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alistair23-linux/drivers/md/bcache/bset.h

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 08:07:57 -06:00
/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _BCACHE_BSET_H
#define _BCACHE_BSET_H
#include <linux/bcache.h>
#include <linux/kernel.h>
#include <linux/types.h>
#include "util.h" /* for time_stats */
/*
* BKEYS:
*
* A bkey contains a key, a size field, a variable number of pointers, and some
* ancillary flag bits.
*
* We use two different functions for validating bkeys, bch_ptr_invalid and
* bch_ptr_bad().
*
* bch_ptr_invalid() primarily filters out keys and pointers that would be
* invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and
* pointer that occur in normal practice but don't point to real data.
*
* The one exception to the rule that ptr_invalid() filters out invalid keys is
* that it also filters out keys of size 0 - these are keys that have been
* completely overwritten. It'd be safe to delete these in memory while leaving
* them on disk, just unnecessary work - so we filter them out when resorting
* instead.
*
* We can't filter out stale keys when we're resorting, because garbage
* collection needs to find them to ensure bucket gens don't wrap around -
* unless we're rewriting the btree node those stale keys still exist on disk.
*
* We also implement functions here for removing some number of sectors from the
* front or the back of a bkey - this is mainly used for fixing overlapping
* extents, by removing the overlapping sectors from the older key.
*
* BSETS:
*
* A bset is an array of bkeys laid out contiguously in memory in sorted order,
* along with a header. A btree node is made up of a number of these, written at
* different times.
*
* There could be many of them on disk, but we never allow there to be more than
* 4 in memory - we lazily resort as needed.
*
* We implement code here for creating and maintaining auxiliary search trees
* (described below) for searching an individial bset, and on top of that we
* implement a btree iterator.
*
* BTREE ITERATOR:
*
* Most of the code in bcache doesn't care about an individual bset - it needs
* to search entire btree nodes and iterate over them in sorted order.
*
* The btree iterator code serves both functions; it iterates through the keys
* in a btree node in sorted order, starting from either keys after a specific
* point (if you pass it a search key) or the start of the btree node.
*
* AUXILIARY SEARCH TREES:
*
* Since keys are variable length, we can't use a binary search on a bset - we
* wouldn't be able to find the start of the next key. But binary searches are
* slow anyways, due to terrible cache behaviour; bcache originally used binary
* searches and that code topped out at under 50k lookups/second.
*
* So we need to construct some sort of lookup table. Since we only insert keys
* into the last (unwritten) set, most of the keys within a given btree node are
* usually in sets that are mostly constant. We use two different types of
* lookup tables to take advantage of this.
*
* Both lookup tables share in common that they don't index every key in the
* set; they index one key every BSET_CACHELINE bytes, and then a linear search
* is used for the rest.
*
* For sets that have been written to disk and are no longer being inserted
* into, we construct a binary search tree in an array - traversing a binary
* search tree in an array gives excellent locality of reference and is very
* fast, since both children of any node are adjacent to each other in memory
* (and their grandchildren, and great grandchildren...) - this means
* prefetching can be used to great effect.
*
* It's quite useful performance wise to keep these nodes small - not just
* because they're more likely to be in L2, but also because we can prefetch
* more nodes on a single cacheline and thus prefetch more iterations in advance
* when traversing this tree.
*
* Nodes in the auxiliary search tree must contain both a key to compare against
* (we don't want to fetch the key from the set, that would defeat the purpose),
* and a pointer to the key. We use a few tricks to compress both of these.
*
* To compress the pointer, we take advantage of the fact that one node in the
* search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have
* a function (to_inorder()) that takes the index of a node in a binary tree and
* returns what its index would be in an inorder traversal, so we only have to
* store the low bits of the offset.
*
* The key is 84 bits (KEY_DEV + key->key, the offset on the device). To
* compress that, we take advantage of the fact that when we're traversing the
* search tree at every iteration we know that both our search key and the key
* we're looking for lie within some range - bounded by our previous
* comparisons. (We special case the start of a search so that this is true even
* at the root of the tree).
*
* So we know the key we're looking for is between a and b, and a and b don't
* differ higher than bit 50, we don't need to check anything higher than bit
* 50.
