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Avoid to calculate reduction for each move

This is slow because some floating point operation is
involved.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2010-01-28 12:14:27 +01:00
parent bdd61b1744
commit a0005ba45f
1 changed files with 51 additions and 15 deletions

View File

@ -288,7 +288,8 @@ namespace {
bool ok_to_prune(const Position& pos, Move m, Move threat);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor);
void reduction_parameters(double base, double Inhibitor, Depth depth, double& logLimit, double& gradient);
Depth reduction(int moveCount, const double LogLimit, const double BaseRed, const double Gradient);
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
void update_gains(const Position& pos, Move move, Value before, Value after);
@ -964,6 +965,10 @@ namespace {
value = - VALUE_INFINITE;
// Precalculate reduction parameters
double LogLimit, Gradient, BaseReduction = 0.5;
reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient);
while (1) // Fail high loop
{
@ -999,7 +1004,7 @@ namespace {
&& !captureOrPromotion
&& !move_is_castle(move))
{
ss[0].reduction = calculate_reduction(0.5, RootMoveNumber - MultiPV + 1, depth, 6.0);
ss[0].reduction = reduction(RootMoveNumber - MultiPV + 1, LogLimit, BaseReduction, Gradient);
if (ss[0].reduction)
{
value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
@ -1254,6 +1259,10 @@ namespace {
CheckInfo ci(pos);
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
// Precalculate reduction parameters
double LogLimit, Gradient, BaseReduction = 0.5;
reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient);
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
while ( alpha < beta
@ -1311,8 +1320,8 @@ namespace {
&& !captureOrPromotion
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 6.0);
{
ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
if (ss[ply].reduction)
{
value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
@ -1573,6 +1582,10 @@ namespace {
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
CheckInfo ci(pos);
// Precalculate reduction parameters
double LogLimit, Gradient, BaseReduction = 0.5;
reduction_parameters(BaseReduction, 3.0, depth, LogLimit, Gradient);
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
@ -1664,7 +1677,7 @@ namespace {
Depth predictedDepth = newDepth;
//FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0);
ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
if (ss[ply].reduction)
predictedDepth -= ss[ply].reduction;
@ -1700,7 +1713,7 @@ namespace {
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0);
ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
if (ss[ply].reduction)
{
value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
@ -1984,6 +1997,10 @@ namespace {
const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8));
// Precalculate reduction parameters
double LogLimit, Gradient, BaseReduction = 0.5;
reduction_parameters(BaseReduction, 3.0, sp->depth, LogLimit, Gradient);
while ( lock_grab_bool(&(sp->lock))
&& sp->bestValue < sp->beta
&& !thread_should_stop(threadID)
@ -2044,7 +2061,7 @@ namespace {
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 3.0);
ss[sp->ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
if (ss[sp->ply].reduction)
{
value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
@ -2124,6 +2141,10 @@ namespace {
int moveCount;
Move move;
// Precalculate reduction parameters
double LogLimit, Gradient, BaseReduction = 0.5;
reduction_parameters(BaseReduction, 6.0, sp->depth, LogLimit, Gradient);
while ( lock_grab_bool(&(sp->lock))
&& sp->alpha < sp->beta
&& !thread_should_stop(threadID)
@ -2157,7 +2178,7 @@ namespace {
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 6.0);
ss[sp->ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
if (ss[sp->ply].reduction)
{
Value localAlpha = sp->alpha;
@ -2684,20 +2705,35 @@ namespace {
return defaultEval;
}
// calculate_reduction() returns reduction in plies based on
// moveCount and depth. Reduction is always at least one ply.
Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor) {
// reduction_parameters() precalculates some parameters used later by reduction. Becasue
// floating point operations are involved we try to recalculate reduction at each move, but
// we do the most consuming computation only once per node.
double red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor;
void reduction_parameters(double baseReduction, double reductionInhibitor, Depth depth, double& logLimit, double& gradient)
{
// Precalculate some parameters to avoid to calculate the following formula for each move:
//
// red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor;
//
logLimit = depth > OnePly ? (1.0 - baseReduction) * reductionInhibitor / ln(depth / 2) : 1000.0;
gradient = ln(depth / 2) / reductionInhibitor;
}
if (red >= 1.0)
return Depth(int(floor(red * int(OnePly))));
else
// reduction() returns reduction in plies based on moveCount and depth.
// Reduction is always at least one ply.
Depth reduction(int moveCount, double logLimit, double baseReduction, double gradient) {
if (ln(moveCount) < logLimit)
return Depth(0);
double red = baseReduction + ln(moveCount) * gradient;
return Depth(int(floor(red * int(OnePly))));
}
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.