/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED #include #include #include #include #include #include "position.h" #include "types.h" /// EndgameCode lists all supported endgame functions by corresponding codes enum EndgameCode { EVALUATION_FUNCTIONS, KNNK, // KNN vs K KNNKP, // KNN vs KP KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN KQKP, // KQ vs KP KQKR, // KQ vs KR SCALING_FUNCTIONS, KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR KRPKB, // KRP vs KB KRPPKRP, // KRPP vs KRP KPsK, // K and pawns vs K KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KPKP // KP vs KP }; /// Endgame functions can be of two types depending on whether they return a /// Value or a ScaleFactor. template using eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; /// Base and derived functors for endgame evaluation and scaling functions template struct EndgameBase { explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} virtual ~EndgameBase() = default; virtual T operator()(const Position&) const = 0; const Color strongSide, weakSide; }; template> struct Endgame : public EndgameBase { explicit Endgame(Color c) : EndgameBase(c) {} T operator()(const Position&) const override; }; /// The Endgames namespace handles the pointers to endgame evaluation and scaling /// base objects in two std::map. We use polymorphism to invoke the actual /// endgame function by calling its virtual operator(). namespace Endgames { template using Ptr = std::unique_ptr>; template using Map = std::unordered_map>; extern std::pair, Map> maps; void init(); template Map& map() { return std::get::value>(maps); } template> void add(const std::string& code) { StateInfo st; map()[Position().set(code, WHITE, &st).material_key()] = Ptr(new Endgame(WHITE)); map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); } template const EndgameBase* probe(Key key) { auto it = map().find(key); return it != map().end() ? it->second.get() : nullptr; } } #endif // #ifndef ENDGAME_H_INCLUDED