/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movegen.h" #include "position.h" namespace Stockfish { namespace { template ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { *moveList++ = make(to - D, to, QUEEN); if (attacks_bb(to) & ksq) *moveList++ = make(to - D, to, KNIGHT); } if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { *moveList++ = make(to - D, to, ROOK); *moveList++ = make(to - D, to, BISHOP); if (!(attacks_bb(to) & ksq)) *moveList++ = make(to - D, to, KNIGHT); } return moveList; } template ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { constexpr Color Them = ~Us; constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); constexpr Direction Up = pawn_push(Us); constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); const Square ksq = pos.square(Them); Bitboard emptySquares; Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; Bitboard enemies = (Type == EVASIONS ? pos.checkers(): Type == CAPTURES ? target : pos.pieces(Them)); // Single and double pawn pushes, no promotions if (Type != CAPTURES) { emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); Bitboard b1 = shift(pawnsNotOn7) & emptySquares; Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; if (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } if (Type == QUIET_CHECKS) { b1 &= pawn_attacks_bb(Them, ksq); b2 &= pawn_attacks_bb(Them, ksq); // Add pawn pushes which give discovered check. This is possible only // if the pawn is not on the same file as the enemy king, because we // don't generate captures. Note that a possible discovered check // promotion has been already generated amongst the captures. Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; if (dcCandidateQuiets) { Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; b1 |= dc1; b2 |= dc2; } } while (b1) { Square to = pop_lsb(b1); *moveList++ = make_move(to - Up, to); } while (b2) { Square to = pop_lsb(b2); *moveList++ = make_move(to - Up - Up, to); } } // Promotions and underpromotions if (pawnsOn7) { if (Type == CAPTURES) emptySquares = ~pos.pieces(); if (Type == EVASIONS) emptySquares &= target; Bitboard b1 = shift(pawnsOn7) & enemies; Bitboard b2 = shift(pawnsOn7) & enemies; Bitboard b3 = shift(pawnsOn7) & emptySquares; while (b1) moveList = make_promotions(moveList, pop_lsb(b1), ksq); while (b2) moveList = make_promotions(moveList, pop_lsb(b2), ksq); while (b3) moveList = make_promotions(moveList, pop_lsb(b3), ksq); } // Standard and en passant captures if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { Bitboard b1 = shift(pawnsNotOn7) & enemies; Bitboard b2 = shift(pawnsNotOn7) & enemies; while (b1) { Square to = pop_lsb(b1); *moveList++ = make_move(to - UpRight, to); } while (b2) { Square to = pop_lsb(b2); *moveList++ = make_move(to - UpLeft, to); } if (pos.ep_square() != SQ_NONE) { assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); // An en passant capture cannot resolve a discovered check if (Type == EVASIONS && (target & (pos.ep_square() + Up))) return moveList; b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); assert(b1); while (b1) *moveList++ = make(pop_lsb(b1), pos.ep_square()); } } return moveList; } template ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); Bitboard bb = piecesToMove & pos.pieces(Pt); while (bb) { Square from = pop_lsb(bb); Bitboard b = attacks_bb(from, pos.pieces()) & target; if constexpr (Checks) b &= pos.check_squares(Pt); while (b) *moveList++ = make_move(from, pop_lsb(b)); } return moveList; } template ExtMove* generate_all(const Position& pos, ExtMove* moveList) { static_assert(Type != LEGAL, "Unsupported type in generate_all()"); constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations Bitboard target, piecesToMove = pos.pieces(Us); if(Type == QUIET_CHECKS) piecesToMove &= ~pos.blockers_for_king(~Us); switch (Type) { case CAPTURES: target = pos.pieces(~Us); break; case QUIETS: case QUIET_CHECKS: target = ~pos.pieces(); break; case EVASIONS: target = between_bb(pos.square(Us), lsb(pos.checkers())); break; case NON_EVASIONS: target = ~pos.pieces(Us); break; } moveList = generate_pawn_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, piecesToMove, target); moveList = generate_moves(pos, moveList, piecesToMove, target); moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); if (Type != QUIET_CHECKS && Type != EVASIONS) { Square ksq = pos.square(Us); Bitboard b = attacks_bb(ksq) & target; while (b) *moveList++ = make_move(ksq, pop_lsb(b)); if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) if (!pos.castling_impeded(cr) && pos.can_castle(cr)) *moveList++ = make(ksq, pos.castling_rook_square(cr)); } return moveList; } } // namespace /// Generates all pseudo-legal captures plus queen and checking knight promotions /// Generates all pseudo-legal non-captures and underpromotions (except checking knight) /// Generates all pseudo-legal captures and non-captures /// /// Returns a pointer to the end of the move list. template ExtMove* generate(const Position& pos, ExtMove* moveList) { static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); assert(!pos.checkers()); Color us = pos.side_to_move(); return us == WHITE ? generate_all(pos, moveList) : generate_all(pos, moveList); } // Explicit template instantiations template ExtMove* generate(const Position&, ExtMove*); template ExtMove* generate(const Position&, ExtMove*); template ExtMove* generate(const Position&, ExtMove*); /// generate generates all pseudo-legal non-captures giving check, /// except castling. Returns a pointer to the end of the move list. template<> ExtMove* generate(const Position& pos, ExtMove* moveList) { assert(!pos.checkers()); Color us = pos.side_to_move(); Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN); while (dc) { Square from = pop_lsb(dc); PieceType pt = type_of(pos.piece_on(from)); Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); if (pt == KING) b &= ~attacks_bb(pos.square(~us)); while (b) *moveList++ = make_move(from, pop_lsb(b)); } return us == WHITE ? generate_all(pos, moveList) : generate_all(pos, moveList); } /// generate generates all pseudo-legal check evasions when the side /// to move is in check. Returns a pointer to the end of the move list. template<> ExtMove* generate(const Position& pos, ExtMove* moveList) { assert(pos.checkers()); Color us = pos.side_to_move(); Square ksq = pos.square(us); Bitboard sliderAttacks = 0; Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); // Find all the squares attacked by slider checkers. We will remove them from // the king evasions in order to skip known illegal moves, which avoids any // useless legality checks later on. while (sliders) sliderAttacks |= line_bb(ksq, pop_lsb(sliders)) & ~pos.checkers(); // Generate evasions for king, capture and non capture moves Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks; while (b) *moveList++ = make_move(ksq, pop_lsb(b)); if (more_than_one(pos.checkers())) return moveList; // Double check, only a king move can save the day // Generate blocking interpositions or captures of the checking piece return us == WHITE ? generate_all(pos, moveList) : generate_all(pos, moveList); } /// generate generates all the legal moves in the given position template<> ExtMove* generate(const Position& pos, ExtMove* moveList) { Color us = pos.side_to_move(); Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); Square ksq = pos.square(us); ExtMove* cur = moveList; moveList = pos.checkers() ? generate(pos, moveList) : generate(pos, moveList); while (cur != moveList) if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) && !pos.legal(*cur)) *cur = (--moveList)->move; else ++cur; return moveList; } } // namespace Stockfish