*
* We don't usually need the rest of the bits, either; we only need enough bits
* to partition the key range we're currently checking. Consider key n - the
* key our auxiliary search tree node corresponds to, and key p, the key
* immediately preceding n. The lowest bit we need to store in the auxiliary
* search tree is the highest bit that differs between n and p.
*
* Note that this could be bit 0 - we might sometimes need all 80 bits to do the
* comparison. But we'd really like our nodes in the auxiliary search tree to be
* of fixed size.
*
* The solution is to make them fixed size, and when we're constructing a node
* check if p and n differed in the bits we needed them to. If they don't we
* flag that node, and when doing lookups we fallback to comparing against the
* real key. As long as this doesn't happen to often (and it seems to reliably
* happen a bit less than 1% of the time), we win - even on failures, that key
* is then more likely to be in cache than if we were doing binary searches all
* the way, since we're touching so much less memory.
*
* The keys in the auxiliary search tree are stored in (software) floating
* point, with an exponent and a mantissa. The exponent needs to be big enough
* to address all the bits in the original key, but the number of bits in the
* mantissa is somewhat arbitrary; more bits just gets us fewer failures.
*
* We need 7 bits for the exponent and 3 bits for the key's offset (since keys
* are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes.
* We need one node per 128 bytes in the btree node, which means the auxiliary
* search trees take up 3% as much memory as the btree itself.
*
* Constructing these auxiliary search trees is moderately expensive, and we
* don't want to be constantly rebuilding the search tree for the last set
* whenever we insert another key into it. For the unwritten set, we use a much
* simpler lookup table - it's just a flat array, so index i in the lookup table
* corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing
* within each byte range works the same as with the auxiliary search trees.
*
* These are much easier to keep up to date when we insert a key - we do it
* somewhat lazily; when we shift a key up we usually just increment the pointer
* to it, only when it would overflow do we go to the trouble of finding the
* first key in that range of bytes again.
*/
struct btree_keys;
struct btree_iter;
struct btree_iter_set;
struct bkey_float;
#define MAX_BSETS 4U
struct bset_tree {
/*
* We construct a binary tree in an array as if the array
* started at 1, so that things line up on the same cachelines
* better: see comments in bset.c at cacheline_to_bkey() for
* details
*/
/* size of the binary tree and prev array */
unsigned int size;
/* function of size - precalculated for to_inorder() */
unsigned int extra;
/* copy of the last key in the set */
struct bkey end;
struct bkey_float *tree;
/*
* The nodes in the bset tree point to specific keys - this
* array holds the sizes of the previous key.
*
* Conceptually it's a member of struct bkey_float, but we want
* to keep bkey_float to 4 bytes and prev isn't used in the fast
* path.
*/
uint8_t *prev;
/* The actual btree node, with pointers to each sorted set */
struct bset *data;
};
struct btree_keys_ops {
bool (*sort_cmp)(struct btree_iter_set l,
struct btree_iter_set r);
struct bkey *(*sort_fixup)(struct btree_iter *iter,
struct bkey *tmp);
bool (*insert_fixup)(struct btree_keys *b,
struct bkey *insert,
struct btree_iter *iter,
struct bkey *replace_key);
bool (*key_invalid)(struct btree_keys *bk,
const struct bkey *k);
bool (*key_bad)(struct btree_keys *bk,
const struct bkey *k);
bool (*key_merge)(struct btree_keys *bk,
struct bkey *l, struct bkey *r);
void (*key_to_text)(char *buf,
size_t size,
const struct bkey *k);
void (*key_dump)(struct btree_keys *keys,
const struct bkey *k);
/*
* Only used for deciding whether to use START_KEY(k) or just the key
* itself in a couple places
*/
bool is_extents;
};
struct btree_keys {
const struct btree_keys_ops *ops;
uint8_t page_order;
uint8_t nsets;
unsigned int last_set_unwritten:1;
bool *expensive_debug_checks;
/*
* Sets of sorted keys - the real btree node - plus a binary search tree
*
* set[0] is special; set[0]->tree, set[0]->prev and set[0]->data point
* to the memory we have allocated for this btree node. Additionally,
* set[0]->data points to the entire btree node as it exists on disk.
