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Reduce types.h Remove Value

gcc_bug
root 2015-01-10 12:18:51 +00:00
parent 8ed12c577c
commit d8d7be96af
1 changed files with 2 additions and 68 deletions

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@ -13,18 +13,10 @@ const bool HasPopCnt = true;
#define CACHE_LINE_SIZE 64
#ifdef IS_64BIT
const bool Is64Bit = true;
#else
const bool Is64Bit = false;
#endif
typedef uint64_t Key;
typedef uint64_t Bitboard;
const int MAX_MOVES = 256;
const int MAX_PLY = 128;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
@ -94,29 +86,6 @@ enum Bound {
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 10000,
VALUE_MATE = 32000,
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
PawnValueMg = 198, PawnValueEg = 258,
KnightValueMg = 817, KnightValueEg = 846,
BishopValueMg = 836, BishopValueEg = 857,
RookValueMg = 1270, RookValueEg = 1278,
QueenValueMg = 2521, QueenValueEg = 2558,
MidgameLimit = 15581, EndgameLimit = 3998
};
enum PieceType {
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
@ -139,8 +108,7 @@ enum Depth {
DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6,
DEPTH_MAX = MAX_PLY
DEPTH_NONE = -6
};
enum Square {
@ -191,17 +159,6 @@ enum Score {
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
inline Value mg_value(Score s) {
return Value(((s + 0x8000) & ~0xffff) / 0x10000);
}
inline Value eg_value(Score s) {
return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
}
#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
@ -222,7 +179,6 @@ inline T operator/(T d, int i) { return T(int(d) / i); } \
inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(PieceType)
ENABLE_FULL_OPERATORS_ON(Piece)
ENABLE_FULL_OPERATORS_ON(Color)
@ -234,26 +190,13 @@ ENABLE_FULL_OPERATORS_ON(Rank)
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
inline Value& operator+=(Value& v, int i) { return v = v + i; }
inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
/// Division of a Score must be handled separately for each term
inline Score operator/(Score s, int i) {
return make_score(mg_value(s) / i, eg_value(s) / i);
}
extern Value PieceValue[PHASE_NB][PIECE_NB];
struct ExtMove {
Move move;
Value value;
int value;
};
inline bool operator<(const ExtMove& f, const ExtMove& s) {
@ -272,14 +215,6 @@ inline CastlingRight operator|(Color c, CastlingSide s) {
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
inline Value mate_in(int ply) {
return VALUE_MATE - ply;
}
inline Value mated_in(int ply) {
return -VALUE_MATE + ply;
}
inline Square make_square(File f, Rank r) {
return Square((r << 3) | f);
}
@ -320,5 +255,4 @@ inline Rank relative_rank(Color c, Rank r) {
inline Rank relative_rank(Color c, Square s) {
return relative_rank(c, rank_of(s));
}
#endif // #ifndef TYPES_H_INCLUDED