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Reformat tracing functions

No functional change.
pull/268/head
Marco Costalba 2015-02-13 11:54:46 +01:00
parent ce8ac7997c
commit c0a80afe89
1 changed files with 41 additions and 54 deletions

View File

@ -73,18 +73,17 @@ namespace {
namespace Tracing {
enum Terms { // First 8 entries are for PieceType
enum Term { // First 8 entries are for PieceType
MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
};
Score scores[COLOR_NB][TERMS_NB];
EvalInfo ei;
ScaleFactor sf;
std::ostream& operator<<(std::ostream& os, Term idx);
double to_cp(Value v);
void write(int idx, Color c, Score s);
void write(int idx, Score w, Score b = SCORE_ZERO);
void print(std::stringstream& ss, const char* name, int idx);
std::string do_trace(const Position& pos);
}
@ -117,8 +116,8 @@ namespace {
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
};
// Outpost[PieceType][Square] contains bonuses for knights and bishops outposts,
// indexed by piece type and square (from white's point of view).
// Outpost[Bishop/Knight][Square] contains bonuses for knights and bishops
// outposts, indexed by piece type and square (from white's point of view).
const Value Outpost[][SQUARE_NB] = {
{// A B C D E F G H
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
@ -147,7 +146,7 @@ namespace {
// ThreatenedByPawn[PieceType] contains a penalty according to which piece
// type is attacked by an enemy pawn.
const Score ThreatenedByPawn[] = {
const Score ThreatenedByPawn[PIECE_TYPE_NB] = {
S(0, 0), S(0, 0), S(87, 118), S(84, 122), S(114, 203), S(121, 217)
};
@ -176,7 +175,7 @@ namespace {
// by the space evaluation. In the middlegame, each side is given a bonus
// based on how many squares inside this area are safe and available for
// friendly minor pieces.
const Bitboard SpaceMask[] = {
const Bitboard SpaceMask[COLOR_NB] = {
(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB),
(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB)
};
@ -187,7 +186,7 @@ namespace {
// index to KingDanger[].
//
// KingAttackWeights[PieceType] contains king attack weights by piece type
const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 };
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 };
// Bonuses for enemy's safe checks
const int QueenContactCheck = 89;
@ -213,13 +212,12 @@ namespace {
template<Color Us>
void init_eval_info(const Position& pos, EvalInfo& ei) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Down = (Us == WHITE ? DELTA_S : DELTA_N);
ei.pinnedPieces[Us] = pos.pinned_pieces(Us);
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
// Init king safety tables only if we are going to use them
if (pos.non_pawn_material(Us) >= QueenValueMg)
@ -799,7 +797,7 @@ namespace {
v /= int(PHASE_MIDGAME);
// In case of tracing add all single evaluation contributions for both white and black
// In case of tracing add all single evaluation terms for both white and black
if (Trace)
{
Tracing::write(Tracing::MATERIAL, pos.psq_score());
@ -810,46 +808,37 @@ namespace {
Tracing::write(Tracing::SPACE, apply_weight(evaluate_space<WHITE>(pos, ei), Weights[Space])
, apply_weight(evaluate_space<BLACK>(pos, ei), Weights[Space]));
Tracing::write(Tracing::TOTAL, score);
Tracing::ei = ei;
Tracing::sf = sf;
}
return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo;
}
// Tracing function definitions
// Tracing functions
double Tracing::to_cp(Value v) { return double(v) / PawnValueEg; }
void Tracing::write(int idx, Color c, Score s) { scores[c][idx] = s; }
void Tracing::write(int idx, Score w, Score b) {
write(idx, WHITE, w);
write(idx, BLACK, b);
scores[WHITE][idx] = w, scores[BLACK][idx] = b;
}
void Tracing::print(std::stringstream& ss, const char* name, int idx) {
std::ostream& Tracing::operator<<(std::ostream& os, Term t) {
Score wScore = scores[WHITE][idx];
Score bScore = scores[BLACK][idx];
double wScore[] = { to_cp(mg_value(scores[WHITE][t])), to_cp(eg_value(scores[WHITE][t])) };
double bScore[] = { to_cp(mg_value(scores[BLACK][t])), to_cp(eg_value(scores[BLACK][t])) };
switch (idx) {
case MATERIAL: case IMBALANCE: case PAWN: case TOTAL:
ss << std::setw(15) << name << " | --- --- | --- --- | "
<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
break;
default:
ss << std::setw(15) << name << " | " << std::noshowpos
<< std::setw(5) << to_cp(mg_value(wScore)) << " "
<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
<< std::setw(5) << to_cp(mg_value(bScore)) << " "
<< std::setw(5) << to_cp(eg_value(bScore)) << " | "
<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
}
if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL)
os << " --- --- | --- --- | ";
else
os << std::setw(5) << wScore[MG] << " " << std::setw(5) << wScore[EG] << " | "
<< std::setw(5) << bScore[MG] << " " << std::setw(5) << bScore[EG] << " | ";
os << std::setw(5) << wScore[MG] - bScore[MG] << " "
<< std::setw(5) << wScore[EG] - bScore[EG] << " \n";
return os;
}
std::string Tracing::do_trace(const Position& pos) {
@ -863,23 +852,21 @@ namespace {
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
<< " Eval term | White | Black | Total \n"
<< " | MG EG | MG EG | MG EG \n"
<< "----------------+-------------+-------------+-------------\n";
print(ss, "Material", MATERIAL);
print(ss, "Imbalance", IMBALANCE);
print(ss, "Pawns", PAWN);
print(ss, "Knights", KNIGHT);
print(ss, "Bishops", BISHOP);
print(ss, "Rooks", ROOK);
print(ss, "Queens", QUEEN);
print(ss, "Mobility", MOBILITY);
print(ss, "King safety", KING);
print(ss, "Threats", THREAT);
print(ss, "Passed pawns", PASSED);
print(ss, "Space", SPACE);
ss << "----------------+-------------+-------------+-------------\n";
print(ss, "Total", TOTAL);
<< "----------------+-------------+-------------+-------------\n"
<< " Material | " << Term(MATERIAL)
<< " Imbalance | " << Term(IMBALANCE)
<< " Pawns | " << Term(PAWN)
<< " Knights | " << Term(KNIGHT)
<< " Bishop | " << Term(BISHOP)
<< " Rooks | " << Term(ROOK)
<< " Queens | " << Term(QUEEN)
<< " Mobility | " << Term(MOBILITY)
<< " King safety | " << Term(KING)
<< " Threats | " << Term(THREAT)
<< " Passed pawns | " << Term(PASSED)
<< " Space | " << Term(SPACE)
<< "----------------+-------------+-------------+-------------\n"
<< " Total | " << Term(TOTAL);
ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";