Commit graph

135 commits

Author SHA1 Message Date
Francis Therien c6c848572f Input: xpad - add PDP device id 0x02a4
Adds support for a PDP Xbox One controller with device ID
(0x06ef:0x02a4). The Product string for this device is "PDP Wired
Controller for Xbox One - Stealth Series | Phantom Black".

Signed-off-by: Francis Therien <frtherien@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2018-03-26 17:06:08 -07:00
Dmitry Torokhov d67ad78e09 Merge branch 'next' into for-linus
Prepare input updates for 4.16 merge window.
2018-02-01 00:37:30 -08:00
Mark Furneaux e5c9c6a885 Input: xpad - add support for PDP Xbox One controllers
Adds support for the current lineup of Xbox One controllers from PDP
(Performance Designed Products). These controllers are very picky with
their initialization sequence and require an additional 2 packets before
they send any input reports.

Signed-off-by: Mark Furneaux <mark@furneaux.ca>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2018-01-22 11:33:40 -08:00
Julia Lawall 698c03b474 Input: inline macros for MODULE_LICENSE, etc
Inline macro for MODULE_LICENSE to make the license information easy to
find, eg with grep.  Inline the other module-related macros at the same
time.

A simplified version of the semantic patch for the MODULE_LICENSE
case is as follows: (http://coccinelle.lip6.fr/)

// <smpl>
@s@
identifier i; expression e;
@@

@@
declarer name MODULE_LICENSE;
identifier s.i;
expression s.e;
@@
MODULE_LICENSE(
- i
+ e
 );
// </smpl>

Signed-off-by: Julia Lawall <Julia.Lawall@lip6.fr>
[dtor: added a couple of drivers missed by the script, removed a few unused
 DRIVER_VERSION macros]
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2018-01-17 09:52:22 -08:00
Dmitry Torokhov 95a0c7c2d6 Immutable branch between MFD and many other subsystems due for the v4.14 merge window
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Merge tag 'ib-mfd-many-v4.14' of git://git.kernel.org/pub/scm/linux/kernel/git/lee/mfd into next

Merge "Immutable branch between MFD and many other subsystems due for
the v4.14 merge window" to get the TWL headers moved to the right place.
2017-09-21 16:38:09 -07:00
Dmitry Torokhov bbc8608755 Merge branch 'next' into for-linus
Prepare second round of input updates for 4.14 merge window.
2017-09-15 09:52:21 -07:00
Cameron Gutman 122d6a3473 Input: xpad - validate USB endpoint type during probe
We should only see devices with interrupt endpoints. Ignore any other
endpoints that we find, so we don't send try to send them interrupt URBs
and trigger a WARN down in the USB stack.

Reported-by: Andrey Konovalov <andreyknvl@google.com>
Tested-by: Andrey Konovalov <andreyknvl@google.com>
Cc: <stable@vger.kernel.org> # c01b5e7464 Input: xpad - don't depend on endpoint order
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-09-12 11:45:59 -07:00
Dmitry Torokhov a6cbfa1e6d Merge branch 'next' into for-linus
Prepare input updates for 4.14 merge window.
2017-09-04 09:22:54 -07:00
Cameron Gutman f5308d1b83 Input: xpad - fix PowerA init quirk for some gamepad models
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-08-31 11:55:11 -07:00
Arvind Yadav 94aef061c7 Input: xpad - constify usb_device_id
usb_device_id are not supposed to change at runtime. All functions
working with usb_device_id provided by <linux/usb.h> work with
const usb_device_id. So mark the non-const structs as const.

Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-08-07 20:10:25 -07:00
Benjamin Valentin be19788c73 Input: xpad - sync supported devices with XBCD
XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows.
Later it also started supporting Xbox360 controllers (presumably before
the official Windows driver was released).

It contains a couple device IDs unknown to the Linux driver, so I extracted
those from xbcd.inf and added them to our list.

It has a special type for Wheels and I have the feeling they might need
some extra handling. They all have 'Wheel' in their name, so that
information is available for future improvements.

