
H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
}
// current_search_time() returns the number of milliseconds which have passed
// since the beginning of the current search.
@ -2009,9 +2016,9 @@ split_point_start: // At split points actual search starts from here
// Rml list is already sorted by score in descending order
int s;
int max_s = -VALUE_INFINITE;
int size = Min(MultiPV, (int)Rml.size());
int size = std::min(MultiPV, (int)Rml.size());
int max = Rml[0].score;
int var = Min(max - Rml[size - 1].score, PawnValueMidgame);
int var = std::min(max - Rml[size - 1].score, int(PawnValueMidgame));
int wk = 120 - 2 * SkillLevel;
// PRNG sequence should be non deterministic

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@ -18,6 +18,7 @@
*/
#include <cmath>
#include <algorithm>
#include "misc.h"
#include "search.h"
@ -64,7 +65,7 @@ namespace {
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
2, 1, 1, 1, 1, 1, 1, 1 };
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
/// Function Prototypes
@ -114,28 +115,28 @@ void TimeManager::init(const SearchLimits& limits, int currentPly)
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
{
// Calculate thinking time for hypothetic "moves to go"-value
hypMyTime = limits.time
+ limits.increment * (hypMTG - 1)
- emergencyBaseTime
- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
hypMyTime = Max(hypMyTime, 0);
hypMyTime = std::max(hypMyTime, 0);
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
optimumSearchTime = Min(optimumSearchTime, t1);
maximumSearchTime = Min(maximumSearchTime, t2);
optimumSearchTime = std::min(optimumSearchTime, t1);
maximumSearchTime = std::min(maximumSearchTime, t2);
}
if (Options["Ponder"].value<bool>())
optimumSearchTime += optimumSearchTime / 4;
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
}
@ -156,6 +157,6 @@ namespace {
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
return int(floor(myTime * Min(ratio1, ratio2)));
return int(floor(myTime * std::min(ratio1, ratio2)));
}
}

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@ -46,9 +46,6 @@ typedef unsigned __int64 uint64_t;
#endif
#define Min(x, y) (((x) < (y)) ? (x) : (y))
#define Max(x, y) (((x) < (y)) ? (y) : (x))
////
//// Configuration
////