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Rename CASTLE to CASTLING

It is call 'castling move', not 'castle move'

Noticed while reading DiscoCheck sources.

No functional change.
pull/358/head
Marco Costalba 2013-12-01 10:25:10 +01:00
parent dd4e5db2be
commit f99cb3dc27
10 changed files with 101 additions and 101 deletions

View File

@ -49,7 +49,7 @@ namespace {
Key PolyGlotRandoms[781];
struct {
Key psq[12][64]; // [piece][square]
Key castle[4]; // [castle right]
Key castling[4]; // [castling flag]
Key enpassant[8]; // [file]
Key turn;
} Zobrist;
@ -332,10 +332,10 @@ namespace {
key ^= PG.Zobrist.psq[2 * (type_of(p) - 1) + (color_of(p) == WHITE)][s];
}
b = pos.can_castle(ALL_CASTLES);
b = pos.can_castle(ANY_CASTLING);
while (b)
key ^= PG.Zobrist.castle[pop_lsb(&b)];
key ^= PG.Zobrist.castling[pop_lsb(&b)];
if (pos.ep_square() != SQ_NONE)
key ^= PG.Zobrist.enpassant[file_of(pos.ep_square())];

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@ -569,7 +569,7 @@ Value do_evaluate(const Position& pos) {
Square ksq = pos.king_square(Us);
// Penalize rooks which are trapped inside a king. Penalize more if
// king has lost right to castle.
// king has lost castling availability.
if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))
&& (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)
&& !ei.pi->semiopen_on_side(Us, file_of(ksq), file_of(ksq) < FILE_E))

View File

@ -32,15 +32,15 @@
namespace {
template<CastlingSide Side, bool Checks, bool Chess960>
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us) {
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
if (pos.castling_impeded(us, Side) || !pos.can_castle(make_castling_flag(us, Side)))
return mlist;
// After castling, the rook and king final positions are the same in Chess960
// as they would be in standard chess.
Square kfrom = pos.king_square(us);
Square rfrom = pos.castle_rook_square(us, Side);
Square rfrom = pos.castling_rook_square(us, Side);
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Bitboard enemies = pos.pieces(~us);
@ -59,7 +59,7 @@ namespace {
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
return mlist;
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
(mlist++)->move = make<CASTLING>(kfrom, rfrom);
if (Checks && !pos.gives_check((mlist - 1)->move, CheckInfo(pos)))
--mlist;
@ -260,13 +260,13 @@ namespace {
{
if (pos.is_chess960())
{
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
mlist = generate_castling< KING_SIDE, Checks, true>(pos, mlist, Us);
mlist = generate_castling<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
}
else
{
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
mlist = generate_castling< KING_SIDE, Checks, false>(pos, mlist, Us);
mlist = generate_castling<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
}
}

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@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) {
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
/// mode. Internally castle moves are always coded as "king captures rook".
/// mode. Internally castling moves are always encoded as "king captures rook".
const string move_to_uci(Move m, bool chess960) {
@ -69,7 +69,7 @@ const string move_to_uci(Move m, bool chess960) {
if (m == MOVE_NULL)
return "0000";
if (type_of(m) == CASTLE && !chess960)
if (type_of(m) == CASTLING && !chess960)
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
string move = square_to_string(from) + square_to_string(to);
@ -118,7 +118,7 @@ const string move_to_san(Position& pos, Move m) {
Piece pc = pos.piece_on(from);
PieceType pt = type_of(pc);
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
san = to > from ? "O-O" : "O-O-O";
else
{

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@ -259,7 +259,7 @@ template<Color Us>
Score Entry::update_safety(const Position& pos, Square ksq) {
kingSquares[Us] = ksq;
castleRights[Us] = pos.can_castle(Us);
castlingFlags[Us] = pos.can_castle(Us);
minKPdistance[Us] = 0;
Bitboard pawns = pos.pieces(Us, PAWN);
@ -271,11 +271,11 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
Value bonus = shelter_storm<Us>(pos, ksq);
// If we can castle use the bonus after the castle if it is bigger
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
// If we can castle use the bonus after the castling if it is bigger
if (pos.can_castle(make_castling_flag(Us, KING_SIDE)))
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
if (pos.can_castle(make_castling_flag(Us, QUEEN_SIDE)))
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);

