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drm/tegra: fb: Do not destroy framebuffer

Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
hifive-unleashed-5.1
Thierry Reding 2014-10-21 13:56:59 +02:00
parent dc6057ecb3
commit 3feaf3e5ae
1 changed files with 1 additions and 1 deletions

View File

@ -360,7 +360,7 @@ static void tegra_fbdev_exit(struct tegra_fbdev *fbdev)
if (fbdev->fb) {
drm_framebuffer_unregister_private(&fbdev->fb->base);
tegra_fb_destroy(&fbdev->fb->base);
drm_framebuffer_remove(&fbdev->fb->base);
}
drm_fb_helper_fini(&fbdev->base);