UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
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/*
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* Copyright (c) International Business Machines Corp., 2006
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
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* the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Artem Bityutskiy (Битюцкий Артём)
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*/
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#include "ubi.h"
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2011-05-18 05:53:05 -06:00
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#include <linux/debugfs.h>
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#include <linux/uaccess.h>
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2011-03-11 05:33:23 -07:00
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#include <linux/module.h>
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UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
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|
2012-04-23 22:10:33 -06:00
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/**
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* ubi_dump_flash - dump a region of flash.
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* @ubi: UBI device description object
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* @pnum: the physical eraseblock number to dump
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* @offset: the starting offset within the physical eraseblock to dump
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* @len: the length of the region to dump
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*/
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void ubi_dump_flash(struct ubi_device *ubi, int pnum, int offset, int len)
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{
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int err;
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size_t read;
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void *buf;
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loff_t addr = (loff_t)pnum * ubi->peb_size + offset;
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buf = vmalloc(len);
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if (!buf)
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return;
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err = mtd_read(ubi->mtd, addr, len, &read, buf);
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if (err && err != -EUCLEAN) {
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ubi_err("error %d while reading %d bytes from PEB %d:%d, "
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"read %zd bytes", err, len, pnum, offset, read);
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goto out;
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}
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ubi_msg("dumping %d bytes of data from PEB %d, offset %d",
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len, pnum, offset);
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print_hex_dump(KERN_DEBUG, "", DUMP_PREFIX_OFFSET, 32, 1, buf, len, 1);
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out:
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vfree(buf);
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return;
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}
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|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
/**
|
2012-04-25 00:02:44 -06:00
|
|
|
|
* ubi_dump_ec_hdr - dump an erase counter header.
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @ec_hdr: the erase counter header to dump
|
|
|
|
|
*/
|
2012-04-25 00:02:44 -06:00
|
|
|
|
void ubi_dump_ec_hdr(const struct ubi_ec_hdr *ec_hdr)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "Erase counter header dump:\n");
|
|
|
|
|
printk(KERN_DEBUG "\tmagic %#08x\n",
|
|
|
|
|
be32_to_cpu(ec_hdr->magic));
|
|
|
|
|
printk(KERN_DEBUG "\tversion %d\n", (int)ec_hdr->version);
|
|
|
|
|
printk(KERN_DEBUG "\tec %llu\n",
|
|
|
|
|
(long long)be64_to_cpu(ec_hdr->ec));
|
|
|
|
|
printk(KERN_DEBUG "\tvid_hdr_offset %d\n",
|
|
|
|
|
be32_to_cpu(ec_hdr->vid_hdr_offset));
|
|
|
|
|
printk(KERN_DEBUG "\tdata_offset %d\n",
|
|
|
|
|
be32_to_cpu(ec_hdr->data_offset));
|
2009-06-26 05:58:01 -06:00
|
|
|
|
printk(KERN_DEBUG "\timage_seq %d\n",
|
|
|
|
|
be32_to_cpu(ec_hdr->image_seq));
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\thdr_crc %#08x\n",
|
|
|
|
|
be32_to_cpu(ec_hdr->hdr_crc));
|
|
|
|
|
printk(KERN_DEBUG "erase counter header hexdump:\n");
|
2007-08-29 05:56:20 -06:00
|
|
|
|
print_hex_dump(KERN_DEBUG, "", DUMP_PREFIX_OFFSET, 32, 1,
|
|
|
|
|
ec_hdr, UBI_EC_HDR_SIZE, 1);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-04-25 00:02:44 -06:00
|
|
|
|
* ubi_dump_vid_hdr - dump a volume identifier header.
