diff --git a/arch/ia64/include/asm/timex.h b/arch/ia64/include/asm/timex.h index 05a6baf8a472..4e03cfe74a0c 100644 --- a/arch/ia64/include/asm/timex.h +++ b/arch/ia64/include/asm/timex.h @@ -39,4 +39,6 @@ get_cycles (void) return ret; } +extern void ia64_cpu_local_tick (void); + #endif /* _ASM_IA64_TIMEX_H */ diff --git a/arch/ia64/kernel/process.c b/arch/ia64/kernel/process.c index 3ab8373103ec..8de0f460c88d 100644 --- a/arch/ia64/kernel/process.c +++ b/arch/ia64/kernel/process.c @@ -251,7 +251,6 @@ default_idle (void) /* We don't actually take CPU down, just spin without interrupts. */ static inline void play_dead(void) { - extern void ia64_cpu_local_tick (void); unsigned int this_cpu = smp_processor_id(); /* Ack it */