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Fix some warnings and a compile error with icc

Unfortunatly icc does not understand that weakerSide and
strongerSide belongs to the base class :-(

So we have define them in the derived class.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2011-04-12 07:27:00 +02:00
parent b5d5646c84
commit 6608a16a6a
2 changed files with 10 additions and 10 deletions

View File

@ -64,21 +64,21 @@ struct EndgameBase {
typedef EndgameBase<T> Base;
EndgameBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameBase() {}
virtual Color color() const = 0;
virtual T apply(const Position&) const = 0;
Color color() const { return strongerSide; }
protected:
Color strongerSide, weakerSide;
};
template<typename T, EndgameType>
struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c): EndgameBase<T>(c) {}
explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
Color color() const { return strongerSide; }
T apply(const Position&) const;
private:
Color strongerSide, weakerSide;
};

View File

@ -31,7 +31,7 @@ namespace {
const Value EndgameLimit = Value(3998);
// Scale factors used when one side has no more pawns
const uint8_t NoPawnsSF[4] = { 6, 12, 32 };
const int NoPawnsSF[4] = { 6, 12, 32 };
// Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320);
@ -202,13 +202,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
// No pawns makes it difficult to win, even with a material advantage
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
{
mi->factor[WHITE] =
mi->factor[WHITE] = uint8_t
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
}
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
{
mi->factor[BLACK] =
mi->factor[BLACK] = uint8_t
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
}
@ -230,7 +230,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
mi->value = (int16_t)(imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
return mi;
}