[POWERPC] ps3: fix struct alignment attributes
Remove incorrect alignment attributes in PS3 platform code for struct spe_shadow, struct os_area_header, and struct os_area_params. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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@ -59,7 +59,7 @@ struct os_area_header {
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u32 ldr_format;
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u32 ldr_size;
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u32 _reserved_2[6];
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} __attribute__ ((packed));
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};
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enum {
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PARAM_BOOT_FLAG_GAME_OS = 0,
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@ -114,7 +114,7 @@ struct os_area_params {
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u8 dns_primary[4];
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u8 dns_secondary[4];
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u8 _reserved_5[8];
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} __attribute__ ((packed));
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};
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/**
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* struct saved_params - Static working copies of data from the 'Other OS' area.
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@ -50,7 +50,7 @@ enum spe_type {
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*/
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struct spe_shadow {
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u8 padding_0000[0x0140];
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u8 padding_0140[0x0140];
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u64 int_status_class0_RW; /* 0x0140 */
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u64 int_status_class1_RW; /* 0x0148 */
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u64 int_status_class2_RW; /* 0x0150 */
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@ -67,8 +67,7 @@ struct spe_shadow {
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u8 padding_0c08[0x0f00-0x0c08];
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u64 spe_execution_status; /* 0x0f00 */
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u8 padding_0f08[0x1000-0x0f08];
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} __attribute__ ((packed));
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};
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/**
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* enum spe_ex_state - Logical spe execution state.
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