x86/kasan: don't allocate extra shadow memory

We used to read several bytes of the shadow memory in advance.
Therefore additional shadow memory mapped to prevent crash if
speculative load would happen near the end of the mapped shadow memory.

Now we don't have such speculative loads, so we no longer need to map
additional shadow memory.

Link: http://lkml.kernel.org/r/20170601162338.23540-2-aryabinin@virtuozzo.com
Signed-off-by: Andrey Ryabinin <aryabinin@virtuozzo.com>
Cc: Mark Rutland <mark.rutland@arm.com>
Cc: "H. Peter Anvin" <hpa@zytor.com>
Cc: Alexander Potapenko <glider@google.com>
Cc: Catalin Marinas <catalin.marinas@arm.com>
Cc: Dmitry Vyukov <dvyukov@google.com>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Will Deacon <will.deacon@arm.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Andrey Ryabinin 2017-07-10 15:50:27 -07:00 committed by Linus Torvalds
parent c634d807d9
commit 4d461333f1

View file

@ -23,12 +23,7 @@ static int __init map_range(struct range *range)
start = (unsigned long)kasan_mem_to_shadow(pfn_to_kaddr(range->start));
end = (unsigned long)kasan_mem_to_shadow(pfn_to_kaddr(range->end));
/*
* end + 1 here is intentional. We check several shadow bytes in advance
* to slightly speed up fastpath. In some rare cases we could cross
* boundary of mapped shadow, so we just map some more here.
*/
return vmemmap_populate(start, end + 1, NUMA_NO_NODE);
return vmemmap_populate(start, end, NUMA_NO_NODE);
}
static void __init clear_pgds(unsigned long start,