/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef MATERIAL_H_INCLUDED #define MATERIAL_H_INCLUDED #include "endgame.h" #include "misc.h" #include "position.h" #include "types.h" namespace Stockfish::Material { /// Material::Entry contains various information about a material configuration. /// It contains a material imbalance evaluation, a function pointer to a special /// endgame evaluation function (which in most cases is NULL, meaning that the /// standard evaluation function will be used), and scale factors. /// /// The scale factors are used to scale the evaluation score up or down. For /// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, /// which will result in scores of absolute value less than one pawn. struct Entry { Score imbalance() const { return score; } Phase game_phase() const { return (Phase)gamePhase; } bool specialized_eval_exists() const { return evaluationFunction != nullptr; } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } // scale_factor() takes a position and a color as input and returns a scale factor // for the given color. We have to provide the position in addition to the color // because the scale factor may also be a function which should be applied to // the position. For instance, in KBP vs K endgames, the scaling function looks // for rook pawns and wrong-colored bishops. ScaleFactor scale_factor(const Position& pos, Color c) const { ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos) : SCALE_FACTOR_NONE; return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]); } Key key; const EndgameBase* evaluationFunction; const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each // side (e.g. KPKP, KBPsK) Score score; int16_t gamePhase; uint8_t factor[COLOR_NB]; }; typedef HashTable Table; Entry* probe(const Position& pos); } // namespace Stockfish::Material #endif // #ifndef MATERIAL_H_INCLUDED