[media] v4l: vsp1: Reuse local variable instead of recomputing it
No need to waste CPU cycles when the value we need is already available. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -429,7 +429,7 @@ static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
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rwpf->video->pipe_index = pipe->num_inputs;
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rwpf->video->pipe_index = pipe->num_inputs;
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} else if (e->type == VSP1_ENTITY_WPF) {
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} else if (e->type == VSP1_ENTITY_WPF) {
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rwpf = to_rwpf(subdev);
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rwpf = to_rwpf(subdev);
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pipe->output = to_rwpf(subdev);
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pipe->output = rwpf;
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rwpf->video->pipe_index = 0;
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rwpf->video->pipe_index = 0;
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} else if (e->type == VSP1_ENTITY_LIF) {
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} else if (e->type == VSP1_ENTITY_LIF) {
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pipe->lif = e;
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pipe->lif = e;
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