/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include #include #include #include #include #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" #include "search.h" #include "thread_win32_osx.h" namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a /// pointer to an entry its life time is unlimited and we don't have /// to care about someone changing the entry under our feet. class Thread { std::mutex mutex; std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread NativeThread stdThread; public: explicit Thread(size_t); virtual ~Thread(); virtual void search(); void clear(); void idle_loop(); void start_searching(); void wait_for_search_finished(); size_t id() const { return idx; } Pawns::Table pawnsTable; Material::Table materialTable; size_t pvIdx, pvLast; RunningAverage doubleExtensionAverage[COLOR_NB]; uint64_t nodesLastExplosive; uint64_t nodesLastNormal; std::atomic nodes, tbHits, bestMoveChanges; int selDepth, nmpMinPly; Color nmpColor; ExplosionState state; Position rootPos; StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; Score trend; }; /// MainThread is a derived class specific for main thread struct MainThread : public Thread { using Thread::Thread; void search() override; void check_time(); double previousTimeReduction; Value bestPreviousScore; Value iterValue[4]; int callsCnt; bool stopOnPonderhit; std::atomic_bool ponder; }; /// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// is done through this class. struct ThreadPool : public std::vector { void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); void clear(); void set(size_t); MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } Thread* get_best_thread() const; void start_searching(); void wait_for_search_finished() const; std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates; uint64_t accumulate(std::atomic Thread::* member) const { uint64_t sum = 0; for (Thread* th : *this) sum += (th->*member).load(std::memory_order_relaxed); return sum; } }; extern ThreadPool Threads; } // namespace Stockfish #endif // #ifndef THREAD_H_INCLUDED