[PATCH] sky2: receive error handling fix

If sky2 detects out of memory, or gets a bad frame, it reuses the same receive
buffer, but forgets to poke the hardware. This could lead to the receiver
getting stuck if there were lots of errors.

Signed-off-by: Stephen Hemminger <shemminger@osdl.org>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
This commit is contained in:
Stephen Hemminger 2006-12-01 14:29:33 -08:00 committed by Jeff Garzik
parent 758140900a
commit 5df791117a

View file

@ -2065,7 +2065,7 @@ static int sky2_status_intr(struct sky2_hw *hw, int to_do)
case OP_RXSTAT:
skb = sky2_receive(dev, length, status);
if (!skb)
break;
goto force_update;
skb->protocol = eth_type_trans(skb, dev);
dev->last_rx = jiffies;
@ -2081,8 +2081,8 @@ static int sky2_status_intr(struct sky2_hw *hw, int to_do)
/* Update receiver after 16 frames */
if (++buf_write[le->link] == RX_BUF_WRITE) {
sky2_put_idx(hw, rxqaddr[le->link],
sky2->rx_put);
force_update:
sky2_put_idx(hw, rxqaddr[le->link], sky2->rx_put);
buf_write[le->link] = 0;
}