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Simplify the backward pawns code

The two lines of code in the patch seem to be just as good as master.

1. We now only look at the current square to see if it is currently backward,
whereas master looks there AND further ahead in the current file (master would
declare a pawn "backward" even though it could still safely advance a little).
This simplification allows us to avoid the use of the difficult logic with
`backmost_sq(Us, neighbours | stoppers)`.

2. The condition `relative_rank(Us,s) < RANK_5` is simplified away.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 68132 W: 14025 L: 13992 D: 40115
http://tests.stockfishchess.org/tests/view/5aedc97a0ebc5902a4099fd6

Passed LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 23789 W: 3643 L: 3527 D: 16619
http://tests.stockfishchess.org/tests/view/5aee4f970ebc5902a409a03a

Ideas for further work:

• The new code flags some pawns on the 5th rank as backward, which was not the
case in the old master. So maybe we should test a version with that included?

• Further tweaks of the backward condition with [0..5] bounds?

Closes https://github.com/official-stockfish/Stockfish/pull/1583

Bench: 5122789
pull/1543/merge
protonspring 2018-05-06 09:42:49 +02:00 committed by Stéphane Nicolet
parent d4cb80b210
commit cb4bda0f49
1 changed files with 4 additions and 16 deletions

View File

@ -116,22 +116,10 @@ namespace {
phalanx = neighbours & rank_bb(s);
supported = neighbours & rank_bb(s - Up);
// A pawn is backward when it is behind all pawns of the same color on the
// adjacent files and cannot be safely advanced.
if (!neighbours || lever || relative_rank(Us, s) >= RANK_5)
backward = false;
else
{
// Find the backmost rank with neighbours or stoppers
b = rank_bb(backmost_sq(Us, neighbours | stoppers));
// The pawn is backward when it cannot safely progress to that rank:
// either there is a stopper in the way on this rank, or there is a
// stopper on adjacent file which controls the way to that rank.
backward = (b | shift<Up>(b & adjacent_files_bb(f))) & stoppers;
assert(!(backward && (forward_ranks_bb(Them, s + Up) & neighbours)));
}
// A pawn is backward when it is behind all pawns of the same color
// on the adjacent files and cannot be safely advanced.
backward = !lever && !(ourPawns & pawn_attack_span(Them, s + Up))
&& (stoppers & (leverPush | (s + Up)));
// Passed pawns will be properly scored in evaluation because we need
// full attack info to evaluate them. Include also not passed pawns