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Try to mimic std::thread API

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2012-03-25 12:01:56 +01:00
parent 41561c9bb8
commit c483ffc773
3 changed files with 23 additions and 29 deletions

View File

@ -53,7 +53,7 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t
# include <pthread.h>
typedef pthread_mutex_t Lock;
typedef pthread_cond_t WaitCondition;
typedef pthread_t ThreadHandle;
typedef pthread_t NativeHandle;
typedef void*(*start_fn)(void*);
# define lock_init(x) pthread_mutex_init(&(x), NULL)
@ -90,7 +90,7 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.m
// but apart from this they have the same speed performance of SRW locks.
typedef CRITICAL_SECTION Lock;
typedef HANDLE WaitCondition;
typedef HANDLE ThreadHandle;
typedef HANDLE NativeHandle;
# define lock_init(x) InitializeCriticalSection(&(x))
# define lock_grab(x) EnterCriticalSection(&(x))

View File

@ -32,37 +32,24 @@ ThreadsManager Threads; // Global object
namespace { extern "C" {
// start_routine() is the C function which is called when a new thread
// is launched. It simply calls idle_loop() of the supplied thread. The first
// and last thread are special. First one is the main search thread while the
// last one mimics a timer, they run in main_loop() and timer_loop().
// is launched. It is a wrapper to member function pointed by start_fn
long start_routine(Thread* th) {
if (th->threadID == 0)
th->main_loop();
else if (th->threadID == MAX_THREADS)
th->timer_loop();
else
th->idle_loop(NULL);
return 0;
}
long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; }
} }
// Thread c'tor creates and launches the OS thread, that will go immediately to
// sleep.
// Thread c'tor starts a newly-created thread of execution that will call
// the idle loop function pointed by start_fn going immediately to sleep.
Thread::Thread(int id) {
Thread::Thread(Fn fn) {
is_searching = do_exit = false;
maxPly = splitPointsCnt = 0;
curSplitPoint = NULL;
threadID = id;
do_sleep = (id != 0); // Avoid a race with start_thinking()
start_fn = fn;
threadID = Threads.size();
do_sleep = (threadID != 0); // Avoid a race with start_thinking()
lock_init(sleepLock);
cond_init(sleepCond);
@ -72,7 +59,7 @@ Thread::Thread(int id) {
if (!thread_create(handle, start_routine, this))
{
std::cerr << "Failed to create thread number " << id << std::endl;
std::cerr << "Failed to create thread number " << threadID << std::endl;
::exit(EXIT_FAILURE);
}
}
@ -221,8 +208,10 @@ void ThreadsManager::read_uci_options() {
useSleepingThreads = Options["Use Sleeping Threads"];
int requested = Options["Threads"];
assert(requested > 0);
while (size() < requested)
threads.push_back(new Thread(size()));
threads.push_back(new Thread(&Thread::idle_loop));
while (size() > requested)
{
@ -264,8 +253,9 @@ void ThreadsManager::init() {
cond_init(sleepCond);
lock_init(splitLock);
timer = new Thread(MAX_THREADS);
read_uci_options(); // Creates at least the main thread
timer = new Thread(&Thread::timer_loop);
threads.push_back(new Thread(&Thread::main_loop));
read_uci_options();
}

View File

@ -70,14 +70,17 @@ class Thread {
Thread(const Thread&); // Only declared to disable the default ones
Thread& operator=(const Thread&); // that are not suitable in this case.
typedef void (Thread::* Fn) ();
public:
Thread(int id);
Thread(Fn fn);
~Thread();
void wake_up();
bool cutoff_occurred() const;
bool is_available_to(int master) const;
void idle_loop(SplitPoint* sp_master);
void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn
void main_loop();
void timer_loop();
void wait_for_stop_or_ponderhit();
@ -89,7 +92,8 @@ public:
int maxPly;
Lock sleepLock;
WaitCondition sleepCond;
ThreadHandle handle;
NativeHandle handle;
Fn start_fn;
SplitPoint* volatile curSplitPoint;
volatile int splitPointsCnt;
volatile bool is_searching;