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lib/genalloc.c: use vzalloc_node() to allocate the bitmap

Some devices may have big memory on chip, such as over 1G.  In some
cases, the nbytes maybe bigger then 4M which is the bounday of the
memory buddy system (4K default).

So use vzalloc_node() to allocate the bitmap.  Also use vfree to free
it.

Link: http://lkml.kernel.org/r/20181225015701.6289-1-sjhuang@iluvatar.ai
Signed-off-by: Huang Shijie <sjhuang@iluvatar.ai>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Cc: Alexey Skidanov <alexey.skidanov@intel.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
hifive-unleashed-5.1
Huang Shijie 2019-01-03 15:26:51 -08:00 committed by Linus Torvalds
parent 439e00b76a
commit 6862d2fc81
1 changed files with 2 additions and 2 deletions

View File

@ -187,7 +187,7 @@ int gen_pool_add_virt(struct gen_pool *pool, unsigned long virt, phys_addr_t phy
int nbytes = sizeof(struct gen_pool_chunk) +
BITS_TO_LONGS(nbits) * sizeof(long);
chunk = kzalloc_node(nbytes, GFP_KERNEL, nid);
chunk = vzalloc_node(nbytes, nid);
if (unlikely(chunk == NULL))
return -ENOMEM;
@ -251,7 +251,7 @@ void gen_pool_destroy(struct gen_pool *pool)
bit = find_next_bit(chunk->bits, end_bit, 0);
BUG_ON(bit < end_bit);
kfree(chunk);
vfree(chunk);
}
kfree_const(pool->name);
kfree(pool);