View File

@ -48,7 +48,7 @@ struct Entry {
template<Color Us>
Score king_safety(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
return kingSquares[Us] == ksq && castlingFlags[Us] == pos.can_castle(Us)
? kingSafety[Us] : update_safety<Us>(pos, ksq);
}
@ -64,7 +64,7 @@ struct Entry {
Bitboard pawnAttacks[COLOR_NB];
Square kingSquares[COLOR_NB];
int minKPdistance[COLOR_NB];
int castleRights[COLOR_NB];
int castlingFlags[COLOR_NB];
Score value;
int semiopenFiles[COLOR_NB];
Score kingSafety[COLOR_NB];

View File

@ -47,7 +47,7 @@ namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
Key enpassant[FILE_NB];
Key castle[CASTLE_RIGHT_NB];
Key castling[CASTLING_FLAG_NB];
Key side;
Key exclusion;
}
@ -125,13 +125,13 @@ void Position::init() {
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rk.rand<Key>();
for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; ++cr)
for (int cf = NO_CASTLING; cf <= ANY_CASTLING; ++cf)
{
Bitboard b = cr;
Bitboard b = cf;
while (b)
{
Key k = Zobrist::castle[1ULL << pop_lsb(&b)];
Zobrist::castle[cr] ^= k ? k : rk.rand<Key>();
Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
Zobrist::castling[cf] ^= k ? k : rk.rand<Key>();
}
}
@ -263,7 +263,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
else
continue;
set_castle_right(c, rsq);
set_castling_flag(c, rsq);
}
// 4. En passant square. Ignore if no pawn capture is possible
@ -297,30 +297,30 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
}
/// Position::set_castle_right() is an helper function used to set castling
/// rights given the corresponding color and the rook starting square.
/// Position::set_castling_flag() is an helper function used to set castling
/// flags given the corresponding color and the rook starting square.
void Position::set_castle_right(Color c, Square rfrom) {
void Position::set_castling_flag(Color c, Square rfrom) {
Square kfrom = king_square(c);
CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
CastleRight cr = make_castle_right(c, cs);
CastlingFlag cf = make_castling_flag(c, cs);
st->castleRights |= cr;
castleRightsMask[kfrom] |= cr;
castleRightsMask[rfrom] |= cr;
castleRookSquare[c][cs] = rfrom;
st->castlingFlags |= cf;
castlingFlagsMask[kfrom] |= cf;
castlingFlagsMask[rfrom] |= cf;
castlingRookSquare[c][cs] = rfrom;
Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1);
Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1);
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); ++s)
if (s != kfrom && s != rfrom)
castlePath[c][cs] |= s;
castlingPath[c][cs] |= s;
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s)
if (s != kfrom && s != rfrom)
castlePath[c][cs] |= s;
castlingPath[c][cs] |= s;
}
@ -357,18 +357,18 @@ const string Position::fen() const {
ss << (sideToMove == WHITE ? " w " : " b ");
if (can_castle(WHITE_OO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE)), false) : 'K');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, KING_SIDE)), false) : 'K');
if (can_castle(WHITE_OOO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
if (can_castle(BLACK_OO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE)), true) : 'k');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, KING_SIDE)), true) : 'k');
if (can_castle(BLACK_OOO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
if (st->castleRights == CASTLES_NONE)
if (st->castlingFlags == NO_CASTLING)
ss << '-';
ss << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
@ -489,7 +489,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
// square is attacked by the opponent. Castling moves are checked
// for legality during move generation.
if (type_of(piece_on(from)) == KING)
return type_of(m) == CASTLE || !(attackers_to(to_sq(m)) & pieces(~us));
return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us));
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
@ -663,10 +663,10 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
}
case CASTLE:
case CASTLING:
{
Square kfrom = from;
Square rfrom = to; // 'King captures the rook' notation
Square rfrom = to; // Castling is encoded as 'King captures the rook'
Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
@ -724,20 +724,20 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
assert(color_of(pc) == us);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLING);
assert(captured != KING);
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
{
assert(pc == make_piece(us, KING));
bool kingSide = to > from;
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
Square rfrom = to; // Castling is encoded as "king captures friendly rook"
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
captured = NO_PIECE_TYPE;
do_castle(from, to, rfrom, rto);
do_castling(from, to, rfrom, rto);
st->psq += psq[us][ROOK][rto] - psq[us][ROOK][rfrom];
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
@ -794,19 +794,19 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->epSquare = SQ_NONE;
}
// Update castle rights if needed
if (st->castleRights && (castleRightsMask[from] | castleRightsMask[to]))
// Update castling flags if needed
if (st->castlingFlags && (castlingFlagsMask[from] | castlingFlagsMask[to]))
{
int cr = castleRightsMask[from] | castleRightsMask[to];
k ^= Zobrist::castle[st->castleRights & cr];
st->castleRights &= ~cr;
int cf = castlingFlagsMask[from] | castlingFlagsMask[to];
k ^= Zobrist::castling[st->castlingFlags & cf];
st->castlingFlags &= ~cf;
}
// Prefetch TT access as soon as we know the new hash key
prefetch((char*)TT.first_entry(k));
// Move the piece. The tricky Chess960 castle is handled earlier
if (type_of(m) != CASTLE)
// Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING)
move_piece(from, to, us, pt);
// If the moving piece is a pawn do some special extra work
@ -907,7 +907,7 @@ void Position::undo_move(Move m) {
PieceType pt = type_of(piece_on(to));
PieceType captured = st->capturedType;
assert(empty(from) || type_of(m) == CASTLE);
assert(empty(from) || type_of(m) == CASTLING);
assert(captured != KING);
if (type_of(m) == PROMOTION)
@ -923,15 +923,15 @@ void Position::undo_move(Move m) {
pt = PAWN;
}
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
{
bool kingSide = to > from;
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
Square rfrom = to; // Castling is encoded as "king captures friendly rook"
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
captured = NO_PIECE_TYPE;
pt = KING;
do_castle(to, from, rto, rfrom);
do_castling(to, from, rto, rfrom);
}
else
move_piece(to, from, us, pt); // Put the piece back at the source square
@ -961,10 +961,10 @@ void Position::undo_move(Move m) {
}
/// Position::do_castle() is a helper used to do/undo a castling move. This
/// Position::do_castling() is a helper used to do/undo a castling move. This
/// is a bit tricky, especially in Chess960.
void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
void Position::do_castling(Square kfrom, Square kto, Square rfrom, Square rto) {
// Remove both pieces first since squares could overlap in Chess960
remove_piece(kfrom, sideToMove, KING);
@ -1048,10 +1048,10 @@ int Position::see(Move m, int asymmThreshold) const {
stm = color_of(piece_on(from));
occupied = pieces() ^ from;
// Castle moves are implemented as king capturing the rook so cannot be
// Castling moves are implemented as king capturing the rook so cannot be
// handled correctly. Simply return 0 that is always the correct value
// unless in the rare case the rook ends up under attack.
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
return 0;
if (type_of(m) == ENPASSANT)
@ -1139,7 +1139,7 @@ void Position::clear() {
Key Position::compute_key() const {
Key k = Zobrist::castle[st->castleRights];
Key k = Zobrist::castling[st->castlingFlags];
for (Bitboard b = pieces(); b; )
{
@ -1326,7 +1326,7 @@ bool Position::pos_is_ok(int* failedStep) const {
const bool debugNonPawnMaterial = all || false;
const bool debugPieceCounts = all || false;
const bool debugPieceList = all || false;
const bool debugCastleSquares = all || false;
const bool debugCastlingSquares = all || false;
*step = 1;
@ -1410,18 +1410,18 @@ bool Position::pos_is_ok(int* failedStep) const {
|| index[pieceList[c][pt][i]] != i)
return false;
if ((*step)++, debugCastleSquares)
if ((*step)++, debugCastlingSquares)
for (Color c = WHITE; c <= BLACK; ++c)
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
{
CastleRight cr = make_castle_right(c, s);
CastlingFlag cf = make_castling_flag(c, s);
if (!can_castle(cr))
if (!can_castle(cf))
continue;
if ( (castleRightsMask[king_square(c)] & cr) != cr
|| piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
|| castleRightsMask[castleRookSquare[c][s]] != cr)
if ( (castlingFlagsMask[king_square(c)] & cf) != cf
|| piece_on(castlingRookSquare[c][s]) != make_piece(c, ROOK)
|| castlingFlagsMask[castlingRookSquare[c][s]] != cf)
return false;
}