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @vid_hdr: the volume identifier header to dump
|
|
|
|
|
*/
|
2012-04-25 00:02:44 -06:00
|
|
|
|
void ubi_dump_vid_hdr(const struct ubi_vid_hdr *vid_hdr)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "Volume identifier header dump:\n");
|
|
|
|
|
printk(KERN_DEBUG "\tmagic %08x\n", be32_to_cpu(vid_hdr->magic));
|
2011-03-28 01:12:25 -06:00
|
|
|
|
printk(KERN_DEBUG "\tversion %d\n", (int)vid_hdr->version);
|
|
|
|
|
printk(KERN_DEBUG "\tvol_type %d\n", (int)vid_hdr->vol_type);
|
|
|
|
|
printk(KERN_DEBUG "\tcopy_flag %d\n", (int)vid_hdr->copy_flag);
|
|
|
|
|
printk(KERN_DEBUG "\tcompat %d\n", (int)vid_hdr->compat);
|
|
|
|
|
printk(KERN_DEBUG "\tvol_id %d\n", be32_to_cpu(vid_hdr->vol_id));
|
|
|
|
|
printk(KERN_DEBUG "\tlnum %d\n", be32_to_cpu(vid_hdr->lnum));
|
|
|
|
|
printk(KERN_DEBUG "\tdata_size %d\n", be32_to_cpu(vid_hdr->data_size));
|
|
|
|
|
printk(KERN_DEBUG "\tused_ebs %d\n", be32_to_cpu(vid_hdr->used_ebs));
|
|
|
|
|
printk(KERN_DEBUG "\tdata_pad %d\n", be32_to_cpu(vid_hdr->data_pad));
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\tsqnum %llu\n",
|
2007-05-21 08:41:46 -06:00
|
|
|
|
(unsigned long long)be64_to_cpu(vid_hdr->sqnum));
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\thdr_crc %08x\n", be32_to_cpu(vid_hdr->hdr_crc));
|
|
|
|
|
printk(KERN_DEBUG "Volume identifier header hexdump:\n");
|
|
|
|
|
print_hex_dump(KERN_DEBUG, "", DUMP_PREFIX_OFFSET, 32, 1,
|
|
|
|
|
vid_hdr, UBI_VID_HDR_SIZE, 1);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-05-16 08:53:17 -06:00
|
|
|
|
* ubi_dump_vol_info - dump volume information.
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @vol: UBI volume description object
|
|
|
|
|
*/
|
2012-05-16 08:53:17 -06:00
|
|
|
|
void ubi_dump_vol_info(const struct ubi_volume *vol)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "Volume information dump:\n");
|
|
|
|
|
printk(KERN_DEBUG "\tvol_id %d\n", vol->vol_id);
|
|
|
|
|
printk(KERN_DEBUG "\treserved_pebs %d\n", vol->reserved_pebs);
|
|
|
|
|
printk(KERN_DEBUG "\talignment %d\n", vol->alignment);
|
|
|
|
|
printk(KERN_DEBUG "\tdata_pad %d\n", vol->data_pad);
|
|
|
|
|
printk(KERN_DEBUG "\tvol_type %d\n", vol->vol_type);
|
|
|
|
|
printk(KERN_DEBUG "\tname_len %d\n", vol->name_len);
|
|
|
|
|
printk(KERN_DEBUG "\tusable_leb_size %d\n", vol->usable_leb_size);
|
|
|
|
|
printk(KERN_DEBUG "\tused_ebs %d\n", vol->used_ebs);
|
|
|
|
|
printk(KERN_DEBUG "\tused_bytes %lld\n", vol->used_bytes);
|
|
|
|
|
printk(KERN_DEBUG "\tlast_eb_bytes %d\n", vol->last_eb_bytes);
|
|
|
|
|
printk(KERN_DEBUG "\tcorrupted %d\n", vol->corrupted);
|
|
|
|
|
printk(KERN_DEBUG "\tupd_marker %d\n", vol->upd_marker);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
|
|
|
|
|
if (vol->name_len <= UBI_VOL_NAME_MAX &&
|
|
|
|
|
strnlen(vol->name, vol->name_len + 1) == vol->name_len) {
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\tname %s\n", vol->name);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
} else {
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\t1st 5 characters of name: %c%c%c%c%c\n",
|
|
|
|
|
vol->name[0], vol->name[1], vol->name[2],
|
|
|
|
|
vol->name[3], vol->name[4]);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-05-16 08:56:50 -06:00
|
|
|
|
* ubi_dump_vtbl_record - dump a &struct ubi_vtbl_record object.
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @r: the object to dump
|
|
|
|
|
* @idx: volume table index
|
|
|
|
|
*/
|
2012-05-16 08:56:50 -06:00
|
|
|
|
void ubi_dump_vtbl_record(const struct ubi_vtbl_record *r, int idx)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2007-05-21 08:41:46 -06:00
|
|
|
|
int name_len = be16_to_cpu(r->name_len);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "Volume table record %d dump:\n", idx);
|
|
|
|
|
printk(KERN_DEBUG "\treserved_pebs %d\n",
|
|
|
|
|
be32_to_cpu(r->reserved_pebs));
|
|
|
|
|
printk(KERN_DEBUG "\talignment %d\n", be32_to_cpu(r->alignment));
|
|
|
|
|
printk(KERN_DEBUG "\tdata_pad %d\n", be32_to_cpu(r->data_pad));
|
|
|
|
|
printk(KERN_DEBUG "\tvol_type %d\n", (int)r->vol_type);
|
|
|
|
|
printk(KERN_DEBUG "\tupd_marker %d\n", (int)r->upd_marker);
|
|
|
|
|
printk(KERN_DEBUG "\tname_len %d\n", name_len);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
|
|
|
|
|
if (r->name[0] == '\0') {
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\tname NULL\n");
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (name_len <= UBI_VOL_NAME_MAX &&
|
|
|
|
|
strnlen(&r->name[0], name_len + 1) == name_len) {
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\tname %s\n", &r->name[0]);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
} else {
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\t1st 5 characters of name: %c%c%c%c%c\n",
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
r->name[0], r->name[1], r->name[2], r->name[3],
|
|
|
|
|
r->name[4]);
|
|
|
|
|
}
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\tcrc %#08x\n", be32_to_cpu(r->crc));
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-05-17 05:38:34 -06:00
|
|
|
|
* ubi_dump_av - dump a &struct ubi_ainf_volume object.
|
|
|
|
|
* @av: the object to dump
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
*/
|
2012-05-17 05:38:34 -06:00
|
|
|
|
void ubi_dump_av(const struct ubi_ainf_volume *av)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2012-05-17 04:09:08 -06:00
|
|
|
|
printk(KERN_DEBUG "Volume attaching information dump:\n");
|
2012-05-17 05:38:34 -06:00
|
|
|
|
printk(KERN_DEBUG "\tvol_id %d\n", av->vol_id);
|
|
|
|
|
printk(KERN_DEBUG "\thighest_lnum %d\n", av->highest_lnum);
|
|
|
|
|
printk(KERN_DEBUG "\tleb_count %d\n", av->leb_count);
|
|
|
|
|
printk(KERN_DEBUG "\tcompat %d\n", av->compat);
|
|
|
|
|
printk(KERN_DEBUG "\tvol_type %d\n", av->vol_type);
|
|
|
|
|
printk(KERN_DEBUG "\tused_ebs %d\n", av->used_ebs);
|
|
|
|
|
printk(KERN_DEBUG "\tlast_data_size %d\n", av->last_data_size);
|
|
|
|
|
printk(KERN_DEBUG "\tdata_pad %d\n", av->data_pad);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-05-16 23:26:24 -06:00
|
|
|
|
* ubi_dump_aeb - dump a &struct ubi_ainf_peb object.
|
|
|
|
|
* @aeb: the object to dump
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @type: object type: 0 - not corrupted, 1 - corrupted
|
|
|
|
|
*/
|
2012-05-16 23:26:24 -06:00
|
|
|
|
void ubi_dump_aeb(const struct ubi_ainf_peb *aeb, int type)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
2012-05-17 04:09:08 -06:00
|
|
|
|
printk(KERN_DEBUG "eraseblock attaching information dump:\n");
|
2012-05-16 23:26:24 -06:00
|
|
|
|
printk(KERN_DEBUG "\tec %d\n", aeb->ec);
|
|
|
|
|
printk(KERN_DEBUG "\tpnum %d\n", aeb->pnum);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
if (type == 0) {
|
2012-05-16 23:26:24 -06:00
|
|
|
|
printk(KERN_DEBUG "\tlnum %d\n", aeb->lnum);
|
|
|
|
|
printk(KERN_DEBUG "\tscrub %d\n", aeb->scrub);
|
|
|
|
|
printk(KERN_DEBUG "\tsqnum %llu\n", aeb->sqnum);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-05-16 09:03:32 -06:00
|
|
|
|
* ubi_dump_mkvol_req - dump a &struct ubi_mkvol_req object.
