diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c index 4db62c545748..d48008adb085 100644 --- a/drivers/gpu/drm/v3d/v3d_debugfs.c +++ b/drivers/gpu/drm/v3d/v3d_debugfs.c @@ -176,9 +176,44 @@ static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused) return 0; } +static int v3d_measure_clock(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct v3d_dev *v3d = to_v3d_dev(dev); + uint32_t cycles; + int core = 0; + int measure_ms = 1000; + + if (v3d->ver >= 40) { + V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3, + V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT, + V3D_PCTR_S0)); + V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1); + V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1); + } else { + V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0, + V3D_PCTR_CYCLE_COUNT); + V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1); + V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN, + V3D_V3_PCTR_0_EN_ENABLE | + 1); + } + msleep(measure_ms); + cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0); + + seq_printf(m, "cycles: %d (%d.%d Mhz)\n", + cycles, + cycles / (measure_ms * 1000), + (cycles / (measure_ms * 100)) % 10); + + return 0; +} + static const struct drm_info_list v3d_debugfs_list[] = { {"v3d_ident", v3d_v3d_debugfs_ident, 0}, {"v3d_regs", v3d_v3d_debugfs_regs, 0}, + {"measure_clock", v3d_measure_clock, 0}, {"bo_stats", v3d_debugfs_bo_stats, 0}, }; diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index 854046565989..c3a5e4e44f73 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -267,6 +267,36 @@ # define V3D_PTB_BXCF_RWORDERDISA BIT(1) # define V3D_PTB_BXCF_CLIPDISA BIT(0) +#define V3D_V3_PCTR_0_EN 0x00674 +#define V3D_V3_PCTR_0_EN_ENABLE BIT(31) +#define V3D_V4_PCTR_0_EN 0x00650 +/* When a bit is set, resets the counter to 0. */ +#define V3D_V3_PCTR_0_CLR 0x00670 +#define V3D_V4_PCTR_0_CLR 0x00654 +#define V3D_PCTR_0_OVERFLOW 0x00658 + +#define V3D_V3_PCTR_0_PCTRS0 0x00684 +#define V3D_V3_PCTR_0_PCTRS15 0x00660 +#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ + 4 * (x)) +/* Each src reg muxes four counters each. */ +#define V3D_V4_PCTR_0_SRC_0_3 0x00660 +#define V3D_V4_PCTR_0_SRC_28_31 0x0067c +# define V3D_PCTR_S0_MASK V3D_MASK(6, 0) +# define V3D_PCTR_S0_SHIFT 0 +# define V3D_PCTR_S1_MASK V3D_MASK(14, 8) +# define V3D_PCTR_S1_SHIFT 8 +# define V3D_PCTR_S2_MASK V3D_MASK(22, 16) +# define V3D_PCTR_S2_SHIFT 16 +# define V3D_PCTR_S3_MASK V3D_MASK(30, 24) +# define V3D_PCTR_S3_SHIFT 24 +# define V3D_PCTR_CYCLE_COUNT 32 + +/* Output values of the counters. */ +#define V3D_PCTR_0_PCTR0 0x00680 +#define V3D_PCTR_0_PCTR31 0x006fc +#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ + 4 * (x)) #define V3D_GMP_STATUS 0x00800 # define V3D_GMP_STATUS_GMPRST BIT(31) # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)