[0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/
[1] http://www.redcl0ud.com/xbcd.html

Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18 16:00:20 -07:00
Benjamin Valentin c225370e01 Input: xpad - sync supported devices with 360Controller
360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne
controllers on macOS.

It contains a couple device IDs unknown to the Linux driver, so I wrote a
small Python script [1] to extract them and feed them into my previous
script [2] to compare them with the IDs known to Linux.

For most devices, this information is not really needed as xpad is able to
automatically detect the type of an unknown Xbox Controller at run-time.
I've therefore stripped all the generic/vague entries.

I've excluded the Logitech G920, it's handled by a HID driver already.
I've also excluded the Scene It! Big Button IR, it's handled by an
out-of-tree driver. [3]

[0] https://github.com/360Controller/360Controller
[1] http://codepad.org/v9GyLKMq
[2] http://codepad.org/qh7jclpD
[3] https://github.com/micolous/xbox360bb

Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18 16:00:17 -07:00
Benjamin Valentin 4706aa0756 Input: xpad - add USB IDs for Mad Catz Brawlstick and Razer Sabertooth
Add USB IDs for two more Xbox 360 controllers.

I found them in the pull requests for the xboxdrv userspace driver, which
seems abandoned.

Thanks to psychogony and mkaito for reporting the IDs there!

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07 14:50:55 -07:00
Benjamin Valentin 44bc722593 Input: xpad - sync supported devices with xboxdrv
The userspace xboxdrv driver [0] contains some USB IDs unknown to the
kernel driver. I have created a simple script [1] to extract the missing
devices and add them to xpad.

A quick google search confirmed that all the new devices called
Fightstick/pad are Arcade-type devices [2] where the
MAP_TRIGGERS_TO_BUTTONS option should apply.

There are some similar devices in the existing device table where this
flag is not set, but I did refrain from changing those.

[0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp
[1] http://codepad.org/CHV98BNH
[2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07 14:50:54 -07:00
Benjamin Valentin 873cb58273 Input: xpad - sort supported devices by USB ID
Some entries in the table of supported devices are out of order.
To not create a mess when adding new ones using a script, sort them first.

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07 14:50:46 -07:00
Dmitry Torokhov 0337966d12 Merge branch 'next' into for-linus
Prepare input updates for 4.12 merge window.
2017-05-02 09:48:26 -07:00
Cameron Gutman 5376366886 Input: xpad - add support for Razer Wildcat gamepad
Cc: stable@vger.kernel.org
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10 20:45:31 -07:00
Cameron Gutman 81093c9848 Input: xpad - support some quirky Xbox One pads
There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.

For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.

This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)

[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10 20:45:14 -07:00
Cameron Gutman a1fbf5bbef Input: xpad - restore LED state after device resume
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.

Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06 19:32:49 -08:00
Cameron Gutman 57b8443d3e Input: xpad - fix stuck mode button on Xbox One S pad
The Xbox One S requires an ack to its mode button report, otherwise it
continuously retransmits the report. This makes the mode button appear to
be stuck down after it is pressed for the first time.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06 14:15:15 -08:00
Dmitry Torokhov 0cce284537 Linux 4.10-rc5
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Merge tag 'v4.10-rc5' into next

Sync up with mainline to bring up improvements in various subsystems.
2017-01-24 12:37:43 -08:00
Cameron Gutman c01b5e7464 Input: xpad - don't depend on endpoint order
The order of endpoints is well defined on official Xbox pads, but
we have found at least one 3rd-party pad that doesn't follow the
standard ("Titanfall 2 Xbox One controller" 0e6f:0165).