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
* @req: the object to dump
|
|
|
|
|
*/
|
2012-05-16 09:03:32 -06:00
|
|
|
|
void ubi_dump_mkvol_req(const struct ubi_mkvol_req *req)
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
{
|
|
|
|
|
char nm[17];
|
|
|
|
|
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "Volume creation request dump:\n");
|
|
|
|
|
printk(KERN_DEBUG "\tvol_id %d\n", req->vol_id);
|
|
|
|
|
printk(KERN_DEBUG "\talignment %d\n", req->alignment);
|
|
|
|
|
printk(KERN_DEBUG "\tbytes %lld\n", (long long)req->bytes);
|
|
|
|
|
printk(KERN_DEBUG "\tvol_type %d\n", req->vol_type);
|
|
|
|
|
printk(KERN_DEBUG "\tname_len %d\n", req->name_len);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
|
|
|
|
|
memcpy(nm, req->name, 16);
|
|
|
|
|
nm[16] = 0;
|
2008-07-16 08:40:22 -06:00
|
|
|
|
printk(KERN_DEBUG "\t1st 16 characters of name: %s\n", nm);
|
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
|
|
|
|
}
|
|
|
|
|
|
2011-05-18 05:53:05 -06:00
|
|
|
|
/**
|
|
|
|
|
* ubi_debugging_init_dev - initialize debugging for an UBI device.
|
|
|
|
|
* @ubi: UBI device description object
|
|
|
|
|
*
|
|
|
|
|
* This function initializes debugging-related data for UBI device @ubi.
|
|
|
|
|
* Returns zero in case of success and a negative error code in case of
|
|
|
|
|
* failure.
|
|
|
|
|
*/
|
|
|
|
|
int ubi_debugging_init_dev(struct ubi_device *ubi)
|
|
|
|
|
{
|
|
|
|
|
ubi->dbg = kzalloc(sizeof(struct ubi_debug_info), GFP_KERNEL);
|
|
|
|
|
if (!ubi->dbg)
|
|
|
|
|
return -ENOMEM;
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ubi_debugging_exit_dev - free debugging data for an UBI device.
|
|
|
|
|
* @ubi: UBI device description object
|
|
|
|
|
*/
|
|
|
|
|
void ubi_debugging_exit_dev(struct ubi_device *ubi)
|
|
|
|
|
{
|
|
|
|
|
kfree(ubi->dbg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Root directory for UBI stuff in debugfs. Contains sub-directories which
|
|
|
|
|
* contain the stuff specific to particular UBI devices.
|
|
|
|
|
*/
|
|
|
|
|
static struct dentry *dfs_rootdir;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ubi_debugfs_init - create UBI debugfs directory.
|
|
|
|
|
*
|
|
|
|
|
* Create UBI debugfs directory. Returns zero in case of success and a negative
|
|
|
|
|
* error code in case of failure.
|
|
|
|
|
*/
|
|
|
|
|
int ubi_debugfs_init(void)
|
|
|
|
|
{
|
|
|
|
|
dfs_rootdir = debugfs_create_dir("ubi", NULL);
|
|
|
|
|
if (IS_ERR_OR_NULL(dfs_rootdir)) {
|
|
|
|
|
int err = dfs_rootdir ? -ENODEV : PTR_ERR(dfs_rootdir);
|
|
|
|
|
|
|
|
|
|
ubi_err("cannot create \"ubi\" debugfs directory, error %d\n",
|
|
|
|
|
err);
|
|
|
|
|
return err;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ubi_debugfs_exit - remove UBI debugfs directory.
