drm/radeon: fix texture uploads with large 3d textures (bug 13980)

Texture uploads could hit the blitter coordinate limit, adjust the texture
offset when uploading the pieces. Make sure to check the end address of the
upload too.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Roland Scheidegger 2008-06-19 11:36:04 +10:00 committed by Dave Airlie
parent c0beb2a723
commit 9156cf09f5

View file

@ -1662,7 +1662,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
u32 height;
int i;
u32 texpitch, microtile;
u32 offset;
u32 offset, byte_offset;
RING_LOCALS;
if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) {
@ -1727,6 +1727,13 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
} else
microtile = 0;
/* this might fail for zero-sized uploads - are those illegal? */
if (!radeon_check_offset(dev_priv, tex->offset + image->height *
blit_width - 1)) {
DRM_ERROR("Invalid final destination offset\n");
return -EINVAL;
}
DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width);
do {
@ -1840,6 +1847,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
}
#undef RADEON_COPY_MT
byte_offset = (image->y & ~2047) * blit_width;
buf->file_priv = file_priv;
buf->used = size;
offset = dev_priv->gart_buffers_offset + buf->offset;
@ -1854,9 +1862,9 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
RADEON_DP_SRC_SOURCE_MEMORY |
RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
OUT_RING((spitch << 22) | (offset >> 10));
OUT_RING((texpitch << 22) | (tex->offset >> 10));
OUT_RING((texpitch << 22) | ((tex->offset >> 10) + (byte_offset >> 10)));
OUT_RING(0);
OUT_RING((image->x << 16) | image->y);
OUT_RING((image->x << 16) | (image->y % 2048));
OUT_RING((image->width << 16) | height);
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();