Fortunately, we get lucky with this specific pad because it uses
endpoint addresses that differ only by direction. We know that
there are other pads out where this is not true, so let's go
ahead and fix this.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06 10:31:51 -08:00
Pavel Rojtberg a8c34e27fb Input: xpad - simplify error condition in init_output
Replace first goto with simple returns as we really are just returning
one error code.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06 10:31:51 -08:00
Daniel Tobias 4f88476c75 Input: xpad - move reporting xbox one home button to common function
xbox one was the only device that has a *_process_buttons routine.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06 10:31:50 -08:00
Daniel Tobias c02fc1d9e5 Input: xpad - correctly sort vendor id's
Signed-off-by: Daniel Tobias <dan.g.tob@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06 10:31:49 -08:00
Pavel Rojtberg b6fc513da5 Input: xpad - use correct product id for x360w controllers
currently the controllers get the same product id as the wireless
receiver. However the controllers actually have their own product id.

The patch makes the driver expose the same product id as the windows
driver.

This improves compatibility when running applications with WINE.

see https://github.com/paroj/xpad/issues/54

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-12-27 13:19:31 -08:00
Cameron Gutman ae3b4469db Input: xpad - fix Xbox One rumble stopping after 2.5 secs
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble
packets. The duration is encoded into the command and expiration is handled
by the pad firmware.

ff-memless needs pseudo-sticky behavior for rumble effects to behave
properly for long duration effects. We already specify the maximum rumble
on duration in the command packets, but it's still only good for about 2.5
seconds of rumble. This is easily reproducible running fftest's sine
vibration test.

It turns out there's a repeat count encoded in the rumble command. We can
abuse that to get the pseudo-sticky behavior needed for rumble to behave as
expected for effects with long duration.

By my math, this change should allow a single ff_effect to rumble for 10
minutes straight, which should be more than enough for most needs.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-11-27 20:45:13 -08:00
Cameron Gutman 599b8c09d9 Input: xpad - add product ID for Xbox One S pad
This is the new gamepad that ships with the Xbox One S which
includes Bluetooth functionality.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-11-27 20:45:12 -08:00
Cameron Gutman f712a5a052 Input: xpad - power off wireless 360 controllers on suspend
When the USB wireless adapter is suspended, the controllers
lose their connection. This causes them to start flashing
their LED rings and searching for the wireless adapter
again, wasting the controller's battery power.

Instead, we will tell the controllers to power down when
we suspend. This mirrors the behavior of the controllers
when connected to the console itself and how the official
Xbox One wireless adapter behaves on Windows.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-07-27 18:26:09 -07:00
Cameron Gutman caca925fca Input: xpad - validate USB endpoint count during probe
This prevents a malicious USB device from causing an oops.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-29 10:07:47 -07:00
Cameron Gutman c7f1429389 Input: xpad - fix oops when attaching an unknown Xbox One gamepad
Xbox One controllers have multiple interfaces which all have the
same class, subclass, and protocol. One of the these interfaces
has only a single endpoint. When Xpad attempts to bind to this
interface, it causes an oops when trying initialize the output URB
by trying to access the second endpoint's descriptor.

This situation was avoided for known Xbox One devices by checking
the XTYPE constant associated with the VID and PID tuple. However,
this breaks when new or previously unknown Xbox One controllers
are attached to the system.

This change addresses the problem by deriving the XTYPE for Xbox
One controllers based on the interface protocol before checking
the interface number.

Fixes: 1a48ff81b3 ("Input: xpad - add support for Xbox One controllers")
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-23 10:28:28 -07:00
Cameron Gutman 540c26087b Input: xpad - fix rumble on Xbox One controllers with 2015 firmware
Xbox One controllers that shipped with or were upgraded to the 2015
firmware discard the current rumble packets we send. This patch changes
the Xbox One rumble packet to a form that both the newer and older
firmware will accept.

It is based on changes made to support newer Xbox One controllers in
the SteamOS brewmaster-4.1 kernel branch.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-01 14:21:27 -07:00
Pavel Rojtberg 6f49a398b2 Input: xpad - xbox one elite controller support
added the according id and incresed XPAD_PKT_LEN to 64 as the elite
controller sends at least 33 byte messages [1].
Verified to be working by [2].

