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Rename of TimeMgr and friends

More natural naming IMO.

No functional change.
pull/323/head
Marco Costalba 2015-04-02 09:07:17 +02:00
parent 5d1b92e8f9
commit df722521ba
3 changed files with 21 additions and 21 deletions

View File

@ -129,7 +129,7 @@ namespace {
};
size_t PVIdx;
TimeManager TimeMgr;
TimeManagement Time;
EasyMoveManager EasyMove;
double BestMoveChanges;
Value DrawValue[COLOR_NB];
@ -218,7 +218,7 @@ template uint64_t Search::perft<true>(Position& pos, Depth depth);
void Search::think() {
TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply(), now());
Time.init(Limits, RootPos.side_to_move(), RootPos.game_ply(), now());
int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
@ -401,7 +401,7 @@ namespace {
// the UI) before a re-search.
if ( multiPV == 1
&& (bestValue <= alpha || bestValue >= beta)
&& TimeMgr.elapsed_time() > 3000)
&& Time.elapsed() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
// In case of failing low/high increase aspiration window and
@ -432,9 +432,9 @@ namespace {
if (Signals.stop)
sync_cout << "info nodes " << RootPos.nodes_searched()
<< " time " << TimeMgr.elapsed_time() << sync_endl;
<< " time " << Time.elapsed() << sync_endl;
else if (PVIdx + 1 == multiPV || TimeMgr.elapsed_time() > 3000)
else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
}
@ -455,16 +455,16 @@ namespace {
{
// Take some extra time if the best move has changed
if (depth > 4 * ONE_PLY && multiPV == 1)
TimeMgr.pv_instability(BestMoveChanges);
Time.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all
// of the available time has been used or we matched an easyMove
// from the previous search and just did a fast verification.
if ( RootMoves.size() == 1
|| TimeMgr.elapsed_time() > TimeMgr.available_time()
|| Time.elapsed() > Time.available()
|| ( RootMoves[0].pv[0] == easyMove
&& BestMoveChanges < 0.03
&& TimeMgr.elapsed_time() > TimeMgr.available_time() / 10))
&& Time.elapsed() > Time.available() / 10))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
@ -484,7 +484,7 @@ namespace {
// Clear any candidate easy move that wasn't stable for the last search
// iterations; the second condition prevents consecutive fast moves.
if (EasyMove.stableCnt < 6 || TimeMgr.elapsed_time() < TimeMgr.available_time())
if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available())
EasyMove.clear();
// If skill level is enabled, swap best PV line with the sub-optimal one
@ -832,7 +832,7 @@ moves_loop: // When in check and at SpNode search starts from here
{
Signals.firstRootMove = (moveCount == 1);
if (thisThread == Threads.main() && TimeMgr.elapsed_time() > 3000)
if (thisThread == Threads.main() && Time.elapsed() > 3000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::move(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
@ -1481,7 +1481,7 @@ moves_loop: // When in check and at SpNode search starts from here
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
std::stringstream ss;
TimePoint elapsed = TimeMgr.elapsed_time() + 1;
int elapsed = Time.elapsed() + 1;
size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
@ -1725,7 +1725,7 @@ void Thread::idle_loop() {
void check_time() {
static TimePoint lastInfoTime = now();
TimePoint elapsed = TimeMgr.elapsed_time();
int elapsed = Time.elapsed();
if (now() - lastInfoTime >= 1000)
{
@ -1741,10 +1741,10 @@ void check_time() {
{
bool stillAtFirstMove = Signals.firstRootMove
&& !Signals.failedLowAtRoot
&& elapsed > TimeMgr.available_time() * 75 / 100;
&& elapsed > Time.available() * 75 / 100;
if ( stillAtFirstMove
|| elapsed > TimeMgr.maximum_time() - 2 * TimerThread::Resolution)
|| elapsed > Time.maximum() - 2 * TimerThread::Resolution)
Signals.stop = true;
}
else if (Limits.movetime && elapsed >= Limits.movetime)

View File

@ -78,7 +78,7 @@ namespace {
/// inc > 0 && movestogo == 0 means: x basetime + z increment
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
void TimeManager::init(const Search::LimitsType& limits, Color us, int ply, TimePoint now)
void TimeManagement::init(const Search::LimitsType& limits, Color us, int ply, TimePoint now)
{
int minThinkingTime = Options["Minimum Thinking Time"];
int moveOverhead = Options["Move Overhead"];

View File

@ -22,16 +22,16 @@
#include "misc.h"
/// The TimeManager class computes the optimal time to think depending on the
/// maximum available time, the game move number and other parameters.
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
class TimeManager {
class TimeManagement {
public:
void init(const Search::LimitsType& limits, Color us, int ply, TimePoint now);
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available_time() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum_time() const { return maximumTime; }
int elapsed_time() const { return now() - start; }
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum() const { return maximumTime; }
int elapsed() const { return now() - start; }
private:
TimePoint start;