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Passing UndoInfo is not needed anymore when undoing the move

We store it now in the same UndoInfo struct as 'previous'
field, so when doing a move we also know where to get
the previous info when undoing the back the move.

This is needed for future patches and is a nice cleanup anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2009-02-22 17:49:52 +01:00
parent 1b0fee9b17
commit 9b257ba29d
3 changed files with 24 additions and 24 deletions

View File

@ -706,6 +706,7 @@ void Position::do_move(Move m, UndoInfo& u) {
// captured piece, which is taken care of later.
u = undoInfoUnion;
u.capture = NO_PIECE_TYPE;
previous = &u;
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
@ -722,7 +723,7 @@ void Position::do_move(Move m, UndoInfo& u) {
if (move_is_castle(m))
do_castle_move(m);
else if (move_promotion(m))
do_promotion_move(m, u);
do_promotion_move(m);
else if (move_is_ep(m))
do_ep_move(m);
else
@ -977,7 +978,7 @@ void Position::do_castle_move(Move m) {
/// UndoInfo object, which has been initialized in Position::do_move, is
/// used to store the captured piece (if any).
void Position::do_promotion_move(Move m, UndoInfo &u) {
void Position::do_promotion_move(Move m) {
Color us, them;
Square from, to;
@ -1000,7 +1001,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
if (capture)
{
u.capture = capture;
previous->capture = capture;
do_capture_move(m, capture, them, to);
}
@ -1156,7 +1157,7 @@ void Position::do_ep_move(Move m) {
/// important that Position::undo_move is called with the same move and UndoInfo
/// object as the earlier call to Position::do_move.
void Position::undo_move(Move m, const UndoInfo &u) {
void Position::undo_move(Move m) {
assert(is_ok());
assert(move_is_ok(m));
@ -1166,19 +1167,19 @@ void Position::undo_move(Move m, const UndoInfo &u) {
// Restore information from our UndoInfo object (except the captured piece,
// which is taken care of later)
undoInfoUnion = u;
undoInfoUnion = *previous;
if (move_is_castle(m))
undo_castle_move(m);
else if (move_promotion(m))
undo_promotion_move(m, u);
undo_promotion_move(m);
else if (move_is_ep(m))
undo_ep_move(m);
else
{
Color us, them;
Square from, to;
PieceType piece, capture;
PieceType piece;
us = side_to_move();
them = opposite_color(us);
@ -1208,8 +1209,6 @@ void Position::undo_move(Move m, const UndoInfo &u) {
pieceList[us][piece][index[to]] = from;
index[from] = index[to];
capture = u.capture;
if (capture)
{
assert(capture != KING);
@ -1309,11 +1308,11 @@ void Position::undo_castle_move(Move m) {
/// function. The UndoInfo object, which has been initialized in
/// Position::do_move, is used to put back the captured piece (if any).
void Position::undo_promotion_move(Move m, const UndoInfo &u) {
void Position::undo_promotion_move(Move m) {
Color us, them;
Square from, to;
PieceType capture, promotion;
PieceType promotion;
assert(move_is_ok(m));
assert(move_promotion(m));
@ -1357,8 +1356,6 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
pieceCount[us][promotion]--;
pieceCount[us][PAWN]++;
capture = u.capture;
if (capture)
{
assert(capture != KING);
@ -1686,6 +1683,7 @@ void Position::clear() {
epSquare = SQ_NONE;
rule50 = 0;
gamePly = 0;
previous = NULL;
}
@ -1939,7 +1937,7 @@ bool Position::has_mate_threat(Color c) {
if (is_mate())
result = true;
undo_move(mlist[i].move, u2);
undo_move(mlist[i].move);
}
// Undo null move, if necessary

View File

@ -87,6 +87,7 @@ struct UndoInfo {
Move lastMove;
Value mgValue, egValue;
PieceType capture;
UndoInfo* previous;
};
@ -241,7 +242,7 @@ public:
// Doing and undoing moves
void do_move(Move m, UndoInfo &u);
void undo_move(Move m, const UndoInfo &u);
void undo_move(Move m);
void do_null_move(UndoInfo &u);
void undo_null_move(const UndoInfo &u);
@ -296,10 +297,10 @@ private:
// Helper functions for doing and undoing moves
void do_capture_move(Move m, PieceType capture, Color them, Square to);
void do_castle_move(Move m);
void do_promotion_move(Move m, UndoInfo &u);
void do_promotion_move(Move m);
void do_ep_move(Move m);
void undo_castle_move(Move m);
void undo_promotion_move(Move m, const UndoInfo &u);
void undo_promotion_move(Move m);
void undo_ep_move(Move m);
void find_checkers();
@ -356,6 +357,7 @@ private:
Move lastMove;
Value mgValue, egValue;
PieceType capture;
UndoInfo* previous;
};
};

View File

@ -835,7 +835,7 @@ namespace {
}
}
pos.undo_move(move, u);
pos.undo_move(move);
// Finished searching the move. If AbortSearch is true, the search
// was aborted because the user interrupted the search or because we
@ -1054,7 +1054,7 @@ namespace {
}
}
}
pos.undo_move(move, u);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
@ -1358,7 +1358,7 @@ namespace {
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
}
pos.undo_move(move, u);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
@ -1516,7 +1516,7 @@ namespace {
UndoInfo u;
pos.do_move(move, u);
Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move, u);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
@ -1628,7 +1628,7 @@ namespace {
ss[sp->ply].reduction = Depth(0);
value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
}
pos.undo_move(move, u);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
@ -1751,7 +1751,7 @@ namespace {
Threads[threadID].failHighPly1 = false;
}
}
pos.undo_move(move, u);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
@ -1884,7 +1884,7 @@ namespace {
pos.do_move(moves[count].move, u);
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE,
Depth(0), 1, 0);
pos.undo_move(moves[count].move, u);
pos.undo_move(moves[count].move);
moves[count].pv[0] = moves[i].move;
moves[count].pv[1] = MOVE_NONE; // FIXME
count++;