[1]: https://franticrain.github.io/sniffs/XboxOneSniff.html
[2]: https://github.com/paroj/xpad/issues/23

Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27 16:32:49 -07:00
Pavel Rojtberg 6538c3b2d2 Input: xpad - add more third-party controllers
Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net>
Signed-off-by: Thomas Debesse <dev@illwieckz.net>
Signed-off-by: aronschatz <aronschatz@aselabs.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27 16:32:48 -07:00
Cameron Gutman 1ff5fa3c67 Input: xpad - prevent spurious input from wired Xbox 360 controllers
After initially connecting a wired Xbox 360 controller or sending it
a command to change LEDs, a status/response packet is interpreted as
controller input. This causes the state of buttons represented in
byte 2 of the controller data packet to be incorrect until the next
valid input packet. Wireless Xbox 360 controllers are not affected.

Writing a new value to the LED device while holding the Start button
and running jstest is sufficient to reproduce this bug. An event will
come through with the Start button released.

Xboxdrv also won't attempt to read controller input from a packet
where byte 0 is non-zero. It also checks that byte 1 is 0x14, but
that value differs between wired and wireless controllers and this
code is shared by both. I think just checking byte 0 is enough to
eliminate unwanted packets.

The following are some examples of 3-byte status packets I saw:
01 03 02
02 03 00
03 03 03
08 03 00

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27 16:32:47 -07:00
Pavel Rojtberg 4efc6939a8 Input: xpad - move pending clear to the correct location
otherwise we lose ff commands: https://github.com/paroj/xpad/issues/27

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27 16:32:46 -07:00
Silvan Jegen d63b0f0c0f Input: xpad - add Mad Catz FightStick TE 2 VID/PID
This adds the VID/PID combination for the Xbox One version of the Mad
Catz FightStick TE 2.

The functionality that this provides is about on par with what the
Windows drivers for the stick manage to deliver.

What works:
- Digital stick
- 6 main buttons
- Xbox button
- The two buttons on the back
- The locking buttons (preventing accidental Xbox button press)

What doesn't work:
- Two of the main buttons (don't work on Windows either)
- The "Haptic" button setting does not have an effect (not sure if it
  works on Windows)

I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing
there was no practical difference with or without. The FightStick does
not have triggers though so adding it makes sense.

Signed-off-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-04-05 09:49:17 -07:00
Arnd Bergmann a6ed4a18ba Input: xpad - remove unused function
There are two definitions of xpad_identify_controller(), one is used
when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty
and never used, and we get a gcc warning about it:

drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function]

This removes the second definition.

Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Fixes: cae705baa4 ("Input: xpad - re-send LED command on present event")
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-27 15:55:06 -08:00
Pavel Rojtberg 95162dc849 Input: xpad - correct xbox one pad device name
Apparently the Covert Forces ID is not Covert Forces pad exclusive, but
rather denotes a new firmware version that can be found on all new
controllers and can be also updated on old hardware using Windows 10.

see: https://github.com/paroj/xpad/issues/19

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-12 16:28:44 -08:00
Dmitry Torokhov d9be398afb Input: xpad - use LED API when identifying wireless controllers
When lighting up the segment identifying wireless controller, Instead of
sending command directly to the controller, let's do it via LED API (usinf
led_set_brightness) so that LED object state is in sync with controller
state and we'll light up the correct segment on resume as well.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04 14:35:15 -08:00
Pavel Rojtberg 4220f7db1e Input: xpad - workaround dead irq_out after suspend/ resume
The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also
reproduced by Zachary Lund [0]) Work around this by implementing
suspend, resume, and reset_resume callbacks and properly shutting down
URBs on suspend and restarting them on resume.

[0]: https://github.com/paroj/xpad/issues/6

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04 14:35:06 -08:00
Pierre-Loup A. Griffais 2a6d7527b3 Input: xpad - update Xbox One Force Feedback Support
There's apparently a serial number woven into both input and output
packets; neglecting to specify a valid serial number causes the controller
to ignore the rumble packets.

