/* Glaurung, a UCI chess playing engine. Copyright (C) 2004-2008 Tord Romstad Glaurung is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Glaurung is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED //// //// Includes //// #include "types.h" #include "depth.h" #include "history.h" #include "lock.h" #include "movegen.h" #include "position.h" #include "tt.h" #include "value.h" //// //// Constants //// const int PLY_MAX = 100; const int PLY_MAX_PLUS_2 = 102; //// //// Types //// /// The SearchStack struct keeps track of the information we need to remember /// from nodes shallower and deeper in the tree during the search. Each /// search thread has its own array of SearchStack objects, indexed by the /// current ply. struct SearchStack { Move pv[PLY_MAX]; Move currentMove; Value currentMoveCaptureValue; Move mateKiller, killer1, killer2; Move threatMove; Depth reduction; }; //// //// Global variables //// extern TranspositionTable TT; extern int ActiveThreads; extern Lock SMPLock; // Perhaps better to make H local, and pass as parameter to MovePicker? extern History H; //// //// Prototypes //// extern void init_threads(); extern void stop_threads(); extern void think(const Position &pos, bool infinite, bool ponder, int time, int increment, int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); extern int64_t nodes_searched(); #endif // !defined(SEARCH_H_INCLUDED)