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Revert "Symmetric king safety"

Regression test of 40K games at 60 secs shows
this commit to be a 2-3 ELO regression.

So revert to original king safety.

bench: 8732553
sf_5_base
Marco Costalba 2014-05-26 21:39:48 +02:00
parent 495a0fa699
commit ad937d0b2d
5 changed files with 27 additions and 16 deletions

View File

@ -90,8 +90,8 @@ namespace {
}
// Evaluation weights, initialized from UCI options
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
struct Weight { int mg, eg; } Weights[5];
enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
struct Weight { int mg, eg; } Weights[6];
typedef Value V;
#define S(mg, eg) make_score(mg, eg)
@ -103,7 +103,7 @@ namespace {
//
// Values modified by Joona Kiiski
const Score WeightsInternal[] = {
S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(289, 0)
S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0)
};
// MobilityBonus[PieceType][attacked] contains bonuses for middle and end
@ -202,9 +202,9 @@ namespace {
const int BishopCheck = 2;
const int KnightCheck = 3;
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
Score KingDanger[128];
// KingDanger[Color][attackUnits] contains the actual king danger weighted
// scores, indexed by color and by a calculated integer number.
Score KingDanger[COLOR_NB][128];
// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
@ -501,7 +501,7 @@ namespace {
// Finally, extract the king danger score from the KingDanger[]
// array and subtract the score from evaluation.
score -= KingDanger[attackUnits];
score -= KingDanger[Us == Search::RootColor][attackUnits];
}
if (Trace)
@ -902,7 +902,8 @@ namespace Eval {
Weights[PawnStructure] = weight_option("Pawn Structure (Midgame)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]);
Weights[PassedPawns] = weight_option("Passed Pawns (Midgame)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
Weights[KingSafety] = weight_option("King Safety", "King Safety", WeightsInternal[KingSafety]);
Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
const double MaxSlope = 30;
const double Peak = 1280;
@ -910,7 +911,9 @@ namespace Eval {
for (int t = 0, i = 1; i < 100; ++i)
{
t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]);
KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
}
}

View File

@ -42,6 +42,7 @@ namespace Search {
LimitsType Limits;
std::vector<RootMove> RootMoves;
Position RootPos;
Color RootColor;
Time::point SearchTime;
StateStackPtr SetupStates;
}
@ -181,11 +182,12 @@ void Search::think() {
static PolyglotBook book; // Defined static to initialize the PRNG only once
TimeMgr.init(Limits, RootPos.game_ply(), RootPos.side_to_move());
RootColor = RootPos.side_to_move();
TimeMgr.init(Limits, RootPos.game_ply(), RootColor);
int cf = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
DrawValue[ RootColor] = VALUE_DRAW - Value(cf);
DrawValue[~RootColor] = VALUE_DRAW + Value(cf);
if (RootMoves.empty())
{
@ -214,8 +216,8 @@ void Search::think() {
log << "\nSearching: " << RootPos.fen()
<< "\ninfinite: " << Limits.infinite
<< " ponder: " << Limits.ponder
<< " time: " << Limits.time[RootPos.side_to_move()]
<< " increment: " << Limits.inc[RootPos.side_to_move()]
<< " time: " << Limits.time[RootColor]
<< " increment: " << Limits.inc[RootColor]
<< " moves to go: " << Limits.movestogo
<< "\n" << std::endl;
}

View File

@ -101,6 +101,7 @@ extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector<RootMove> RootMoves;
extern Position RootPos;
extern Color RootColor;
extern Time::point SearchTime;
extern StateStackPtr SetupStates;

View File

@ -197,6 +197,11 @@ void UCI::loop(int argc, char* argv[]) {
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "eval")
{
Search::RootColor = pos.side_to_move(); // Ensure it is set
sync_cout << Eval::trace(pos) << sync_endl;
}
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
@ -204,7 +209,6 @@ void UCI::loop(int argc, char* argv[]) {
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;

View File

@ -67,7 +67,8 @@ void init(OptionsMap& o) {
o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval);
o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval);
o["Space"] << Option(100, 0, 200, on_eval);
o["King Safety"] << Option(100, 0, 200, on_eval);
o["Aggressiveness"] << Option(100, 0, 200, on_eval);
o["Cowardice"] << Option(100, 0, 200, on_eval);
o["Min Split Depth"] << Option(0, 0, 12, on_threads);
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
o["Hash"] << Option(32, 1, 16384, on_hash_size);