drm/radeon/r600: fix offset handling in CS parser

Need add reloc offset to the offset in the actual
packet.  Fixes use of the DRAW_INDEX packet by the 3D
driver.

[airlied: modified first one where idx_value == ib[idx+0]

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@linux.ie>
This commit is contained in:
Alex Deucher 2009-09-25 18:33:08 -04:00 committed by Dave Airlie
parent 2b5d6c538b
commit 210bed8f82

View file

@ -380,7 +380,7 @@ static int r600_packet3_check(struct radeon_cs_parser *p,
return -EINVAL;
}
ib[idx+0] = idx_value + (u32)(reloc->lobj.gpu_offset & 0xffffffff);
ib[idx+1] = upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
ib[idx+1] += upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
break;
case PACKET3_DRAW_INDEX_AUTO:
if (pkt->count != 1) {
@ -408,7 +408,7 @@ static int r600_packet3_check(struct radeon_cs_parser *p,
return -EINVAL;
}
ib[idx+1] += (u32)(reloc->lobj.gpu_offset & 0xffffffff);
ib[idx+2] = upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
ib[idx+2] += upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
}
break;
case PACKET3_SURFACE_SYNC:
@ -439,7 +439,7 @@ static int r600_packet3_check(struct radeon_cs_parser *p,
return -EINVAL;
}
ib[idx+1] += (u32)(reloc->lobj.gpu_offset & 0xffffffff);
ib[idx+2] |= upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
ib[idx+2] += upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
}
break;
case PACKET3_EVENT_WRITE_EOP:
@ -453,7 +453,7 @@ static int r600_packet3_check(struct radeon_cs_parser *p,
return -EINVAL;
}
ib[idx+1] += (u32)(reloc->lobj.gpu_offset & 0xffffffff);
ib[idx+2] |= upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
ib[idx+2] += upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
break;
case PACKET3_SET_CONFIG_REG:
start_reg = (idx_value << 2) + PACKET3_SET_CONFIG_REG_OFFSET;
@ -575,7 +575,7 @@ static int r600_packet3_check(struct radeon_cs_parser *p,
return -EINVAL;
}
ib[idx+1+(i*7)+0] += (u32)((reloc->lobj.gpu_offset) & 0xffffffff);
ib[idx+1+(i*7)+2] |= upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
ib[idx+1+(i*7)+2] += upper_32_bits(reloc->lobj.gpu_offset) & 0xff;
break;
case SQ_TEX_VTX_INVALID_TEXTURE:
case SQ_TEX_VTX_INVALID_BUFFER: