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drm/vc4: Fix memory leak during BO teardown

During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d22 ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
hifive-unleashed-5.1
Daniel J Blueman 2018-04-02 15:10:35 +08:00 committed by Eric Anholt
parent 5a9f698feb
commit c0db1b677e
2 changed files with 3 additions and 0 deletions

View File

@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
vc4_bo_set_label(obj, -1);
if (bo->validated_shader) {
kfree(bo->validated_shader->uniform_addr_offsets);
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
}
if (bo->validated_shader) {
kfree(bo->validated_shader->uniform_addr_offsets);
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;

View File

@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
fail:
kfree(validation_state.branch_targets);
if (validated_shader) {
kfree(validated_shader->uniform_addr_offsets);
kfree(validated_shader->texture_samples);
kfree(validated_shader);
}