drm/vc4: Add support for rendering with ETC1 textures.

The validation for it ends up being quite simple, but I hadn't got
around to it before merging the driver.  For backwards compatibility,
we also need to add a flag so that the userspace GL driver can easily
tell if the kernel will allow ETC1 textures (on an old kernel, it will
continue to convert to RGBA8)

Signed-off-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Eric Anholt 2016-11-03 18:53:10 -07:00
parent 457e67a728
commit 7154d76fed
3 changed files with 9 additions and 0 deletions

View file

@ -78,6 +78,7 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
pm_runtime_put(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
case DRM_VC4_PARAM_SUPPORTS_ETC1:
args->value = true;
break;
default:

View file

@ -644,6 +644,13 @@ reloc_tex(struct vc4_exec_info *exec,
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
* pixels.
*/
cpp = 8;
width = (width + 3) >> 2;
height = (height + 3) >> 2;
break;
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:

View file

@ -286,6 +286,7 @@ struct drm_vc4_get_hang_state {
#define DRM_VC4_PARAM_V3D_IDENT1 1
#define DRM_VC4_PARAM_V3D_IDENT2 2
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
struct drm_vc4_get_param {
__u32 param;