*/
struct bset_tree set[MAX_BSETS];
};
static inline struct bset_tree *bset_tree_last(struct btree_keys *b)
{
return b->set + b->nsets;
}
static inline bool bset_written(struct btree_keys *b, struct bset_tree *t)
{
return t <= b->set + b->nsets - b->last_set_unwritten;
}
static inline bool bkey_written(struct btree_keys *b, struct bkey *k)
{
return !b->last_set_unwritten || k < b->set[b->nsets].data->start;
}
static inline unsigned int bset_byte_offset(struct btree_keys *b,
struct bset *i)
{
return ((size_t) i) - ((size_t) b->set->data);
}
static inline unsigned int bset_sector_offset(struct btree_keys *b,
struct bset *i)
{
return bset_byte_offset(b, i) >> 9;
}
#define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t))
#define set_bytes(i) __set_bytes(i, i->keys)
#define __set_blocks(i, k, block_bytes) \
DIV_ROUND_UP(__set_bytes(i, k), block_bytes)
#define set_blocks(i, block_bytes) \
__set_blocks(i, (i)->keys, block_bytes)
static inline size_t bch_btree_keys_u64s_remaining(struct btree_keys *b)
{
struct bset_tree *t = bset_tree_last(b);
BUG_ON((PAGE_SIZE << b->page_order) <
(bset_byte_offset(b, t->data) + set_bytes(t->data)));
if (!b->last_set_unwritten)
return 0;
return ((PAGE_SIZE << b->page_order) -
(bset_byte_offset(b, t->data) + set_bytes(t->data))) /
sizeof(u64);
}
static inline struct bset *bset_next_set(struct btree_keys *b,
unsigned int block_bytes)
{
struct bset *i = bset_tree_last(b)->data;
return ((void *) i) + roundup(set_bytes(i), block_bytes);
}
void bch_btree_keys_free(struct btree_keys *b);
int bch_btree_keys_alloc(struct btree_keys *b, unsigned int page_order,
gfp_t gfp);
void bch_btree_keys_init(struct btree_keys *b, const struct btree_keys_ops *ops,
bool *expensive_debug_checks);
void bch_bset_init_next(struct btree_keys *b, struct bset *i, uint64_t magic);
void bch_bset_build_written_tree(struct btree_keys *b);
void bch_bset_fix_invalidated_key(struct btree_keys *b, struct bkey *k);
bool bch_bkey_try_merge(struct btree_keys *b, struct bkey *l, struct bkey *r);
void bch_bset_insert(struct btree_keys *b, struct bkey *where,
struct bkey *insert);
unsigned int bch_btree_insert_key(struct btree_keys *b, struct bkey *k,
struct bkey *replace_key);
enum {
BTREE_INSERT_STATUS_NO_INSERT = 0,
BTREE_INSERT_STATUS_INSERT,
BTREE_INSERT_STATUS_BACK_MERGE,
BTREE_INSERT_STATUS_OVERWROTE,
BTREE_INSERT_STATUS_FRONT_MERGE,
};
/* Btree key iteration */
struct btree_iter {
size_t size, used;
#ifdef CONFIG_BCACHE_DEBUG
struct btree_keys *b;
#endif
struct btree_iter_set {
struct bkey *k, *end;
} data[MAX_BSETS];
};
typedef bool (*ptr_filter_fn)(struct btree_keys *b, const struct bkey *k);
struct bkey *bch_btree_iter_next(struct btree_iter *iter);
struct bkey *bch_btree_iter_next_filter(struct btree_iter *iter,
struct btree_keys *b,
ptr_filter_fn fn);
void bch_btree_iter_push(struct btree_iter *iter, struct bkey *k,
struct bkey *end);
struct bkey *bch_btree_iter_init(struct btree_keys *b,
struct btree_iter *iter,
struct bkey *search);
struct bkey *__bch_bset_search(struct btree_keys *b, struct bset_tree *t,
const struct bkey *search);
/*
* Returns the first key that is strictly greater than search
*/
static inline struct bkey *bch_bset_search(struct btree_keys *b,
struct bset_tree *t,
const struct bkey *search)
{
return search ? __bch_bset_search(b, t, search) : t->data->start;
}
#define for_each_key_filter(b, k, iter, filter) \
for (bch_btree_iter_init((b), (iter), NULL); \
((k) = bch_btree_iter_next_filter((iter), (b), filter));)
#define for_each_key(b, k, iter) \
for (bch_btree_iter_init((b), (iter), NULL); \
((k) = bch_btree_iter_next(iter));)
/* Sorting */
struct bset_sort_state {
mempool_t pool;
unsigned int page_order;
unsigned int crit_factor;
struct time_stats time;
};
void bch_bset_sort_state_free(struct bset_sort_state *state);