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@ -51,7 +51,7 @@ struct CheckInfo {
struct StateInfo {
Key pawnKey, materialKey;
Value npMaterial[COLOR_NB];
int castleRights, rule50, pliesFromNull;
int castlingFlags, rule50, pliesFromNull;
Score psq;
Square epSquare;
@ -100,10 +100,10 @@ public:
template<PieceType Pt> const Square* list(Color c) const;
// Castling
int can_castle(CastleRight f) const;
int can_castle(CastlingFlag f) const;
int can_castle(Color c) const;
bool castle_impeded(Color c, CastlingSide s) const;
Square castle_rook_square(Color c, CastlingSide s) const;
bool castling_impeded(Color c, CastlingSide s) const;
Square castling_rook_square(Color c, CastlingSide s) const;
// Checking
Bitboard checkers() const;
@ -170,10 +170,10 @@ public:
private:
// Initialization helpers (used while setting up a position)
void clear();
void set_castle_right(Color c, Square rfrom);
void set_castling_flag(Color c, Square rfrom);
// Helper functions
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
void do_castling(Square kfrom, Square kto, Square rfrom, Square rto);
Bitboard hidden_checkers(Square ksq, Color c, Color toMove) const;
void put_piece(Square s, Color c, PieceType pt);
void remove_piece(Square s, Color c, PieceType pt);
@ -197,9 +197,9 @@ private:
int index[SQUARE_NB];
// Other info
int castleRightsMask[SQUARE_NB];
Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
int castlingFlagsMask[SQUARE_NB];
Square castlingRookSquare[COLOR_NB][CASTLING_SIDE_NB];
Bitboard castlingPath[COLOR_NB][CASTLING_SIDE_NB];
StateInfo startState;
int64_t nodes;
int gamePly;
@ -273,20 +273,20 @@ inline Square Position::king_square(Color c) const {
return pieceList[c][KING][0];
}
inline int Position::can_castle(CastleRight f) const {
return st->castleRights & f;
inline int Position::can_castle(CastlingFlag f) const {
return st->castlingFlags & f;
}
inline int Position::can_castle(Color c) const {
return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
return st->castlingFlags & ((WHITE_OO | WHITE_OOO) << (2 * c));
}
inline bool Position::castle_impeded(Color c, CastlingSide s) const {
return byTypeBB[ALL_PIECES] & castlePath[c][s];
inline bool Position::castling_impeded(Color c, CastlingSide s) const {
return byTypeBB[ALL_PIECES] & castlingPath[c][s];
}
inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
return castleRookSquare[c][s];
inline Square Position::castling_rook_square(Color c, CastlingSide s) const {
return castlingRookSquare[c][s];
}
template<PieceType Pt>
@ -380,14 +380,14 @@ inline bool Position::is_chess960() const {
inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m));
return type_of(m) ? type_of(m) != CASTLE : !empty(to_sq(m));
return type_of(m) ? type_of(m) != CASTLING : !empty(to_sq(m));
}
inline bool Position::capture(Move m) const {
// Note that castle is coded as "king captures the rook"
// Note that castling is encoded as "king captures the rook"
assert(is_ok(m));
return (!empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
}
inline PieceType Position::captured_piece_type() const {

