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stockfish/src/tune.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TUNE_H_INCLUDED
#define TUNE_H_INCLUDED
#include <memory>
#include <string>
#include <type_traits>
#include <vector>
namespace Stockfish {
typedef std::pair<int, int> Range; // Option's min-max values
typedef Range (RangeFun) (int);
// Default Range function, to calculate Option's min-max values
inline Range default_range(int v) {
return v > 0 ? Range(0, 2 * v) : Range(2 * v, 0);
}
struct SetRange {
explicit SetRange(RangeFun f) : fun(f) {}
SetRange(int min, int max) : fun(nullptr), range(min, max) {}
Range operator()(int v) const { return fun ? fun(v) : range; }
RangeFun* fun;
Range range;
};
#define SetDefaultRange SetRange(default_range)
/// Tune class implements the 'magic' code that makes the setup of a fishtest
/// tuning session as easy as it can be. Mainly you have just to remove const
/// qualifiers from the variables you want to tune and flag them for tuning, so
/// if you have:
///
/// const Score myScore = S(10, 15);
/// const Value myValue[][2] = { { V(100), V(20) }, { V(7), V(78) } };
///
/// If you have a my_post_update() function to run after values have been updated,
/// and a my_range() function to set custom Option's min-max values, then you just
/// remove the 'const' qualifiers and write somewhere below in the file:
///
/// TUNE(SetRange(my_range), myScore, myValue, my_post_update);
///
/// You can also set the range directly, and restore the default at the end
///
/// TUNE(SetRange(-100, 100), myScore, SetDefaultRange);
///
/// In case update function is slow and you have many parameters, you can add:
///
/// UPDATE_ON_LAST();
///
/// And the values update, including post update function call, will be done only
/// once, after the engine receives the last UCI option, that is the one defined
/// and created as the last one, so the GUI should send the options in the same
/// order in which have been defined.
class Tune {
typedef void (PostUpdate) (); // Post-update function
Tune() { read_results(); }
Tune(const Tune&) = delete;
void operator=(const Tune&) = delete;
void read_results();
static Tune& instance() { static Tune t; return t; } // Singleton
// Use polymorphism to accomodate Entry of different types in the same vector
struct EntryBase {
virtual ~EntryBase() = default;
virtual void init_option() = 0;
virtual void read_option() = 0;
};
template<typename T>
struct Entry : public EntryBase {
static_assert(!std::is_const<T>::value, "Parameter cannot be const!");
static_assert( std::is_same<T, int>::value
|| std::is_same<T, Value>::value
|| std::is_same<T, Score>::value
|| std::is_same<T, PostUpdate>::value, "Parameter type not supported!");
Entry(const std::string& n, T& v, const SetRange& r) : name(n), value(v), range(r) {}
void operator=(const Entry&) = delete; // Because 'value' is a reference
void init_option() override;
void read_option() override;
std::string name;
T& value;
SetRange range;
};
// Our facility to fill the container, each Entry corresponds to a parameter
// to tune. We use variadic templates to deal with an unspecified number of
// entries, each one of a possible different type.
static std::string next(std::string& names, bool pop = true);
int add(const SetRange&, std::string&&) { return 0; }
template<typename T, typename... Args>
int add(const SetRange& range, std::string&& names, T& value, Args&&... args) {
list.push_back(std::unique_ptr<EntryBase>(new Entry<T>(next(names), value, range)));
return add(range, std::move(names), args...);
}
// Template specialization for arrays: recursively handle multi-dimensional arrays
template<typename T, size_t N, typename... Args>
int add(const SetRange& range, std::string&& names, T (&value)[N], Args&&... args) {
for (size_t i = 0; i < N; i++)
add(range, next(names, i == N - 1) + "[" + std::to_string(i) + "]", value[i]);
return add(range, std::move(names), args...);
}
// Template specialization for SetRange
template<typename... Args>
int add(const SetRange&, std::string&& names, SetRange& value, Args&&... args) {
return add(value, (next(names), std::move(names)), args...);
}
std::vector<std::unique_ptr<EntryBase>> list;
public:
template<typename... Args>
static int add(const std::string& names, Args&&... args) {
return instance().add(SetDefaultRange, names.substr(1, names.size() - 2), args...); // Remove trailing parenthesis
}
static void init() { for (auto& e : instance().list) e->init_option(); read_options(); } // Deferred, due to UCI::Options access
static void read_options() { for (auto& e : instance().list) e->read_option(); }
static bool update_on_last;
};
// Some macro magic :-) we define a dummy int variable that compiler initializes calling Tune::add()
#define STRINGIFY(x) #x
#define UNIQUE2(x, y) x ## y
#define UNIQUE(x, y) UNIQUE2(x, y) // Two indirection levels to expand __LINE__
#define TUNE(...) int UNIQUE(p, __LINE__) = Tune::add(STRINGIFY((__VA_ARGS__)), __VA_ARGS__)
#define UPDATE_ON_LAST() bool UNIQUE(p, __LINE__) = Tune::update_on_last = true
} // namespace Stockfish
#endif // #ifndef TUNE_H_INCLUDED