|
|
|
|
|
*/
|
|
|
|
|
void ubi_debugfs_exit(void)
|
|
|
|
|
{
|
|
|
|
|
debugfs_remove(dfs_rootdir);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Read an UBI debugfs file */
|
|
|
|
|
static ssize_t dfs_file_read(struct file *file, char __user *user_buf,
|
|
|
|
|
size_t count, loff_t *ppos)
|
|
|
|
|
{
|
|
|
|
|
unsigned long ubi_num = (unsigned long)file->private_data;
|
|
|
|
|
struct dentry *dent = file->f_path.dentry;
|
|
|
|
|
struct ubi_device *ubi;
|
|
|
|
|
struct ubi_debug_info *d;
|
|
|
|
|
char buf[3];
|
|
|
|
|
int val;
|
|
|
|
|
|
|
|
|
|
ubi = ubi_get_device(ubi_num);
|
|
|
|
|
if (!ubi)
|
|
|
|
|
return -ENODEV;
|
|
|
|
|
d = ubi->dbg;
|
|
|
|
|
|
|
|
|
|
if (dent == d->dfs_chk_gen)
|
|
|
|
|
val = d->chk_gen;
|
|
|
|
|
else if (dent == d->dfs_chk_io)
|
|
|
|
|
val = d->chk_io;
|
2011-05-18 07:21:43 -06:00
|
|
|
|
else if (dent == d->dfs_disable_bgt)
|
|
|
|
|
val = d->disable_bgt;
|
|
|
|
|
else if (dent == d->dfs_emulate_bitflips)
|
|
|
|
|
val = d->emulate_bitflips;
|
|
|
|
|
else if (dent == d->dfs_emulate_io_failures)
|
|
|
|
|
val = d->emulate_io_failures;
|
2011-05-18 05:53:05 -06:00
|
|
|
|
else {
|
|
|
|
|
count = -EINVAL;
|
|
|
|
|
goto out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (val)
|
|
|
|
|
buf[0] = '1';
|
|
|
|
|
else
|
|
|
|
|
buf[0] = '0';
|
|
|
|
|
buf[1] = '\n';
|
|
|
|
|
buf[2] = 0x00;
|
|
|
|
|
|
|
|
|
|
count = simple_read_from_buffer(user_buf, count, ppos, buf, 2);
|
|
|
|
|
|
|
|
|
|
out:
|
|
|
|
|
ubi_put_device(ubi);
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Write an UBI debugfs file */
|
|
|
|
|
static ssize_t dfs_file_write(struct file *file, const char __user *user_buf,
|
|
|
|
|
size_t count, loff_t *ppos)
|
|
|
|
|
{
|
|
|
|
|
unsigned long ubi_num = (unsigned long)file->private_data;
|
|
|
|
|
struct dentry *dent = file->f_path.dentry;
|
|
|
|
|
struct ubi_device *ubi;
|
|
|
|
|
struct ubi_debug_info *d;
|
|
|
|
|
size_t buf_size;
|
|
|
|
|
char buf[8];
|
|
|
|
|
int val;
|
|
|
|
|
|
|
|
|
|
ubi = ubi_get_device(ubi_num);
|
|
|
|
|
if (!ubi)
|
|
|
|
|
return -ENODEV;
|
|
|
|
|
d = ubi->dbg;
|
|
|
|
|
|
|
|
|
|
buf_size = min_t(size_t, count, (sizeof(buf) - 1));
|
|
|
|
|
if (copy_from_user(buf, user_buf, buf_size)) {
|
|
|
|
|
count = -EFAULT;
|
|
|
|
|
goto out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (buf[0] == '1')
|
|
|
|
|
val = 1;
|
|
|
|
|
else if (buf[0] == '0')
|
|
|
|
|
val = 0;
|
|
|
|
|
else {
|
|
|
|
|
count = -EINVAL;
|
|
|
|
|
goto out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dent == d->dfs_chk_gen)
|
|
|
|
|
d->chk_gen = val;
|
|
|
|
|
else if (dent == d->dfs_chk_io)
|
|
|
|
|
d->chk_io = val;
|
2011-05-18 07:21:43 -06:00
|
|
|
|
else if (dent == d->dfs_disable_bgt)
|
|
|
|
|
d->disable_bgt = val;
|
|
|
|
|
else if (dent == d->dfs_emulate_bitflips)
|
|
|
|
|
d->emulate_bitflips = val;
|
|
|
|
|
else if (dent == d->dfs_emulate_io_failures)
|
|
|
|
|
d->emulate_io_failures = val;
|
2011-05-18 05:53:05 -06:00
|
|
|
|
else
|
|
|
|
|
count = -EINVAL;
|
|
|
|
|
|
|
|
|
|
out:
|
|
|
|
|
ubi_put_device(ubi);
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* File operations for all UBI debugfs files */
|
|
|
|
|
static const struct file_operations dfs_fops = {
|
|
|
|
|
.read = dfs_file_read,
|
|
|
|
|
.write = dfs_file_write,
|
2012-04-05 15:25:11 -06:00
|
|
|
|
.open = simple_open,
|
2011-05-18 05:53:05 -06:00
|
|
|
|
.llseek = no_llseek,
|
|
|
|
|
.owner = THIS_MODULE,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ubi_debugfs_init_dev - initialize debugfs for an UBI device.
