drm/i915/gvt: Add MEDIA_POOL_STATE for BXT.
As referred in PRM for Broxton Graphics on 01.org Signed-off-by: Colin Xu <colin.xu@intel.com> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
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@ -172,6 +172,7 @@ struct decode_info {
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#define OP_MEDIA_INTERFACE_DESCRIPTOR_LOAD OP_3D_MEDIA(0x2, 0x0, 0x2)
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#define OP_MEDIA_GATEWAY_STATE OP_3D_MEDIA(0x2, 0x0, 0x3)
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#define OP_MEDIA_STATE_FLUSH OP_3D_MEDIA(0x2, 0x0, 0x4)
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#define OP_MEDIA_POOL_STATE OP_3D_MEDIA(0x2, 0x0, 0x5)
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#define OP_MEDIA_OBJECT OP_3D_MEDIA(0x2, 0x1, 0x0)
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#define OP_MEDIA_OBJECT_PRT OP_3D_MEDIA(0x2, 0x1, 0x2)
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@ -2349,6 +2350,9 @@ static struct cmd_info cmd_info[] = {
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{"MEDIA_STATE_FLUSH", OP_MEDIA_STATE_FLUSH, F_LEN_VAR, R_RCS, D_ALL,
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0, 16, NULL},
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{"MEDIA_POOL_STATE", OP_MEDIA_POOL_STATE, F_LEN_VAR, R_RCS, D_ALL,
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0, 16, NULL},
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{"MEDIA_OBJECT", OP_MEDIA_OBJECT, F_LEN_VAR, R_RCS, D_ALL, 0, 16, NULL},
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{"MEDIA_CURBE_LOAD", OP_MEDIA_CURBE_LOAD, F_LEN_VAR, R_RCS, D_ALL,
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