/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movepick.h" namespace Stockfish { namespace { enum Stages { MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE, EVASION_TT, EVASION_INIT, EVASION, PROBCUT_TT, PROBCUT_INIT, PROBCUT, QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK }; // partial_insertion_sort() sorts moves in descending order up to and including // a given limit. The order of moves smaller than the limit is left unspecified. void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } } } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. /// MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp, const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, const Move* killers, int pl) : pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch), ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d), ply(pl) { assert(d > 0); stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + !(ttm && pos.pseudo_legal(ttm)); } /// MovePicker constructor for quiescence search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d) { assert(d <= 0); stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + !( ttm && (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) && pos.pseudo_legal(ttm)); } /// MovePicker constructor for ProbCut: we generate captures with SEE greater /// than or equal to the given threshold. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) : pos(p), captureHistory(cph), ttMove(ttm), threshold(th) { assert(!pos.checkers()); stage = PROBCUT_TT + !(ttm && pos.capture(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold)); } /// MovePicker::score() assigns a numerical value to each move in a list, used /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring /// captures with a good history. Quiets moves are ordered using the histories. template void MovePicker::score() { static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); for (auto& m : *this) if constexpr (Type == CAPTURES) m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6 + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; else if constexpr (Type == QUIETS) m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)] + (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] + (ply < MAX_LPH ? std::min(4, depth / 3) * (*lowPlyHistory)[ply][from_to(m)] : 0); else // Type == EVASIONS { if (pos.capture(m)) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))); else m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] - (1 << 28); } } /// MovePicker::select() returns the next move satisfying a predicate function. /// It never returns the TT move. template Move MovePicker::select(Pred filter) { while (cur < endMoves) { if (T == Best) std::swap(*cur, *std::max_element(cur, endMoves)); if (*cur != ttMove && filter()) return *cur++; cur++; } return MOVE_NONE; } /// MovePicker::next_move() is the most important method of the MovePicker class. It /// returns a new pseudo-legal move every time it is called until there are no more /// moves left, picking the move with the highest score from a list of generated moves. Move MovePicker::next_move(bool skipQuiets) { top: switch (stage) { case MAIN_TT: case EVASION_TT: case QSEARCH_TT: case PROBCUT_TT: ++stage; return ttMove; case CAPTURE_INIT: case PROBCUT_INIT: case QCAPTURE_INIT: cur = endBadCaptures = moves; endMoves = generate(pos, cur); score(); ++stage; goto top; case GOOD_CAPTURE: if (select([&](){ return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ? // Move losing capture to endBadCaptures to be tried later true : (*endBadCaptures++ = *cur, false); })) return *(cur - 1); // Prepare the pointers to loop over the refutations array cur = std::begin(refutations); endMoves = std::end(refutations); // If the countermove is the same as a killer, skip it if ( refutations[0].move == refutations[2].move || refutations[1].move == refutations[2].move) --endMoves; ++stage; [[fallthrough]]; case REFUTATION: if (select([&](){ return *cur != MOVE_NONE && !pos.capture(*cur) && pos.pseudo_legal(*cur); })) return *(cur - 1); ++stage; [[fallthrough]]; case QUIET_INIT: if (!skipQuiets) { cur = endBadCaptures; endMoves = generate(pos, cur); score(); partial_insertion_sort(cur, endMoves, -3000 * depth); } ++stage; [[fallthrough]]; case QUIET: if ( !skipQuiets && select([&](){return *cur != refutations[0].move && *cur != refutations[1].move && *cur != refutations[2].move;})) return *(cur - 1); // Prepare the pointers to loop over the bad captures cur = moves; endMoves = endBadCaptures; ++stage; [[fallthrough]]; case BAD_CAPTURE: return select([](){ return true; }); case EVASION_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; [[fallthrough]]; case EVASION: return select([](){ return true; }); case PROBCUT: return select([&](){ return pos.see_ge(*cur, threshold); }); case QCAPTURE: if (select([&](){ return depth > DEPTH_QS_RECAPTURES || to_sq(*cur) == recaptureSquare; })) return *(cur - 1); // If we did not find any move and we do not try checks, we have finished if (depth != DEPTH_QS_CHECKS) return MOVE_NONE; ++stage; [[fallthrough]]; case QCHECK_INIT: cur = moves; endMoves = generate(pos, cur); ++stage; [[fallthrough]]; case QCHECK: return select([](){ return true; }); } assert(false); return MOVE_NONE; // Silence warning } } // namespace Stockfish