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Fix capture pruning

We forgot to update bestValue previously

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Joona Kiiski 2010-01-27 19:49:54 +02:00 committed by Marco Costalba
parent bb968fd42a
commit cd112ee8eb
1 changed files with 30 additions and 0 deletions

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@ -1542,6 +1542,36 @@ namespace {
// Update current move
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Futility pruning for captures
// FIXME: test disabling 'Futility pruning for captures'
// FIXME: test with 'newDepth < RazorDepth'
Color them = opposite_color(pos.side_to_move());
if ( !isCheck
&& newDepth < SelectiveDepth
&& !dangerous
&& pos.move_is_capture(move)
&& !pos.move_is_check(move, ci)
&& !move_is_promotion(move)
&& move != ttMove
&& !move_is_ep(move)
&& (pos.type_of_piece_on(move_to(move)) != PAWN || !pos.pawn_is_passed(them, move_to(move)))) // Do not prune passed pawn captures
{
int preFutilityValueMargin = 0;
if (newDepth >= OnePly)
preFutilityValueMargin = 112 * bitScanReverse32(int(newDepth) * int(newDepth) / 2);
Value futilityCaptureValue = ss[ply].eval + pos.endgame_value_of_piece_on(move_to(move)) + preFutilityValueMargin + ei.futilityMargin + 90;
if (futilityCaptureValue < beta)
{
if (futilityCaptureValue > bestValue)
bestValue = futilityCaptureValue;
continue;
}
}
// Futility pruning
if ( !isCheck
&& !dangerous