radeon: Commit the ring after each partial texture upload blit.

This makes sure each blit starts as early as possible, which may improve
texture upload performance in some cases.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
chaohong guo 2007-10-15 10:45:49 +10:00 committed by Dave Airlie
parent 54583bf4ef
commit eed0f722b3

View file

@ -1861,6 +1861,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
OUT_RING((image->width << 16) | height);
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();
COMMIT_RING();
radeon_cp_discard_buffer(dev, buf);
@ -1878,6 +1879,8 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
RADEON_FLUSH_CACHE();
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();
COMMIT_RING();
return 0;
}
@ -2378,7 +2381,6 @@ static int radeon_cp_texture(struct drm_device *dev, void *data, struct drm_file
ret = radeon_cp_dispatch_texture(dev, file_priv, tex, &image);
COMMIT_RING();
return ret;
}