The scale of the rumble was also apparently halved in the packets.

The initialization packet had to be changed to allow force feedback to
work.

see https://github.com/paroj/xpad/issues/7 for details.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04 11:39:46 -08:00
Pavel Rojtberg 7fc595f4c0 Input: xpad - correctly handle concurrent LED and FF requests
Track the status of the irq_out URB to prevent submission iof new requests
while current one is active. Failure to do so results in the "URB submitted
while active" warning/stack trace.

Store pending brightness and FF effect in the driver structure and replace
it with the latest requests until the device is ready to process next
request. Alternate serving LED vs FF requests to make sure one does not
starve another. See [1] for discussion. Inspired by patch of Sarah Bessmer
[2].

[1]: http://www.spinics.net/lists/linux-input/msg40708.html
[2]: http://www.spinics.net/lists/linux-input/msg31450.html

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04 11:39:38 -08:00
Pierre-Loup A. Griffais 09c8b00ae3 Input: xpad - handle "present" and "gone" correctly
Handle the "a new device is present" message properly by dynamically
creating the input device at this point in time. This means we now do not
"preallocate" all 4 devices when a single wireless base station is seen.
This requires a workqueue as we are in interrupt context when we learn
about this.

Also properly disconnect any devices that we are told are removed.

Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-12-16 17:11:30 -08:00
Clement Calmels 93a017aa2f Input: xpad - remove spurious events of wireless xpad 360 controller
When powering up a wireless xbox 360 controller, some wrong joystick
events are generated. It is annoying because, for example, it makes
unwanted moves in Steam big picture mode's menu.

When my controller is powering up, this packet is received by the
driver:
00000000: 00 0f 00 f0 00 cc ff cf 8b e0 86 6a 68 f0 00 20  ...........jh..
00000010: 13 e3 20 1d 30 03 40 01 50 01 ff ff              .. .0.@.P...

According to xboxdrv userspace driver source code, this packet is only
dumping a serial id and should not be interpreted as joystick events.
This issue can be easily seen with jstest:
$ jstest --event /dev/input/js0

This patch only adds a way to filter out this "serial" packet and as a
result it removes the spurous events.

Signed-off-by: Clement Calmels <clement.calmels@free.fr>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-12-16 17:11:29 -08:00
Pavel Rojtberg fbe6a31144 Input: xpad - fix clash of presence handling with LED setting
Do not call xpad_identify_controller at init with wireless devices: it
conflicts with the already sent presence packet and will be called by
xpad360w_process_packet as needed anyway.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-19 00:11:22 -07:00
Pavel Rojtberg aba54876bb Input: xpad - query wireless controller state at init
When we initialize the driver/device, we really don't know how many
controllers are connected.  So send a "query presence" command to the
base-station. (Command discovered by Zachary Lund)

Presence packet taken from:

https://github.com/computerquip/xpad5

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10 11:27:42 -07:00
Pierre-Loup A. Griffais b8154002cb Input: xpad - move the input device creation to a new function
To allow us to later create / destroy the input device from the urb
callback, we need to initialize/ deinitialize the input device from a
separate function.  So pull that logic out now to make later patches
more "obvious" as to what they do.

Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10 11:27:30 -07:00
Pavel Rojtberg 5ee8bda943 Input: xpad - x360w: report dpad as buttons and axes
as discussed here[0], x360w is the only pad that maps dpad_to_button.
This is bad for downstream developers as they have to differ between
x360 and x360w which is not intuitive.

This patch implements the suggested solution of exposing the dpad both
as axes and as buttons. This retains backward compatibility with software
already dealing with the difference while makes new software work as
expected across x360/ x360w pads.

[0] http://www.spinics.net/lists/linux-input/msg34421.html

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10 11:27:29 -07:00
Pavel Rojtberg 060081529c Input: xpad - factor out URB submission in xpad_play_effect
Move submission logic to a single point at the end of the function.
This makes it easy to add locking/ queuing code later on.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10 11:27:29 -07:00