drm/radeon: rename fence_wait_last to fence_wait_empty
As discussed with Michel that name better describes the behavior of this function. Signed-off-by: Christian König <deathsimple@vodafone.de> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -285,7 +285,7 @@ void radeon_fence_process(struct radeon_device *rdev, int ring);
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bool radeon_fence_signaled(struct radeon_fence *fence);
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int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
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int radeon_fence_wait_next(struct radeon_device *rdev, int ring);
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int radeon_fence_wait_last(struct radeon_device *rdev, int ring);
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int radeon_fence_wait_empty(struct radeon_device *rdev, int ring);
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struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence);
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void radeon_fence_unref(struct radeon_fence **fence);
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int radeon_fence_count_emitted(struct radeon_device *rdev, int ring);
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@ -915,7 +915,7 @@ int radeon_suspend_kms(struct drm_device *dev, pm_message_t state)
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radeon_bo_evict_vram(rdev);
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/* wait for gpu to finish processing current batch */
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for (i = 0; i < RADEON_NUM_RINGS; i++)
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radeon_fence_wait_last(rdev, i);
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radeon_fence_wait_empty(rdev, i);
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radeon_save_bios_scratch_regs(rdev);
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@ -297,7 +297,7 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
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return r;
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}
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int radeon_fence_wait_last(struct radeon_device *rdev, int ring)
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int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
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{
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unsigned long irq_flags;
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struct radeon_fence *fence;
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@ -442,7 +442,7 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
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for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
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if (!rdev->fence_drv[ring].initialized)
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continue;
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radeon_fence_wait_last(rdev, ring);
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radeon_fence_wait_empty(rdev, ring);
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wake_up_all(&rdev->fence_drv[ring].queue);
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write_lock_irqsave(&rdev->fence_lock, irq_flags);
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radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
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