int bch_bset_sort_state_init(struct bset_sort_state *state,
unsigned int page_order);
void bch_btree_sort_lazy(struct btree_keys *b, struct bset_sort_state *state);
void bch_btree_sort_into(struct btree_keys *b, struct btree_keys *new,
struct bset_sort_state *state);
void bch_btree_sort_and_fix_extents(struct btree_keys *b,
struct btree_iter *iter,
struct bset_sort_state *state);
void bch_btree_sort_partial(struct btree_keys *b, unsigned int start,
struct bset_sort_state *state);
static inline void bch_btree_sort(struct btree_keys *b,
struct bset_sort_state *state)
{
bch_btree_sort_partial(b, 0, state);
}
struct bset_stats {
size_t sets_written, sets_unwritten;
size_t bytes_written, bytes_unwritten;
size_t floats, failed;
};
void bch_btree_keys_stats(struct btree_keys *b, struct bset_stats *state);
/* Bkey utility code */
#define bset_bkey_last(i) bkey_idx((struct bkey *) (i)->d, \
(unsigned int)(i)->keys)
static inline struct bkey *bset_bkey_idx(struct bset *i, unsigned int idx)
{
return bkey_idx(i->start, idx);
}
static inline void bkey_init(struct bkey *k)
{
*k = ZERO_KEY;
}
static __always_inline int64_t bkey_cmp(const struct bkey *l,
const struct bkey *r)
{
return unlikely(KEY_INODE(l) != KEY_INODE(r))
? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r)
: (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r);
}
void bch_bkey_copy_single_ptr(struct bkey *dest, const struct bkey *src,
unsigned int i);
bool __bch_cut_front(const struct bkey *where, struct bkey *k);
bool __bch_cut_back(const struct bkey *where, struct bkey *k);
static inline bool bch_cut_front(const struct bkey *where, struct bkey *k)
{
BUG_ON(bkey_cmp(where, k) > 0);
return __bch_cut_front(where, k);
}
static inline bool bch_cut_back(const struct bkey *where, struct bkey *k)
{
BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0);
return __bch_cut_back(where, k);
}
bcache: fix stack corruption by PRECEDING_KEY() Recently people report bcache code compiled with gcc9 is broken, one of the buggy behavior I observe is that two adjacent 4KB I/Os should merge into one but they don't. Finally it turns out to be a stack corruption caused by macro PRECEDING_KEY(). See how PRECEDING_KEY() is defined in bset.h, 437 #define PRECEDING_KEY(_k) \ 438 ({ \ 439 struct bkey *_ret = NULL; \ 440 \ 441 if (KEY_INODE(_k) || KEY_OFFSET(_k)) { \ 442 _ret = &KEY(KEY_INODE(_k), KEY_OFFSET(_k), 0); \ 443 \ 444 if (!_ret->low) \ 445 _ret->high--; \ 446 _ret->low--; \ 447 } \ 448 \ 449 _ret; \ 450 }) At line 442, _ret points to address of a on-stack variable combined by KEY(), the life range of this on-stack variable is in line 442-446, once _ret is returned to bch_btree_insert_key(), the returned address points to an invalid stack address and this address is overwritten in the following called bch_btree_iter_init(). Then argument 'search' of bch_btree_iter_init() points to some address inside stackframe of bch_btree_iter_init(), exact address depends on how the compiler allocates stack space. Now the stack is corrupted. Fixes: 0eacac22034c ("bcache: PRECEDING_KEY()") Signed-off-by: Coly Li <colyli@suse.de> Reviewed-by: Rolf Fokkens <rolf@rolffokkens.nl> Reviewed-by: Pierre JUHEN <pierre.juhen@orange.fr> Tested-by: Shenghui Wang <shhuiw@foxmail.com> Tested-by: Pierre JUHEN <pierre.juhen@orange.fr> Cc: Kent Overstreet <kent.overstreet@gmail.com> Cc: Nix <nix@esperi.org.uk> Cc: stable@vger.kernel.org Signed-off-by: Jens Axboe <axboe@kernel.dk>
2019-06-09 16:13:34 -06:00
/*
* Pointer '*preceding_key_p' points to a memory object to store preceding
* key of k. If the preceding key does not exist, set '*preceding_key_p' to
* NULL. So the caller of preceding_key() needs to take care of memory
* which '*preceding_key_p' pointed to before calling preceding_key().
