/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include #include "book.h" #include "evaluate.h" #include "misc.h" #include "move.h" #include "movegen.h" #include "position.h" #include "san.h" #include "search.h" #include "uci.h" #include "ucioption.h" using namespace std; //// //// Local definitions: //// namespace { // UCIInputParser is a class for parsing UCI input. The class // is actually a string stream built on a given input string. typedef istringstream UCIInputParser; // The root position. This is set up when the user (or in practice, the GUI) // sends the "position" UCI command. The root position is sent to the think() // function when the program receives the "go" command. Position RootPosition(StartPosition); // Local functions bool handle_command(const string& command); void set_option(UCIInputParser& uip); void set_position(UCIInputParser& uip); bool go(UCIInputParser& uip); void perft(UCIInputParser& uip); } //// //// Functions //// /// uci_main_loop() is the only global function in this file. It is /// called immediately after the program has finished initializing. /// The program remains in this loop until it receives the "quit" UCI /// command. It waits for a command from the user, and passes this /// command to handle_command and also intercepts EOF from stdin, /// by translating EOF to the "quit" command. This ensures that Stockfish /// exits gracefully if the GUI dies unexpectedly. void uci_main_loop() { RootPosition.from_fen(StartPosition); string command; do { // Wait for a command from stdin if (!getline(cin, command)) command = "quit"; } while (handle_command(command)); } //// //// Local functions //// namespace { // handle_command() takes a text string as input, uses a // UCIInputParser object to parse this text string as a UCI command, // and calls the appropriate functions. In addition to the UCI // commands, the function also supports a few debug commands. bool handle_command(const string& command) { UCIInputParser uip(command); string token; if (!(uip >> token)) // operator>>() skips any whitespace return true; if (token == "quit") return false; if (token == "go") return go(uip); if (token == "uci") { cout << "id name " << engine_name() << "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n"; print_uci_options(); cout << "uciok" << endl; } else if (token == "ucinewgame") { push_button("New Game"); Position::init_piece_square_tables(); RootPosition.from_fen(StartPosition); } else if (token == "isready") cout << "readyok" << endl; else if (token == "position") set_position(uip); else if (token == "setoption") set_option(uip); // The remaining commands are for debugging purposes only. // Perhaps they should be removed later in order to reduce the // size of the program binary. else if (token == "d") RootPosition.print(); else if (token == "flip") { Position p(RootPosition); RootPosition.flipped_copy(p); } else if (token == "eval") { EvalInfo ei; cout << "Incremental mg: " << mg_value(RootPosition.value()) << "\nIncremental eg: " << eg_value(RootPosition.value()) << "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl; } else if (token == "key") cout << "key: " << hex << RootPosition.get_key() << "\nmaterial key: " << RootPosition.get_material_key() << "\npawn key: " << RootPosition.get_pawn_key() << endl; else if (token == "perft") perft(uip); else cout << "Unknown command: " << command << endl; return true; } // set_position() is called when Stockfish receives the "position" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("position"), and is ready to read the second token ("startpos" // or "fen", if the input is well-formed). void set_position(UCIInputParser& uip) { string token; if (!(uip >> token)) // operator>>() skips any whitespace return; if (token == "startpos") RootPosition.from_fen(StartPosition); else if (token == "fen") { string fen; while (uip >> token && token != "moves") { fen += token; fen += ' '; } RootPosition.from_fen(fen); } if (uip.good()) { if (token != "moves") uip >> token; if (token == "moves") { Move move; StateInfo st; while (uip >> token) { move = move_from_string(RootPosition, token); RootPosition.do_move(move, st); if (RootPosition.rule_50_counter() == 0) RootPosition.reset_game_ply(); } // Our StateInfo st is about going out of scope so copy // its content inside RootPosition before they disappear. RootPosition.detach(); } } } // set_option() is called when Stockfish receives the "setoption" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("setoption"), and is ready to read the second token ("name", if // the input is well-formed). void set_option(UCIInputParser& uip) { string token, name; if (!(uip >> token)) // operator>>() skips any whitespace return; if (token == "name" && uip >> name) { while (uip >> token && token != "value") name += (" " + token); if (token == "value") { // Reads until end of line and left trim white space getline(uip, token); token.erase(0, token.find_first_not_of(" \n\r\t")); set_option_value(name, token); } else push_button(name); } } // go() is called when Stockfish receives the "go" UCI command. The // input parameter is a UCIInputParser. It is assumed that this // parser has consumed the first token of the UCI command ("go"), // and is ready to read the second token. The function sets the // thinking time and other parameters from the input string, and // calls think() (defined in search.cpp) with the appropriate // parameters. Returns false if a quit command is received while // thinking, returns true otherwise. bool go(UCIInputParser& uip) { string token; int time[2] = {0, 0}, inc[2] = {0, 0}; int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; bool infinite = false, ponder = false; Move searchMoves[500]; searchMoves[0] = MOVE_NONE; while (uip >> token) { if (token == "infinite") infinite = true; else if (token == "ponder") ponder = true; else if (token == "wtime") uip >> time[0]; else if (token == "btime") uip >> time[1]; else if (token == "winc") uip >> inc[0]; else if (token == "binc") uip >> inc[1]; else if (token == "movestogo") uip >> movesToGo; else if (token == "depth") uip >> depth; else if (token == "nodes") uip >> nodes; else if (token == "movetime") uip >> moveTime; else if (token == "searchmoves") { int numOfMoves = 0; while (!uip.eof()) { uip >> token; searchMoves[numOfMoves++] = move_from_string(RootPosition, token); } searchMoves[numOfMoves] = MOVE_NONE; } } if (moveTime) infinite = true; // HACK assert(RootPosition.is_ok()); return think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time, inc, movesToGo, depth, nodes, moveTime, searchMoves); } void perft(UCIInputParser& uip) { string token; int depth, tm, n; Position pos(RootPosition); if (!(uip >> depth)) return; tm = get_system_time(); n = perft(pos, depth * OnePly); tm = get_system_time() - tm; std::cout << "\nNodes " << n << "\nTime (ms) " << tm << "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl; } }