View File

@ -807,7 +807,7 @@ moves_loop: // When in check and at SpNode search starts from here
givesCheck = pos.gives_check(move, ci);
dangerous = givesCheck
|| pos.passed_pawn_push(move)
|| type_of(move) == CASTLE;
|| type_of(move) == CASTLING;
// Step 12. Extend checks
if (givesCheck && pos.see_sign(move) >= 0)
@ -1332,7 +1332,7 @@ moves_loop: // When in check and at SpNode search starts from here
assert(is_ok(first));
assert(is_ok(second));
assert(color_of(pos.piece_on(from_sq(second))) == ~pos.side_to_move());
assert(type_of(first) == CASTLE || color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move());
assert(type_of(first) == CASTLING || color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move());
Square m1from = from_sq(first);
Square m2from = from_sq(second);

View File

@ -97,7 +97,7 @@ const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
@ -112,17 +112,17 @@ enum MoveType {
NORMAL,
PROMOTION = 1 << 14,
ENPASSANT = 2 << 14,
CASTLE = 3 << 14
CASTLING = 3 << 14
};
enum CastleRight { // Defined as in PolyGlot book hash key
CASTLES_NONE,
enum CastlingFlag { // Defined as in PolyGlot book hash key
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
CASTLE_RIGHT_NB = 16
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
CASTLING_FLAG_NB = 16
};
enum CastlingSide {
@ -346,8 +346,8 @@ inline Piece make_piece(Color c, PieceType pt) {
return Piece((c << 3) | pt);
}
inline CastleRight make_castle_right(Color c, CastlingSide s) {
return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
inline CastlingFlag make_castling_flag(Color c, CastlingSide s) {
return CastlingFlag(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
inline PieceType type_of(Piece p) {