/* Glaurung, a UCI chess playing engine. Copyright (C) 2004-2008 Tord Romstad Glaurung is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Glaurung is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(SAN_H_INCLUDED) #define SAN_H_INCLUDED //// //// Includes //// #include #include "move.h" #include "position.h" #include "value.h" //// //// Prototypes //// extern const std::string move_to_san(Position &pos, Move m); extern Move move_from_san(Position &pos, const std::string &str); extern const std::string line_to_san(const Position &pos, Move line[], int startColumn, bool breakLines); extern const std::string pretty_pv(const Position &pos, int time, int depth, uint64_t nodes, Value score, Move pv[]); #endif // !defined(SAN_H_INCLUDED)