|
|
|
|
|
* @ubi: UBI device description object
|
|
|
|
|
*
|
|
|
|
|
* This function creates all debugfs files for UBI device @ubi. Returns zero in
|
|
|
|
|
* case of success and a negative error code in case of failure.
|
|
|
|
|
*/
|
|
|
|
|
int ubi_debugfs_init_dev(struct ubi_device *ubi)
|
|
|
|
|
{
|
|
|
|
|
int err, n;
|
|
|
|
|
unsigned long ubi_num = ubi->ubi_num;
|
|
|
|
|
const char *fname;
|
|
|
|
|
struct dentry *dent;
|
|
|
|
|
struct ubi_debug_info *d = ubi->dbg;
|
|
|
|
|
|
|
|
|
|
n = snprintf(d->dfs_dir_name, UBI_DFS_DIR_LEN + 1, UBI_DFS_DIR_NAME,
|
|
|
|
|
ubi->ubi_num);
|
|
|
|
|
if (n == UBI_DFS_DIR_LEN) {
|
|
|
|
|
/* The array size is too small */
|
|
|
|
|
fname = UBI_DFS_DIR_NAME;
|
|
|
|
|
dent = ERR_PTR(-EINVAL);
|
|
|
|
|
goto out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fname = d->dfs_dir_name;
|
|
|
|
|
dent = debugfs_create_dir(fname, dfs_rootdir);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out;
|
|
|
|
|
d->dfs_dir = dent;
|
|
|
|
|
|
|
|
|
|
fname = "chk_gen";
|
|
|
|
|
dent = debugfs_create_file(fname, S_IWUSR, d->dfs_dir, (void *)ubi_num,
|
|
|
|
|
&dfs_fops);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out_remove;
|
|
|
|
|
d->dfs_chk_gen = dent;
|
|
|
|
|
|
|
|
|
|
fname = "chk_io";
|
|
|
|
|
dent = debugfs_create_file(fname, S_IWUSR, d->dfs_dir, (void *)ubi_num,
|
|
|
|
|
&dfs_fops);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out_remove;
|
|
|
|
|
d->dfs_chk_io = dent;
|
|
|
|
|
|
2011-05-18 07:21:43 -06:00
|
|
|
|
fname = "tst_disable_bgt";
|
|
|
|
|
dent = debugfs_create_file(fname, S_IWUSR, d->dfs_dir, (void *)ubi_num,
|
|
|
|
|
&dfs_fops);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out_remove;
|
|
|
|
|
d->dfs_disable_bgt = dent;
|
|
|
|
|
|
|
|
|
|
fname = "tst_emulate_bitflips";
|
|
|
|
|
dent = debugfs_create_file(fname, S_IWUSR, d->dfs_dir, (void *)ubi_num,
|
|
|
|
|
&dfs_fops);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out_remove;
|
|
|
|
|
d->dfs_emulate_bitflips = dent;
|
|
|
|
|
|
|
|
|
|
fname = "tst_emulate_io_failures";
|
|
|
|
|
dent = debugfs_create_file(fname, S_IWUSR, d->dfs_dir, (void *)ubi_num,
|
|
|
|
|
&dfs_fops);
|
|
|
|
|
if (IS_ERR_OR_NULL(dent))
|
|
|
|
|
goto out_remove;
|
|
|
|
|
d->dfs_emulate_io_failures = dent;
|
|
|
|
|
|
2011-05-18 05:53:05 -06:00
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
out_remove:
|
|
|
|
|
debugfs_remove_recursive(d->dfs_dir);
|
|
|
|
|
out:
|
|
|
|
|
err = dent ? PTR_ERR(dent) : -ENODEV;
|
|
|
|
|
ubi_err("cannot create \"%s\" debugfs file or directory, error %d\n",
|
|
|
|
|
fname, err);
|
|
|
|
|
return err;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* dbg_debug_exit_dev - free all debugfs files corresponding to device @ubi
|
|
|
|
|
* @ubi: UBI device description object
|
|
|
|
|
*/
|
|
|
|
|
void ubi_debugfs_exit_dev(struct ubi_device *ubi)
|
|
|
|
|
{
|
|
|
|
|
debugfs_remove_recursive(ubi->dbg->dfs_dir);
|
|
|
|
|
}
|