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Update Readme and polyglot files

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2011-01-03 23:55:12 +01:00
parent f200f3ccd2
commit 6b96e6f33d
2 changed files with 14 additions and 7 deletions

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@ -8,8 +8,8 @@ Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
This version of Stockfish supports up to 16 CPUs, but has not been
tested thoroughly with more than 4. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
@ -41,10 +41,10 @@ This distribution of Stockfish consists of the following files:
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
This version of Stockfish has support for PolyGlot opening books.
For information about how to create such books, consult the PolyGlot
documentation. The book file can be selected by setting the UCI
parameter "Book File".
4. Compiling it yourself
@ -64,6 +64,9 @@ On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
In general is recommended to run 'make help' to see a list of make targets
with corresponding descriptions.
5. Terms of use
---------------

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@ -43,6 +43,10 @@ Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Randomness = 0
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
Use Sleeping Threads = false
Emergency Move Horizon = 40
Emergency Base Time = 200
Emergency Move Time = 70
Minimum Thinking Time = 20