* Currently the only caller of preceding_key() is bch_btree_insert_key(),
* and it points to an on-stack variable, so the memory release is handled
* by stackframe itself.
*/
static inline void preceding_key(struct bkey *k, struct bkey **preceding_key_p)
{
if (KEY_INODE(k) || KEY_OFFSET(k)) {
(**preceding_key_p) = KEY(KEY_INODE(k), KEY_OFFSET(k), 0);
if (!(*preceding_key_p)->low)
(*preceding_key_p)->high--;
(*preceding_key_p)->low--;
} else {
(*preceding_key_p) = NULL;
}
}
static inline bool bch_ptr_invalid(struct btree_keys *b, const struct bkey *k)
{
return b->ops->key_invalid(b, k);
}
static inline bool bch_ptr_bad(struct btree_keys *b, const struct bkey *k)
{
return b->ops->key_bad(b, k);
}
static inline void bch_bkey_to_text(struct btree_keys *b, char *buf,
size_t size, const struct bkey *k)
{
return b->ops->key_to_text(buf, size, k);
}
static inline bool bch_bkey_equal_header(const struct bkey *l,
const struct bkey *r)
{
return (KEY_DIRTY(l) == KEY_DIRTY(r) &&
KEY_PTRS(l) == KEY_PTRS(r) &&
KEY_CSUM(l) == KEY_CSUM(r));
}
/* Keylists */
struct keylist {
union {
struct bkey *keys;
uint64_t *keys_p;
};
union {
struct bkey *top;
uint64_t *top_p;
};
/* Enough room for btree_split's keys without realloc */
#define KEYLIST_INLINE 16
uint64_t inline_keys[KEYLIST_INLINE];
};
static inline void bch_keylist_init(struct keylist *l)
{
l->top_p = l->keys_p = l->inline_keys;
}
static inline void bch_keylist_init_single(struct keylist *l, struct bkey *k)
{
l->keys = k;
l->top = bkey_next(k);
}
static inline void bch_keylist_push(struct keylist *l)
{
l->top = bkey_next(l->top);
}
static inline void bch_keylist_add(struct keylist *l, struct bkey *k)
{
bkey_copy(l->top, k);
bch_keylist_push(l);
}
static inline bool bch_keylist_empty(struct keylist *l)
{
return l->top == l->keys;
}
static inline void bch_keylist_reset(struct keylist *l)
{
l->top = l->keys;
}
static inline void bch_keylist_free(struct keylist *l)
{
if (l->keys_p != l->inline_keys)
kfree(l->keys_p);
}
static inline size_t bch_keylist_nkeys(struct keylist *l)
{
return l->top_p - l->keys_p;
}
static inline size_t bch_keylist_bytes(struct keylist *l)
{
return bch_keylist_nkeys(l) * sizeof(uint64_t);
}
struct bkey *bch_keylist_pop(struct keylist *l);
void bch_keylist_pop_front(struct keylist *l);
int __bch_keylist_realloc(struct keylist *l, unsigned int u64s);
/* Debug stuff */
#ifdef CONFIG_BCACHE_DEBUG
int __bch_count_data(struct btree_keys *b);
void __printf(2, 3) __bch_check_keys(struct btree_keys *b,
const char *fmt,
...);
void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set);
void bch_dump_bucket(struct btree_keys *b);
#else
static inline int __bch_count_data(struct btree_keys *b) { return -1; }
static inline void __printf(2, 3)
__bch_check_keys(struct btree_keys *b, const char *fmt, ...) {}
static inline void bch_dump_bucket(struct btree_keys *b) {}
void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set);
#endif
static inline bool btree_keys_expensive_checks(struct btree_keys *b)
{
#ifdef CONFIG_BCACHE_DEBUG
return *b->expensive_debug_checks;
#else
return false;
#endif
}
static inline int bch_count_data(struct btree_keys *b)
{
return btree_keys_expensive_checks(b) ? __bch_count_data(b) : -1;
}
#define bch_check_keys(b, ...) \
do { \
if (btree_keys_expensive_checks(b)) \
__bch_check_keys(b, __VA_ARGS__); \
} while (0)
#endif