/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(TYPES_H_INCLUDED) #define TYPES_H_INCLUDED #include #if defined(_MSC_VER) // Disable some silly and noisy warning from MSVC compiler #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' #pragma warning(disable: 4127) // Conditional expression is constant // MSVC does not support typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #else #include #endif // Our hash key and bitboard types typedef uint64_t Key; typedef uint64_t Bitboard; #define Min(x, y) (((x) < (y)) ? (x) : (y)) #define Max(x, y) (((x) < (y)) ? (y) : (x)) //// //// Configuration //// //// For Linux and OSX configuration is done automatically using Makefile. //// To get started type "make help". //// //// For windows part of the configuration is detected automatically, but //// some switches need to be set manually: //// //// -DNDEBUG | Disable debugging mode. Use always. //// //// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the //// | executable to run on some very old machines. //// //// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. //// | Works only in 64-bit mode. For compiling requires hardware //// | with popcnt support. Around 4% speed-up. //// //// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW) //// | Locks and Condition Variables: these are not supported by Windows XP //// | and older, to compile for those platforms you should enable OLD_LOCKS. // Automatic detection for 64-bit under Windows #if defined(_WIN64) #define IS_64BIT #endif // Automatic detection for use of bsfq asm-instruction under Windows. // Works only in 64-bit mode. Does not work with MSVC. #if defined(_WIN64) && defined(__INTEL_COMPILER) #define USE_BSFQ #endif // Intel header for _mm_popcnt_u64() intrinsic #if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER) #include #endif // Cache line alignment specification #if defined(_MSC_VER) || defined(__INTEL_COMPILER) #define CACHE_LINE_ALIGNMENT __declspec(align(64)) #else #define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) #endif // Define a __cpuid() function for gcc compilers, for Intel and MSVC // is already available as an intrinsic. #if defined(_MSC_VER) #include #elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) inline void __cpuid(int CPUInfo[4], int InfoType) { int* eax = CPUInfo + 0; int* ebx = CPUInfo + 1; int* ecx = CPUInfo + 2; int* edx = CPUInfo + 3; *eax = InfoType; *ecx = 0; __asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx) : "0" (*eax), "2" (*ecx)); } #else inline void __cpuid(int CPUInfo[4], int) { CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0; } #endif // Define FORCE_INLINE macro to force inlining overriding compiler choice #if defined(_MSC_VER) #define FORCE_INLINE __forceinline #elif defined(__GNUC__) #define FORCE_INLINE inline __attribute__((always_inline)) #else #define FORCE_INLINE inline #endif // Operators used by enum types like Depth, Piece, Square and so on. #define ENABLE_OPERATORS_ON(T) \ inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \ inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \ inline T operator* (int i, const T d) { return T(i * int(d)); } \ inline T operator* (const T d, int i) { return T(int(d) * i); } \ inline T operator/ (const T d, int i) { return T(int(d) / i); } \ inline T operator- (const T d) { return T(-int(d)); } \ inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \ inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \ inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \ inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \ inline void operator*= (T& d, int i) { d = T(int(d) * i); } \ inline void operator/= (T& d, int i) { d = T(int(d) / i); } #endif // !defined(TYPES_H_INCLUDED)