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powerpc: gamecube: bootwrapper bits

Add support for the Nintendo GameCube video game console to the powerpc
bootwrapper.

dtbImage.gamecube is a wrapped image that contains a flat device tree,
an entry point compatible with SDload, and an optional initrd.

Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
hifive-unleashed-5.1
Albert Herranz 2009-12-12 06:31:36 +00:00 committed by Grant Likely
parent 86ad53f8aa
commit b68a24bc78
4 changed files with 153 additions and 1 deletions

View File

@ -76,7 +76,8 @@ src-plat := of.c cuboot-52xx.c cuboot-824x.c cuboot-83xx.c cuboot-85xx.c holly.c
cuboot-katmai.c cuboot-rainier.c redboot-8xx.c ep8248e.c \
cuboot-warp.c cuboot-85xx-cpm2.c cuboot-yosemite.c simpleboot.c \
virtex405-head.S virtex.c redboot-83xx.c cuboot-sam440ep.c \
cuboot-acadia.c cuboot-amigaone.c cuboot-kilauea.c
cuboot-acadia.c cuboot-amigaone.c cuboot-kilauea.c \
gamecube-head.S gamecube.c
src-boot := $(src-wlib) $(src-plat) empty.c
src-boot := $(addprefix $(obj)/, $(src-boot))
@ -254,6 +255,7 @@ image-$(CONFIG_KSI8560) += cuImage.ksi8560
image-$(CONFIG_STORCENTER) += cuImage.storcenter
image-$(CONFIG_MPC7448HPC2) += cuImage.mpc7448hpc2
image-$(CONFIG_PPC_C2K) += cuImage.c2k
image-$(CONFIG_GAMECUBE) += dtbImage.gamecube
# Board port in arch/powerpc/platform/amigaone/Kconfig
image-$(CONFIG_AMIGAONE) += cuImage.amigaone

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@ -0,0 +1,111 @@
/*
* arch/powerpc/boot/gamecube-head.S
*
* Nintendo GameCube bootwrapper entry.
* Copyright (C) 2004-2009 The GameCube Linux Team
* Copyright (C) 2008,2009 Albert Herranz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
#include "ppc_asm.h"
/*
* The entry code does no assumptions regarding:
* - if the data and instruction caches are enabled or not
* - if the MMU is enabled or not
*
* We enable the caches if not already enabled, enable the MMU with an
* identity mapping scheme and jump to the start code.
*/
.text
.globl _zimage_start
_zimage_start:
/* turn the MMU off */
mfmsr 9
rlwinm 9, 9, 0, ~((1<<4)|(1<<5)) /* MSR_DR|MSR_IR */
bcl 20, 31, 1f
1:
mflr 8
clrlwi 8, 8, 3 /* convert to a real address */
addi 8, 8, _mmu_off - 1b
mtsrr0 8
mtsrr1 9
rfi
_mmu_off:
/* MMU disabled */
/* setup BATs */
isync
li 8, 0
mtspr 0x210, 8 /* IBAT0U */
mtspr 0x212, 8 /* IBAT1U */
mtspr 0x214, 8 /* IBAT2U */
mtspr 0x216, 8 /* IBAT3U */
mtspr 0x218, 8 /* DBAT0U */
mtspr 0x21a, 8 /* DBAT1U */
mtspr 0x21c, 8 /* DBAT2U */
mtspr 0x21e, 8 /* DBAT3U */
li 8, 0x01ff /* first 16MiB */
li 9, 0x0002 /* rw */
mtspr 0x211, 9 /* IBAT0L */
mtspr 0x210, 8 /* IBAT0U */
mtspr 0x219, 9 /* DBAT0L */
mtspr 0x218, 8 /* DBAT0U */
lis 8, 0x0c00 /* I/O mem */
ori 8, 8, 0x3ff /* 32MiB */
lis 9, 0x0c00
ori 9, 9, 0x002a /* uncached, guarded, rw */
mtspr 0x21b, 9 /* DBAT1L */
mtspr 0x21a, 8 /* DBAT1U */
lis 8, 0x0100 /* next 8MiB */
ori 8, 8, 0x00ff /* 8MiB */
lis 9, 0x0100
ori 9, 9, 0x0002 /* rw */
mtspr 0x215, 9 /* IBAT2L */
mtspr 0x214, 8 /* IBAT2U */
mtspr 0x21d, 9 /* DBAT2L */
mtspr 0x21c, 8 /* DBAT2U */
/* enable and invalidate the caches if not already enabled */
mfspr 8, 0x3f0 /* HID0 */
andi. 0, 8, (1<<15) /* HID0_ICE */
bne 1f
ori 8, 8, (1<<15)|(1<<11) /* HID0_ICE|HID0_ICFI*/
1:
andi. 0, 8, (1<<14) /* HID0_DCE */
bne 1f
ori 8, 8, (1<<14)|(1<<10) /* HID0_DCE|HID0_DCFI*/
1:
mtspr 0x3f0, 8 /* HID0 */
isync
/* initialize arguments */
li 3, 0
li 4, 0
li 5, 0
/* turn the MMU on */
bcl 20, 31, 1f
1:
mflr 8
addi 8, 8, _mmu_on - 1b
mfmsr 9
ori 9, 9, (1<<4)|(1<<5) /* MSR_DR|MSR_IR */
mtsrr0 8
mtsrr1 9
sync
rfi
_mmu_on:
b _zimage_start_lib

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@ -0,0 +1,35 @@
/*
* arch/powerpc/boot/gamecube.c
*
* Nintendo GameCube bootwrapper support
* Copyright (C) 2004-2009 The GameCube Linux Team
* Copyright (C) 2008,2009 Albert Herranz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
#include <stddef.h>
#include "stdio.h"
#include "types.h"
#include "io.h"
#include "ops.h"
#include "ugecon.h"
BSS_STACK(8192);
void platform_init(unsigned long r3, unsigned long r4, unsigned long r5)
{
u32 heapsize = 16*1024*1024 - (u32)_end;
simple_alloc_init(_end, heapsize, 32, 64);
fdt_init(_dtb_start);
if (ug_probe())
console_ops.write = ug_console_write;
}

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@ -230,6 +230,10 @@ xpedite52*)
link_address='0x1400000'
platformo=$object/cuboot-85xx.o
;;
gamecube)
link_address='0x600000'
platformo="$object/$platform-head.o $object/$platform.o"
;;
esac
vmz="$tmpdir/`basename \"$kernel\"`.$ext"