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Another Intel warning sqeezed

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2008-10-20 21:57:13 +02:00
parent 279ed7ed48
commit ce93a202b5
1 changed files with 23 additions and 23 deletions

View File

@ -6,12 +6,12 @@
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@ -40,7 +40,7 @@ namespace {
};
const PawnParams WhitePawnParams = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK };
const PawnParams BlackPawnParams = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE };
int generate_castle_moves(const Position&, MoveStack*);
template<Color>
@ -48,7 +48,7 @@ namespace {
template<Color>
int generate_pawn_noncaptures(const Position&, MoveStack*);
template<Color>
int generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
@ -98,7 +98,7 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
}
/// generate_noncaptures() generates all pseudo-legal non-captures and
/// generate_noncaptures() generates all pseudo-legal non-captures and
/// underpromotions. The return value is the number of moves generated.
int generate_noncaptures(const Position& pos, MoveStack *mlist) {
@ -127,7 +127,7 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) {
/// generate_checks() generates all pseudo-legal non-capturing, non-promoting
/// checks, except castling moves (will add this later). It returns the
/// number of generated moves.
/// number of generated moves.
int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
@ -143,7 +143,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
dc = pos.discovered_check_candidates(us);
// Pawn moves
if (us == WHITE)
if (us == WHITE)
n = generate_pawn_checks<WHITE>(pos, dc, ksq, mlist);
else
n = generate_pawn_checks<BLACK>(pos, dc, ksq, mlist);
@ -169,7 +169,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
n += generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist+n);
// TODO: Castling moves!
return n;
}
@ -191,7 +191,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
int n = 0;
assert(pos.piece_on(ksq) == king_of_color(us));
// Generate evasions for king
Bitboard b1 = pos.piece_attacks<KING>(ksq) & ~pos.pieces_of_color(us);
Bitboard b2 = pos.occupied_squares();
@ -199,18 +199,18 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
while (b1)
{
Square to = pop_1st_bit(&b1);
to = pop_1st_bit(&b1);
// Make sure to is not attacked by the other side. This is a bit ugly,
// because we can't use Position::square_is_attacked. Instead we use
// the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard
// b2 (the occupied squares with the king removed) in order to test whether
// the king will remain in check on the destination square.
if (!( (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them))
|| (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them))
|| (pos.piece_attacks<KNIGHT>(to) & pos.knights(them))
|| (pos.pawn_attacks(us, to) & pos.pawns(them))
|| (pos.piece_attacks<KING>(to) & pos.kings(them))))
if (!( (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them))
|| (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them))
|| (pos.piece_attacks<KNIGHT>(to) & pos.knights(them))
|| (pos.pawn_attacks(us, to) & pos.pawns(them))
|| (pos.piece_attacks<KING>(to) & pos.kings(them))))
mlist[n++].move = make_move(ksq, to);
}
@ -301,7 +301,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
assert(b1 != EmptyBoardBB);
b1 &= not_pinned;
while (b1)
{
@ -317,7 +317,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
clear_bit(&b2, checksq);
if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them))
||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them))))
mlist[n++].move = make_ep_move(from, to);
}
}
@ -470,7 +470,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
// Proceed according to the type of the moving piece.
if (type_of_piece(pc) == PAWN)
{
{
// If the destination square is on the 8/1th rank, the move must
// be a promotion.
if ( ( (square_rank(to) == RANK_8 && us == WHITE)
@ -713,8 +713,8 @@ namespace {
{
static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
// Pawn moves which give discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// Pawn moves which give discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// generate captures.
int n = 0;
Bitboard empty = pos.empty_squares();
@ -869,7 +869,7 @@ namespace {
if (pos.can_castle(us))
{
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
Square ksq = pos.king_square(us);
assert(pos.piece_on(ksq) == king_of_color(us));
@ -902,7 +902,7 @@ namespace {
Square c1 = relative_square(us, SQ_C1);
Square d1 = relative_square(us, SQ_D1);
Square s;
bool illegal = false;
bool illegal = false;
assert(pos.piece_on(rsq) == rook_of_color(us));
@ -919,7 +919,7 @@ namespace {
&& ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them)
|| pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them)))
illegal = true;
if (!illegal)
mlist[n++].move = make_castle_move(ksq, rsq);
}