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Stockfish 1.0

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2008-11-02 15:35:32 +01:00
parent 2fa9d25e82
commit 8097e99c69
4 changed files with 16 additions and 15 deletions

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1. Introduction
---------------
Stockfish is a free UCI chess engine derived from Glaurung. It is not
a complete chess program, but requires some UCI compatible GUI (like
XBoard with PolyGlot, eboard, Jos<6F>, Arena, Sigma Chess, Shredder,
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos<6F>, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
@ -20,7 +20,7 @@ cores on your computer.
2. Files
--------
This distribution of Glaurung consists of the following files:
This distribution of Stockfish consists of the following files:
* Readme.txt, the file you are currently reading.
@ -28,8 +28,8 @@ This distribution of Glaurung consists of the following files:
License.
* src/, a subdirectory containing the full source code, including a
Makefile that can be used to compile Glaurung on Unix-like
systems. For further information about how to compile Glaurung
Makefile that can be used to compile Stockfish on Unix-like
systems. For further information about how to compile Stockfish
yourself, read section 4 below.
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot

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# Glaurung, a UCI chess playing engine.
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
# Copyright (C) 2004-2007 Tord Romstad
# Copyright (C) 2008 Marco Costalba
# This file is part of Glaurung.
# This file is part of Stockfish.
#
# Glaurung is free software: you can redistribute it and/or modify
# Stockfish is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Glaurung is distributed in the hope that it will be useful,
# Stockfish is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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### Files
###
EXE = glaurung
EXE = stockfish
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o piece.o \

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/// Version number. If this is left empty, the current date (in the format
/// YYMMDD) is used as a version number.
const std::string EngineVersion = "";
const std::string EngineVersion = "1.0";
////

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@ -960,11 +960,11 @@ namespace {
movesSearched[moveCount++] = ss[ply].currentMove = move;
if (moveIsCapture)
ss[ply].currentMoveCaptureValue = pos.midgame_value_of_piece_on(move_to(move));
ss[ply].currentMoveCaptureValue = pos.midgame_value_of_piece_on(move_to(move));
else if (move_is_ep(move))
ss[ply].currentMoveCaptureValue = PawnValueMidgame;
ss[ply].currentMoveCaptureValue = PawnValueMidgame;
else
ss[ply].currentMoveCaptureValue = Value(0);
ss[ply].currentMoveCaptureValue = Value(0);
// Decide the new search depth
Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat);